Moving level loading into the package

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-14 23:30:51 +01:00
parent 8ea7642c8b
commit fc5e07ea10
8 changed files with 250 additions and 221 deletions

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@@ -1,7 +1,5 @@
import 'package:flutter/services.dart'; import 'package:flutter/services.dart';
import 'package:wolf_3d_data/wolf_3d_data.dart'; import 'package:wolf_3d_data/wolf_3d_data.dart';
import 'package:wolf_dart/features/map/wolf_level.dart';
import 'package:wolf_dart/features/map/wolf_map_parser.dart';
class WolfMap { class WolfMap {
/// The fully parsed and decompressed levels from the game files. /// The fully parsed and decompressed levels from the game files.
@@ -24,7 +22,7 @@ class WolfMap {
final vswap = await rootBundle.load("assets/VSWAP.WL1"); final vswap = await rootBundle.load("assets/VSWAP.WL1");
// 2. Parse the data using the parser we just built // 2. Parse the data using the parser we just built
final parsedLevels = WolfMapParser.parseMaps( final parsedLevels = WLParser.parseMaps(
mapHead, mapHead,
gameMaps, gameMaps,
isShareware: true, isShareware: true,
@@ -48,7 +46,7 @@ class WolfMap {
final vswap = await rootBundle.load("assets/VSWAP.WL6"); final vswap = await rootBundle.load("assets/VSWAP.WL6");
// 2. Parse the data using the parser we just built // 2. Parse the data using the parser we just built
final parsedLevels = WolfMapParser.parseMaps(mapHead, gameMaps); final parsedLevels = WLParser.parseMaps(mapHead, gameMaps);
final parsedTextures = WLParser.parseWalls(vswap); final parsedTextures = WLParser.parseWalls(vswap);
final parsedSprites = WLParser.parseSprites(vswap); final parsedSprites = WLParser.parseSprites(vswap);

