Files
wolf_dart/packages/wolf_3d_dart/lib/wolf_3d_data.dart
Hans Kokx 3c6a4672f7 Refactor and enhance documentation across the Wolf3D project
- Updated library imports to use the correct package paths for consistency.
- Added detailed documentation comments to various classes and methods, improving code readability and maintainability.
- Refined the GameSelectScreen, SpriteGallery, and VgaGallery classes with clearer descriptions of their functionality.
- Enhanced the CliInput class to better explain the input handling process and its interaction with the engine.
- Improved the SixelRasterizer and Opl2Emulator classes with comprehensive comments on their operations and state management.
- Removed the deprecated wolf_3d.dart file and consolidated its functionality into wolf_3d_flutter.dart for a cleaner architecture.
- Updated the Wolf3dFlutterInput class to clarify its role in merging keyboard and pointer events.
- Enhanced the rendering classes to provide better context on their purpose and usage within the Flutter framework.

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-18 10:01:12 +01:00

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Dart

/// Public data-loading exports for Wolfenstein 3D assets.
///
/// This library exposes the low-level parser and the higher-level loader used
/// to discover, validate, and decode original game data files into strongly
/// typed Dart models.
library;
export 'src/data/wl_parser.dart' show WLParser;
export 'src/data/wolfenstein_loader.dart' show WolfensteinLoader;