- Updated AsciiRasterizer to support game and episode selection menus with improved layout and cursor handling. - Enhanced SixelRasterizer and SoftwareRasterizer to modularize menu drawing logic for game and episode selection. - Introduced new methods for drawing menus and applying fade effects across rasterizers. - Adjusted wall texture sampling in Rasterizer to anchor to projection height center for consistent rendering. - Added tests for wall texture sampling behavior to ensure legacy compatibility and new functionality. - Modified Flutter audio adapter to use nullable access for active game and adjusted game selection logic in the main class. - Cleaned up input handling in Wolf3dFlutterInput by removing unused menu tap variables. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
75 lines
2.0 KiB
Dart
75 lines
2.0 KiB
Dart
/// CLI entry point for the terminal Wolf3D host.
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///
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/// This executable locates bundled retail assets, constructs a [WolfEngine]
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/// configured for terminal rendering, and then hands control to [CliGameLoop].
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library;
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import 'dart:io';
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import 'package:wolf_3d_cli/cli_game_loop.dart';
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import 'package:wolf_3d_dart/wolf_3d_data.dart';
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import 'package:wolf_3d_dart/wolf_3d_data_types.dart';
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import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_dart/wolf_3d_input.dart';
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/// Restores terminal state before exiting the process with [code].
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void exitCleanly(int code) {
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stdout.write('\x1b[0m'); // Reset color
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stdout.write('\x1b[2J\x1b[H'); // Clear screen
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stdout.write('\x1b[?25h'); // SHOW the cursor again
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exit(code);
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}
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/// Launches the CLI renderer against the bundled retail asset set.
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void main() async {
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stdout.write("Discovering game data...");
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// Resolve the asset package relative to this executable so the CLI can run
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// from the repo without additional configuration.
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final scriptUri = Platform.script;
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final targetUri = scriptUri.resolve(
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'../../../packages/wolf_3d_assets/assets/retail',
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);
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final targetPath = targetUri.toFilePath();
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final availableGames = await WolfensteinLoader.discover(
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directoryPath: targetPath,
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recursive: true,
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);
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if (availableGames.isEmpty) {
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stderr.writeln('\nNo Wolf3D game files were found at: $targetPath');
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stderr.writeln(
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'Please provide valid game data files before starting the CLI host.',
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);
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exitCleanly(1);
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}
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CliGameLoop? gameLoop;
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void stopAndExit(int code) {
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gameLoop?.stop();
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exitCleanly(code);
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}
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final engine = WolfEngine(
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availableGames: availableGames.values.toList(growable: false),
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startingEpisode: 0,
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frameBuffer: FrameBuffer(
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stdout.terminalColumns,
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stdout.terminalLines,
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),
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input: CliInput(),
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onGameWon: () => stopAndExit(0),
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);
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engine.init();
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gameLoop = CliGameLoop(
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engine: engine,
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onExit: stopAndExit,
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);
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await gameLoop.start();
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}
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