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@@ -1,187 +0,0 @@
import 'dart:convert';
import 'dart:typed_data';
import 'package:wolf_dart/features/entities/map_objects.dart';
import 'package:wolf_dart/features/map/wolf_level.dart';
abstract class WolfMapParser {
/// Parses MAPHEAD and GAMEMAPS to extract the raw level data.
static List<WolfLevel> parseMaps(
ByteData mapHead,
ByteData gameMaps, {
bool isShareware = true,
}) {
List<WolfLevel> levels = [];
// 1. READ MAPHEAD
// The very first 16-bit word in MAPHEAD is the RLEW tag (usually 0xABCD)
// We will need this later for decompression!
int rlewTag = mapHead.getUint16(0, Endian.little);
// MAPHEAD contains up to 100 levels.
// Starting at byte 2, there are 100 32-bit integers representing
// the byte offset of each level's header inside GAMEMAPS.
for (int i = 0; i < 100; i++) {
int mapOffset = mapHead.getUint32(2 + (i * 4), Endian.little);
// An offset of 0 means the level doesn't exist (end of the list)
if (mapOffset == 0) continue;
// 2. READ GAMEMAPS HEADER
// Jump to the offset in GAMEMAPS to read the 38-byte Level Header
// Pointers to the compressed data for the 3 planes (Walls, Objects, Extra)
int plane0Offset = gameMaps.getUint32(mapOffset + 0, Endian.little);
int plane1Offset = gameMaps.getUint32(mapOffset + 4, Endian.little);
// Plane 2 (offset + 8) is usually unused in standard Wolf3D
// Lengths of the compressed data for each plane
int plane0Length = gameMaps.getUint16(mapOffset + 12, Endian.little);
int plane1Length = gameMaps.getUint16(mapOffset + 14, Endian.little);
// Map Name (16 bytes of ASCII text)
List<int> nameBytes = [];
for (int n = 0; n < 16; n++) {
int charCode = gameMaps.getUint8(mapOffset + 22 + n);
if (charCode == 0) break; // Null terminator
nameBytes.add(charCode);
}
String name = ascii.decode(nameBytes);
// 3. EXTRACT AND DECOMPRESS BOTH PLANES
// --- PLANE 0: WALLS ---
final compressedWallData = gameMaps.buffer.asUint8List(
plane0Offset,
plane0Length,
);
Uint16List carmackExpandedWalls = _expandCarmack(compressedWallData);
List<int> flatWallGrid = _expandRlew(carmackExpandedWalls, rlewTag);
// --- PLANE 1: OBJECTS (NEW) ---
final compressedObjectData = gameMaps.buffer.asUint8List(
plane1Offset,
plane1Length,
);
Uint16List carmackExpandedObjects = _expandCarmack(compressedObjectData);
List<int> flatObjectGrid = _expandRlew(carmackExpandedObjects, rlewTag);
for (int i = 0; i < flatObjectGrid.length; i++) {
int id = flatObjectGrid[i];
// Handle the 'secret' pushwalls (Logic check)
if (id == MapObject.pushwallTrigger) {
// In Wolf3D, ID 98 means the wall at this same index in Plane 0 is pushable.
// You might want to mark this in your engine state.
}
// Filter out invalid IDs for Shareware to prevent crashes
if (isShareware && !MapObject.isSharewareCompatible(id)) {
flatObjectGrid[i] = 0; // Turn unknown objects into empty space
}
}
List<List<int>> wallGrid = [];
List<List<int>> objectGrid = [];
for (int y = 0; y < 64; y++) {
List<int> wallRow = [];
List<int> objectRow = [];
for (int x = 0; x < 64; x++) {
wallRow.add(flatWallGrid[y * 64 + x]);
objectRow.add(flatObjectGrid[y * 64 + x]);
}
wallGrid.add(wallRow);
objectGrid.add(objectRow);
}
levels.add(
WolfLevel(
name: name,
wallGrid: wallGrid,
objectGrid: objectGrid,
),
);
}
return levels;
}
// --- ALGORITHM 1: CARMACK EXPANSION ---
static Uint16List _expandCarmack(Uint8List compressed) {
ByteData data = ByteData.sublistView(compressed);
// The first 16-bit word is the total length of the expanded data in BYTES.
int expandedLengthBytes = data.getUint16(0, Endian.little);
int expandedLengthWords = expandedLengthBytes ~/ 2;
Uint16List expanded = Uint16List(expandedLengthWords);
int inIdx = 2; // Skip the length word we just read
int outIdx = 0;
while (outIdx < expandedLengthWords && inIdx < compressed.length) {
int word = data.getUint16(inIdx, Endian.little);
inIdx += 2;
int highByte = word >> 8;
int lowByte = word & 0xFF;
// 0xA7 and 0xA8 are the Carmack Pointer Tags
if (highByte == 0xA7 || highByte == 0xA8) {
if (lowByte == 0) {
// Exception Rule: If the length (lowByte) is 0, it's not a pointer.
// It's literally just the tag byte followed by another byte.
int nextByte = data.getUint8(inIdx++);
expanded[outIdx++] = (nextByte << 8) | highByte;
} else if (highByte == 0xA7) {
// 0xA7 = Near Pointer (look back a few spaces)
int offset = data.getUint8(inIdx++);
int copyFrom = outIdx - offset;
for (int i = 0; i < lowByte; i++) {
expanded[outIdx++] = expanded[copyFrom++];
}
} else if (highByte == 0xA8) {
// 0xA8 = Far Pointer (absolute offset from the very beginning)
int offset = data.getUint16(inIdx, Endian.little);
inIdx += 2;
for (int i = 0; i < lowByte; i++) {
expanded[outIdx++] = expanded[offset++];
}
}
} else {
// Normal, uncompressed word
expanded[outIdx++] = word;
}
}
return expanded;
}
// --- ALGORITHM 2: RLEW EXPANSION ---
static List<int> _expandRlew(Uint16List carmackExpanded, int rlewTag) {
// The first word is the expanded length in BYTES
int expandedLengthBytes = carmackExpanded[0];
int expandedLengthWords = expandedLengthBytes ~/ 2;
List<int> rlewExpanded = List<int>.filled(expandedLengthWords, 0);
int inIdx = 1; // Skip the length word
int outIdx = 0;
while (outIdx < expandedLengthWords && inIdx < carmackExpanded.length) {
int word = carmackExpanded[inIdx++];
if (word == rlewTag) {
// We found an RLEW tag!
// The next word is the count, the word after that is the value.
int count = carmackExpanded[inIdx++];
int value = carmackExpanded[inIdx++];
for (int i = 0; i < count; i++) {
rlewExpanded[outIdx++] = value;
}
} else {
// Normal word
rlewExpanded[outIdx++] = word;
}
}
return rlewExpanded;
}
}

