- Updated library imports to use the correct package paths for consistency. - Added detailed documentation comments to various classes and methods, improving code readability and maintainability. - Refined the GameSelectScreen, SpriteGallery, and VgaGallery classes with clearer descriptions of their functionality. - Enhanced the CliInput class to better explain the input handling process and its interaction with the engine. - Improved the SixelRasterizer and Opl2Emulator classes with comprehensive comments on their operations and state management. - Removed the deprecated wolf_3d.dart file and consolidated its functionality into wolf_3d_flutter.dart for a cleaner architecture. - Updated the Wolf3dFlutterInput class to clarify its role in merging keyboard and pointer events. - Enhanced the rendering classes to provide better context on their purpose and usage within the Flutter framework. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
10 lines
366 B
Dart
10 lines
366 B
Dart
/// Public data-loading exports for Wolfenstein 3D assets.
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///
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/// This library exposes the low-level parser and the higher-level loader used
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/// to discover, validate, and decode original game data files into strongly
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/// typed Dart models.
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library;
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export 'src/data/wl_parser.dart' show WLParser;
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export 'src/data/wolfenstein_loader.dart' show WolfensteinLoader;
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