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wolf_dart/apps/wolf_3d_cli/bin/main.dart
T

128 lines
3.5 KiB
Dart

/// CLI entry point for the terminal Wolf3D host.
///
/// This executable locates bundled retail assets, constructs a [WolfEngine]
/// configured for terminal rendering, and then hands control to [CliGameLoop].
library;
import 'dart:io';
import 'package:args/args.dart';
import 'package:wolf_3d_dart/wolf_3d_audio.dart';
import 'package:wolf_3d_dart/wolf_3d_data.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_host.dart';
import 'package:wolf_3d_dart/wolf_3d_input.dart';
/// Restores terminal state before exiting the process with [code].
void exitCleanly(int code) {
stdout.write('\x1b[0m'); // Reset color
stdout.write('\x1b[2J\x1b[H'); // Clear screen
stdout.write('\x1b[?25h'); // SHOW the cursor again
exit(code);
}
/// Launches the CLI renderer using discoverable or user-provided game data.
void main(List<String> arguments) async {
final argParser = ArgParser()
..addOption(
'data-directory',
abbr: 'd',
valueHelp: 'path',
help: 'Directory containing Wolf3D data files.',
)
..addFlag(
'help',
abbr: 'h',
negatable: false,
help: 'Show usage information.',
);
late final ArgResults parsedArgs;
try {
parsedArgs = argParser.parse(arguments);
} on FormatException catch (e) {
stderr.writeln(e.message);
stderr.writeln('Usage: wolf_3d_cli [options]');
stderr.writeln(argParser.usage);
exitCleanly(64);
}
if (parsedArgs.flag('help')) {
stdout.writeln('Usage: wolf_3d_cli [options]');
stdout.writeln(argParser.usage);
exitCleanly(0);
}
final String? rawPath = parsedArgs.option('data-directory');
final String? dataDirectory = rawPath != null && rawPath.trim().isNotEmpty
? rawPath.trim()
: null;
if (dataDirectory != null) {
stdout.write('Discovering game data in "$dataDirectory"...');
} else {
stdout.write('Discovering game data...');
}
final availableGames = await WolfensteinLoader.discover(
directoryPath: dataDirectory,
recursive: true,
);
if (availableGames.isEmpty) {
if (dataDirectory == null) {
stderr.writeln('\nNo Wolf3D game data was discovered.');
stderr.writeln('Provide a game-data directory with one of these flags:');
stderr.writeln(' --data-directory <path>');
stderr.writeln(' -d <path>');
} else {
stderr.writeln('\nNo Wolf3D game files were found at: $dataDirectory');
stderr.writeln(
'Please provide valid game data files before starting the CLI host.',
);
}
exitCleanly(1);
}
CliGameLoop? gameLoop;
late final WolfEngine engine;
void stopAndExit(int code) {
gameLoop?.stop();
engine.audio.dispose();
exitCleanly(code);
}
engine = WolfEngine(
availableGames: availableGames.values.toList(growable: false),
startingEpisode: 0,
frameBuffer: FrameBuffer(
stdout.terminalColumns,
stdout.terminalLines,
),
input: CliInput(),
engineAudio: NativeSubprocessAudio(),
onGameWon: () => stopAndExit(0),
onQuit: () => stopAndExit(0),
saveGamePersistence: DefaultSaveGamePersistence(),
);
await engine.audio.init();
engine.init();
final persistence = DefaultRendererSettingsPersistence(
hostKey: rendererSettingsHostCli,
);
final WolfRendererSettings? saved = await persistence.load();
gameLoop = CliGameLoop(
engine: engine,
onExit: stopAndExit,
persistence: persistence,
initialSettings: saved,
);
await gameLoop.start();
}