Hans Kokx fcda0f9ff4 Add built-in asset modules for Wolfenstein 3D v1.4 Shareware release
- Implement RetailSfxModule to map sound effects to numeric slots.
- Create SharewareAssetRegistry to manage assets for the Shareware version.
- Introduce SharewareEntityModule to define available enemies in Shareware.
- Add SharewareMenuPicModule to handle menu pictures with runtime offset computation.
- Implement SharewareMusicModule for music routing in Shareware.
- Define keys for entities, HUD elements, menu pictures, and music tracks.
- Create abstract modules for entity, HUD, menu picture, and music assets.
- Add registry resolver to select appropriate asset registry based on game version and data version.
- Update WolfensteinData to include new asset registry exports.
- Modify tests to utilize the new asset registry structure for Shareware and Retail versions.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-19 13:45:19 +01:00
2026-03-15 12:26:35 +01:00

wolf_dart

A new Flutter project.

Running

Linux requirements

Linux (Debian/Ubuntu) requires the following packages to be installed:

libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev lld

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