|
|
0dcc19dd37
|
Adjustments to audio parsing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 12:37:04 +01:00 |
|
|
|
431126f893
|
Fix errors when parsing audio
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 12:26:35 +01:00 |
|
|
|
b0f75d9f10
|
Updated imports
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 11:52:12 +01:00 |
|
|
|
0e7d953ec5
|
Moved data types to its own package and added empty synth package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 11:51:18 +01:00 |
|
|
|
e6fa4b761e
|
Added music decoding
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 11:42:02 +01:00 |
|
|
|
9d1f38752a
|
Added audio loading and decompressing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 11:36:25 +01:00 |
|
|
|
2db9dad00d
|
Added dynamic discovery of available game data
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 11:23:41 +01:00 |
|
|
|
34b167e03f
|
Re-wired shareware checkbox
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 00:27:54 +01:00 |
|
|
|
f6656ea9dc
|
Moved data loading to parser. Added remaining shareware data.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-15 00:27:04 +01:00 |
|
|
|
fc5e07ea10
|
Moving level loading into the package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 23:30:51 +01:00 |
|
|
|
8ea7642c8b
|
Trying to figure out issue with sprites loading improperly. Broken, still.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 23:20:03 +01:00 |
|
|
|
1ec891d9a0
|
Working on fixing enemy identification
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 21:06:31 +01:00 |
|
|
|
12e2e7e3a8
|
Added E1 boss
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 19:37:27 +01:00 |
|
|
|
f225ca728e
|
Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 19:34:39 +01:00 |
|
|
|
052b5afd2e
|
Adding the remaining game data
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 19:20:03 +01:00 |
|
|
|
9915aec674
|
Adding more enemy types
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 19:19:45 +01:00 |
|
|
|
278c73a256
|
Add shareware support and spawn correctly for difficulty levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 17:01:01 +01:00 |
|
|
|
690ac1e7e6
|
Added a class to map object ids so they can be called by name
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 16:00:37 +01:00 |
|
|
|
dfc6a94e88
|
Enemies drop ammo now
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 15:51:23 +01:00 |
|
|
|
001c7c3131
|
Can now open secret walls and pick up machine gun
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 15:34:27 +01:00 |
|
|
|
9f5f29100b
|
Fix bug in weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 01:22:54 +01:00 |
|
|
|
6bf479dcf7
|
Fix some enemy stuff
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 01:18:52 +01:00 |
|
|
|
1bd0814e8c
|
Eliminate movement side-effect
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 01:06:31 +01:00 |
|
|
|
251b759d26
|
Optimize raycast painter and fix rotation
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 01:04:02 +01:00 |
|
|
|
d58f799aa7
|
Cleanup movement and collision
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 01:00:55 +01:00 |
|
|
|
a872b6fcfa
|
Cleanup movement
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:59:34 +01:00 |
|
|
|
46712370a4
|
Refactor coordinate system
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:49:31 +01:00 |
|
|
|
5c9dafbbdf
|
Move doors to door manager
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:34:09 +01:00 |
|
|
|
09c28028ad
|
Moving attacks to Domain-Driven Design and Entity-Component architecture
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:22:47 +01:00 |
|
|
|
0fe530e58e
|
Eliminating side-effects
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:14:49 +01:00 |
|
|
|
aa686fb016
|
Further clean up _tick
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:12:34 +01:00 |
|
|
|
171db0a705
|
Clean up _tick
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:11:30 +01:00 |
|
|
|
cdd676233f
|
Improved weapon switching
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-14 00:05:32 +01:00 |
|
|
|
895a997604
|
Improve rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 23:27:40 +01:00 |
|
|
|
a6a5cb705d
|
Reorganize weapons
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 23:11:41 +01:00 |
|
|
|
a4bc6f8520
|
Reorganized files
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 23:10:39 +01:00 |
|
|
|
3086e5a8f4
|
Improved weapon rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 22:37:22 +01:00 |
|
|
|
cf357b164d
|
MASSIVE performance improvement by fixing rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 22:35:37 +01:00 |
|
|
|
2f66ba451a
|
Kill kill kill
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 21:03:34 +01:00 |
|
|
|
d4d5a84bc4
|
Fixed pistol and knife sprites for retail. Added firing mechanism.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 20:53:00 +01:00 |
|
|
|
029e90ea9d
|
Fire weapons
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 20:36:40 +01:00 |
|
|
|
fb2b297900
|
Added basic HUD
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 20:30:11 +01:00 |
|
|
|
026db920b3
|
Can now pick up items
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 20:27:38 +01:00 |
|
|
|
bca8d10964
|
Break out spawnable entities and use a registry to spawn them.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 20:07:44 +01:00 |
|
|
|
7835a6051e
|
Create a Decorative object class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 19:54:22 +01:00 |
|
|
|
3c0e8f7d8a
|
Added Enemy and BrownGuard classes. Added health and damage.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 19:41:02 +01:00 |
|
|
|
7a0143cb80
|
Added guard attack
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 19:35:00 +01:00 |
|
|
|
1eb5b21a5c
|
Guards chase you
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 19:33:08 +01:00 |
|
|
|
c38595b393
|
Guards can spot you
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 19:31:40 +01:00 |
|
|
|
92f6e23b82
|
Change sprite of guards while strafing around them
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
|
2026-03-13 19:27:44 +01:00 |
|