Files
wolf_dart/apps/wolf_3d_cli/bin/main.dart

61 lines
1.5 KiB
Dart

import 'dart:io';
import 'package:wolf_3d_cli/cli_game_loop.dart';
import 'package:wolf_3d_dart/wolf_3d_data.dart';
import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_input.dart';
// Helper to gracefully exit and restore the terminal
void exitCleanly(int code) {
stdout.write('\x1b[0m'); // Reset color
stdout.write('\x1b[2J\x1b[H'); // Clear screen
stdout.write('\x1b[?25h'); // SHOW the cursor again
exit(code);
}
void main() async {
stdout.write("Discovering game data...");
// 1. Get the absolute URI of where this exact script lives
final scriptUri = Platform.script;
// 2. Resolve the path mathematically.
final targetUri = scriptUri.resolve(
'../../../packages/wolf_3d_assets/assets/retail',
);
final targetPath = targetUri.toFilePath();
final availableGames = await WolfensteinLoader.discover(
directoryPath: targetPath,
recursive: true,
);
CliGameLoop? gameLoop;
void stopAndExit(int code) {
gameLoop?.stop();
exitCleanly(code);
}
final engine = WolfEngine(
data: availableGames.values.first,
difficulty: Difficulty.medium,
startingEpisode: 0,
frameBuffer: FrameBuffer(
stdout.terminalColumns,
stdout.terminalLines,
),
input: CliInput(),
onGameWon: () => stopAndExit(0),
);
engine.init();
gameLoop = CliGameLoop(
engine: engine,
onExit: stopAndExit,
);
await gameLoop.start();
}