Commit Graph

12 Commits

Author SHA1 Message Date
f7ca65ab6e Abstracted more functionality into the base rasterizer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 10:42:09 +01:00
4f790d8fb7 Added a new ASCII renderer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 01:01:45 +01:00
7cdc7b0a9c Fixed HUD display
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:53:48 +01:00
ff00f2b537 Incremental improvements to HUD
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:44:55 +01:00
e9e56eac9a Fixed HUD background rendering
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:22:54 +01:00
a73a36e21d Moved the weapon and damage flash to the rasterizer.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:09:23 +01:00
752c143234 Migrate to a software rasterizer to dramatically improve performance
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-16 00:03:21 +01:00
b0852543b0 Play (wrong) door sound effect when the door opens or closes
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 21:13:41 +01:00
25c08dfe99 Re-added the sprite screen. Made some adjustments to enemy AI.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 18:08:00 +01:00
20755e93ed Decouple the engine from Flutter entirely
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 16:20:19 +01:00
57d394e911 De-coupled remaining aspects of game into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 16:17:27 +01:00
026e6d8cb4 WIP: Refactoring game engine and entities into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
2026-03-15 15:53:39 +01:00