Refactor audio handling in Wolfenstein 3D
- Updated main.dart to use NativeSubprocessAudio instead of CliSubprocessAudio. - Introduced DebugMusicPlayer interface for music playback. - Implemented NativeSubprocessAudio for native audio handling with subprocesses. - Added SilentAudio class as a no-op fallback for audio. - Removed deprecated FlutterAudioAdapter and default audio backend implementations. - Integrated Wolf3dPlatformAudio to manage audio across platforms, selecting between NativeSubprocessAudio and an embedded audio player. - Updated wolf_3d_engine.dart to use SilentAudio as the default audio backend. - Cleaned up audio-related files and ensured proper audio initialization and playback functionality. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
library;
|
||||
|
||||
export 'src/engine/audio/engine_audio.dart';
|
||||
export 'src/engine/audio/silent_renderer.dart';
|
||||
export 'src/engine/audio/silent_audio.dart';
|
||||
export 'src/engine/input/engine_input.dart';
|
||||
export 'src/engine/managers/door_manager.dart';
|
||||
export 'src/engine/managers/pushwall_manager.dart';
|
||||
|
||||
Reference in New Issue
Block a user