- Introduced SoftwareRenderer as a pixel-accurate software rendering backend.
- Removed the obsolete wolf_3d_rasterizer.dart file.
- Created a new wolf_3d_renderer.dart file to centralize rendering exports.
- Updated tests to accommodate the new rendering structure, including pushwall and projection sampling tests.
- Modified the WolfAsciiRenderer and WolfFlutterRenderer to utilize the new SoftwareRenderer.
- Enhanced enemy spawn tests to include new enemy states.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
- Updated enemy classes to include alert and attack sound IDs.
- Refactored checkWakeUp and attack logic to play sounds appropriately.
- Enhanced enemy type definitions with sound mappings.
- Added unit tests for enemy spawn and validation.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>