Files
wolf_dart/packages/wolf_3d_flutter/pubspec.yaml
T
hans 5a2681e89b Moved all widgets and logic from gui app to Flutter package
- Implemented DebugToolsScreen for navigation to asset galleries.
- Created GameScreen to manage gameplay and renderer integrations.
- Added NoGameDataScreen to handle scenarios with missing game data.
- Developed SpriteGallery for visual browsing of sprite assets.
- Introduced VgaGallery for displaying VGA images from game data.
- Added GalleryGameSelector widget for selecting game variants in galleries.
- Created Wolf3dApp as the main application shell for managing game states.
- Implemented WolfMenuShell for consistent menu layouts across screens.
- Enhanced Wolf3d class to support debug mode and related functionalities.
- Updated pubspec.yaml to include window_manager dependency.
- Added tests for game screen lifecycle and debug mode functionalities.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-23 18:44:32 +01:00

63 lines
1.6 KiB
YAML

name: wolf_3d_flutter
description: "A new Flutter package project."
version: 0.0.1
homepage:
environment:
sdk: ^3.11.1
flutter: ">=1.17.0"
resolution: workspace
dependencies:
wolf_3d_dart:
flutter:
sdk: flutter
wolf_3d_assets: any
audioplayers: ^6.6.0
window_manager: ^0.5.1
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
shaders:
- shaders/wolf_world.frag
# To add assets to your package, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
#
# For details regarding assets in packages, see
# https://flutter.dev/to/asset-from-package
#
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# To add custom fonts to your package, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts in packages, see
# https://flutter.dev/to/font-from-package