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wolf_dart/apps/wolf_3d_gui/README.md
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# wolf_3d_gui
Flutter GUI host application for running Wolfenstein 3D with the shared engine and Flutter integration package.
## What This App Is
`wolf_3d_gui` is the primary Flutter app host in this workspace.
It:
- initializes `Wolf3dFlutterEngine`,
- discovers available game data directories,
- manages game-data selection and session flow,
- renders gameplay through Flutter-native UI and renderer widgets.
Entrypoint: `lib/main.dart`
## Prerequisites
- Flutter SDK
- Dart SDK `^3.11.1`
- Local Wolfenstein 3D game data files
### Linux native requirements
On Debian/Ubuntu, install:
`libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev lld`
## Setup
From this directory:
```bash
flutter pub get
```
## Run
Run on your default connected Flutter target:
```bash
flutter run
```
Examples by target:
```bash
flutter run -d linux
flutter run -d chrome
```
## Test and Analyze
From this directory:
```bash
flutter test
flutter analyze
```
## App Flow Overview
Startup sequence:
1. `lib/main.dart` creates and initializes `Wolf3dFlutterEngine`.
2. Engine init discovers configured game-data directories.
3. App shell (`Wolf3dGuiApp`) drives selection/navigation.
4. Gameplay screen builds engine session + renderer mode and runs loop.
Game data directory selection/persistence is managed by app managers and Flutter package persistence helpers.
## Troubleshooting
- **No game data discovered**: choose a valid directory in the picker and ensure files are present.
- **Linux build/runtime issues**: verify native dependency packages are installed.
- **Web target limitations**: use desktop target for full native-audio/path behavior.
## Related Modules
- Flutter integration package: [`../../packages/wolf_3d_flutter/README.md`](../../packages/wolf_3d_flutter/README.md)
- Core runtime package: [`../../packages/wolf_3d_dart/README.md`](../../packages/wolf_3d_dart/README.md)
- Workspace overview: [`../../README.md`](../../README.md)