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@@ -1,30 +1,4 @@
# This file configures the static analysis results for your project (errors, include: package:flutter_lints/flutter.yaml
# warnings, and lints).
#
# This enables the 'recommended' set of lints from `package:lints`.
# This set helps identify many issues that may lead to problems when running
# or consuming Dart code, and enforces writing Dart using a single, idiomatic
# style and format.
#
# If you want a smaller set of lints you can change this to specify
# 'package:lints/core.yaml'. These are just the most critical lints
# (the recommended set includes the core lints).
# The core lints are also what is used by pub.dev for scoring packages.
include: package:lints/recommended.yaml formatter:
trailing_commas: preserve
# Uncomment the following section to specify additional rules.
# linter:
# rules:
# - camel_case_types
# analyzer:
# exclude:
# - path/to/excluded/files/**
# For more information about the core and recommended set of lints, see
# https://dart.dev/go/core-lints
# For additional information about configuring this file, see
# https://dart.dev/guides/language/analysis-options

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@@ -0,0 +1,11 @@
enum GameVersion {
shareware("WL1"),
retail("WL6"),
spearOfDestinyDemo("SDM"),
spearOfDestiny("SOD"),
;
final String fileExtension;
const GameVersion(this.fileExtension);
}

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@@ -5,7 +5,7 @@ class WolfLevel {
final Sprite wallGrid; final Sprite wallGrid;
final Sprite objectGrid; final Sprite objectGrid;
WolfLevel({ const WolfLevel({
required this.name, required this.name,
required this.wallGrid, required this.wallGrid,
required this.objectGrid, required this.objectGrid,

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@@ -0,0 +1,81 @@
import 'dart:typed_data';
import 'package:wolf_3d_data/src/wl_parser.dart';
import 'game_version.dart';
import 'sprite.dart';
import 'wolf_level.dart';
class WolfensteinData {
final GameVersion version;
// Raw file data references
final ByteData _vswap;
final ByteData _mapHead;
final ByteData _gameMaps;
// Backing fields for lazy loading
List<Sprite>? _walls;
List<Sprite>? _sprites;
List<WolfLevel>? _levels;
WolfensteinData._({
required this.version,
required ByteData vswap,
required ByteData mapHead,
required ByteData gameMaps,
}) : _vswap = vswap,
_mapHead = mapHead,
_gameMaps = gameMaps;
/// Initializes the data from a map of filenames to their byte contents.
/// Automatically detects the game version from the file extensions.
factory WolfensteinData.fromFiles(Map<String, ByteData> files) {
if (files.isEmpty) throw ArgumentError('File map cannot be empty');
// 1. Detect Game Version from the first file's extension
final sampleFilename = files.keys.first.toUpperCase();
final extension = sampleFilename.split('.').last;
final version = GameVersion.values.firstWhere(
(v) => v.fileExtension == extension,
orElse: () =>
throw FormatException('Unsupported file extension: $extension'),
);
// 2. Extract the required files using the detected extension
final vswap = _getFile(files, 'VSWAP.$extension');
final mapHead = _getFile(files, 'MAPHEAD.$extension');
final gameMaps = _getFile(files, 'GAMEMAPS.$extension');
return WolfensteinData._(
version: version,
vswap: vswap,
mapHead: mapHead,
gameMaps: gameMaps,
);
}
// --- Lazy Getters ---
List<Sprite> get walls => _walls ??= WLParser.parseWalls(_vswap);
List<Sprite> get sprites => _sprites ??= WLParser.parseSprites(_vswap);
List<WolfLevel> get levels => _levels ??= WLParser.parseMaps(
_mapHead,
_gameMaps,
isShareware: version == GameVersion.shareware,
);
// --- Helpers ---
static ByteData _getFile(Map<String, ByteData> files, String name) {
// Case-insensitive lookup
final key = files.keys.firstWhere(
(k) => k.toUpperCase() == name.toUpperCase(),
orElse: () => throw FormatException('Missing required file: $name'),
);
return files[key]!;
}
}

