- Updated library imports to use the correct package paths for consistency. - Added detailed documentation comments to various classes and methods, improving code readability and maintainability. - Refined the GameSelectScreen, SpriteGallery, and VgaGallery classes with clearer descriptions of their functionality. - Enhanced the CliInput class to better explain the input handling process and its interaction with the engine. - Improved the SixelRasterizer and Opl2Emulator classes with comprehensive comments on their operations and state management. - Removed the deprecated wolf_3d.dart file and consolidated its functionality into wolf_3d_flutter.dart for a cleaner architecture. - Updated the Wolf3dFlutterInput class to clarify its role in merging keyboard and pointer events. - Enhanced the rendering classes to provide better context on their purpose and usage within the Flutter framework. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
23 lines
625 B
Dart
23 lines
625 B
Dart
/// Flutter entry point for the GUI host application.
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///
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/// The GUI bootstraps bundled and discoverable game data through [Wolf3d]
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/// before presenting the game-selection flow.
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library;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_flutter/wolf_3d_flutter.dart';
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import 'package:wolf_3d_gui/screens/game_select_screen.dart';
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/// Creates the application shell after loading available Wolf3D data sets.
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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final Wolf3d wolf3d = await Wolf3d().init();
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runApp(
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MaterialApp(
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home: GameSelectScreen(wolf3d: wolf3d),
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),
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);
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}
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