hans fdf84b3a9d Refactor audio handling in Wolfenstein 3D
- Updated main.dart to use NativeSubprocessAudio instead of CliSubprocessAudio.
- Introduced DebugMusicPlayer interface for music playback.
- Implemented NativeSubprocessAudio for native audio handling with subprocesses.
- Added SilentAudio class as a no-op fallback for audio.
- Removed deprecated FlutterAudioAdapter and default audio backend implementations.
- Integrated Wolf3dPlatformAudio to manage audio across platforms, selecting between NativeSubprocessAudio and an embedded audio player.
- Updated wolf_3d_engine.dart to use SilentAudio as the default audio backend.
- Cleaned up audio-related files and ensured proper audio initialization and playback functionality.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 17:30:02 +01:00
2026-03-19 23:32:44 +01:00
2026-03-15 12:26:35 +01:00

wolf_dart

A new Flutter project.

Running

Linux requirements

Linux (Debian/Ubuntu) requires the following packages to be installed:

libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev lld

S
Description
No description provided
Readme 7.8 MiB
Languages
Dart 54.3%
C 39.8%
Assembly 4%
GLSL 0.9%
CMake 0.5%
Other 0.4%