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f225ca728e
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Starting to move data loader to its own package
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 19:34:39 +01:00 |
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278c73a256
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Add shareware support and spawn correctly for difficulty levels
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 17:01:01 +01:00 |
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a872b6fcfa
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Cleanup movement
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:59:34 +01:00 |
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46712370a4
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Refactor coordinate system
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-14 00:49:31 +01:00 |
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bca8d10964
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Break out spawnable entities and use a registry to spawn them.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 20:07:44 +01:00 |
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7835a6051e
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Create a Decorative object class
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 19:54:22 +01:00 |
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3c0e8f7d8a
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Added Enemy and BrownGuard classes. Added health and damage.
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 19:41:02 +01:00 |
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7a0143cb80
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Added guard attack
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 19:35:00 +01:00 |
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01d8329969
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Added difficulty screen
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 19:20:06 +01:00 |
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827d858f0f
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Fixed sprite lookups
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 18:56:43 +01:00 |
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bf8d9d7eb1
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WIP: Mapping sprite IDs (broken)
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 18:06:40 +01:00 |
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8ecc8e2fd4
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Added WL1 map parsing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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2026-03-13 16:04:14 +01:00 |
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