61 lines
1.9 KiB
Dart
61 lines
1.9 KiB
Dart
import 'package:flutter/services.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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class WolfMap {
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/// The fully parsed and decompressed levels from the game files.
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final List<WolfLevel> levels;
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final List<Sprite> textures;
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final List<Sprite> sprites;
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// A private constructor so we can only instantiate this from the async loader
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WolfMap._(
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this.levels,
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this.textures,
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this.sprites,
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);
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/// Asynchronously loads the map files and parses them into a new WolfMap instance.
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static Future<WolfMap> loadShareware() async {
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// 1. Load the binary data
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final mapHead = await rootBundle.load("assets/MAPHEAD.WL1");
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final gameMaps = await rootBundle.load("assets/GAMEMAPS.WL1");
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final vswap = await rootBundle.load("assets/VSWAP.WL1");
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// 2. Parse the data using the parser we just built
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final parsedLevels = WLParser.parseMaps(
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mapHead,
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gameMaps,
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isShareware: true,
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);
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final parsedTextures = WLParser.parseWalls(vswap);
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final parsedSprites = WLParser.parseSprites(vswap);
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// 3. Return the populated instance!
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return WolfMap._(
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parsedLevels,
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parsedTextures,
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parsedSprites,
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);
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}
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/// Asynchronously loads the map files and parses them into a new WolfMap instance.
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static Future<WolfMap> loadRetail() async {
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// 1. Load the binary data
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final mapHead = await rootBundle.load("assets/MAPHEAD.WL6");
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final gameMaps = await rootBundle.load("assets/GAMEMAPS.WL6");
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final vswap = await rootBundle.load("assets/VSWAP.WL6");
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// 2. Parse the data using the parser we just built
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final parsedLevels = WLParser.parseMaps(mapHead, gameMaps);
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final parsedTextures = WLParser.parseWalls(vswap);
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final parsedSprites = WLParser.parseSprites(vswap);
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// 3. Return the populated instance!
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return WolfMap._(
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parsedLevels,
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parsedTextures,
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parsedSprites,
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);
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}
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}
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