Refactor audio handling in Wolfenstein 3D
- Updated main.dart to use NativeSubprocessAudio instead of CliSubprocessAudio. - Introduced DebugMusicPlayer interface for music playback. - Implemented NativeSubprocessAudio for native audio handling with subprocesses. - Added SilentAudio class as a no-op fallback for audio. - Removed deprecated FlutterAudioAdapter and default audio backend implementations. - Integrated Wolf3dPlatformAudio to manage audio across platforms, selecting between NativeSubprocessAudio and an embedded audio player. - Updated wolf_3d_engine.dart to use SilentAudio as the default audio backend. - Cleaned up audio-related files and ensured proper audio initialization and playback functionality. Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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library;
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export 'src/engine/audio/debug_music_player.dart' show DebugMusicPlayer;
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export 'src/engine/audio/native_subprocess_audio_stub.dart'
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if (dart.library.io) 'src/engine/audio/native_subprocess_audio_io.dart'
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show NativeSubprocessAudio;
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