Files
wolf_dart/lib/features/map/wolf_map.dart
2026-03-14 23:30:51 +01:00

61 lines
1.9 KiB
Dart

import 'package:flutter/services.dart';
import 'package:wolf_3d_data/wolf_3d_data.dart';
class WolfMap {
/// The fully parsed and decompressed levels from the game files.
final List<WolfLevel> levels;
final List<Sprite> textures;
final List<Sprite> sprites;
// A private constructor so we can only instantiate this from the async loader
WolfMap._(
this.levels,
this.textures,
this.sprites,
);
/// Asynchronously loads the map files and parses them into a new WolfMap instance.
static Future<WolfMap> loadShareware() async {
// 1. Load the binary data
final mapHead = await rootBundle.load("assets/MAPHEAD.WL1");
final gameMaps = await rootBundle.load("assets/GAMEMAPS.WL1");
final vswap = await rootBundle.load("assets/VSWAP.WL1");
// 2. Parse the data using the parser we just built
final parsedLevels = WLParser.parseMaps(
mapHead,
gameMaps,
isShareware: true,
);
final parsedTextures = WLParser.parseWalls(vswap);
final parsedSprites = WLParser.parseSprites(vswap);
// 3. Return the populated instance!
return WolfMap._(
parsedLevels,
parsedTextures,
parsedSprites,
);
}
/// Asynchronously loads the map files and parses them into a new WolfMap instance.
static Future<WolfMap> loadRetail() async {
// 1. Load the binary data
final mapHead = await rootBundle.load("assets/MAPHEAD.WL6");
final gameMaps = await rootBundle.load("assets/GAMEMAPS.WL6");
final vswap = await rootBundle.load("assets/VSWAP.WL6");
// 2. Parse the data using the parser we just built
final parsedLevels = WLParser.parseMaps(mapHead, gameMaps);
final parsedTextures = WLParser.parseWalls(vswap);
final parsedSprites = WLParser.parseSprites(vswap);
// 3. Return the populated instance!
return WolfMap._(
parsedLevels,
parsedTextures,
parsedSprites,
);
}
}