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@@ -1,5 +1,8 @@
import 'dart:convert';
import 'dart:typed_data'; import 'dart:typed_data';
import 'package:wolf_3d_data/src/classes/wolf_level.dart';
import 'classes/sprite.dart'; import 'classes/sprite.dart';
class WLParser { class WLParser {
@@ -110,6 +113,153 @@ class WLParser {
cmdOffset += 6; // Move to the next 6-byte instruction cmdOffset += 6; // Move to the next 6-byte instruction
} }
} }
/// Parses MAPHEAD and GAMEMAPS to extract the raw level data.
static List<WolfLevel> parseMaps(
ByteData mapHead,
ByteData gameMaps, {
bool isShareware = true,
}) {
List<WolfLevel> levels = [];
int rlewTag = mapHead.getUint16(0, Endian.little);
for (int i = 0; i < 100; i++) {
int mapOffset = mapHead.getUint32(2 + (i * 4), Endian.little);
if (mapOffset == 0) continue;
int plane0Offset = gameMaps.getUint32(mapOffset + 0, Endian.little);
int plane1Offset = gameMaps.getUint32(mapOffset + 4, Endian.little);
int plane0Length = gameMaps.getUint16(mapOffset + 12, Endian.little);
int plane1Length = gameMaps.getUint16(mapOffset + 14, Endian.little);
List<int> nameBytes = [];
for (int n = 0; n < 16; n++) {
int charCode = gameMaps.getUint8(mapOffset + 22 + n);
if (charCode == 0) break;
nameBytes.add(charCode);
}
String name = ascii.decode(nameBytes);
// --- DECOMPRESS PLANES ---
final compressedWallData = gameMaps.buffer.asUint8List(
plane0Offset,
plane0Length,
);
Uint16List carmackExpandedWalls = _expandCarmack(compressedWallData);
List<int> flatWallGrid = _expandRlew(carmackExpandedWalls, rlewTag);
final compressedObjectData = gameMaps.buffer.asUint8List(
plane1Offset,
plane1Length,
);
Uint16List carmackExpandedObjects = _expandCarmack(compressedObjectData);
List<int> flatObjectGrid = _expandRlew(carmackExpandedObjects, rlewTag);
// --- BUILD GRIDS ---
List<List<int>> wallGrid = [];
List<List<int>> objectGrid = [];
for (int y = 0; y < 64; y++) {
List<int> wallRow = [];
List<int> objectRow = [];
for (int x = 0; x < 64; x++) {
wallRow.add(flatWallGrid[y * 64 + x]);
objectRow.add(flatObjectGrid[y * 64 + x]);
}
wallGrid.add(wallRow);
objectGrid.add(objectRow);
}
levels.add(
WolfLevel(
name: name,
wallGrid: wallGrid,
objectGrid: objectGrid,
),
);
}
return levels;
}
// --- ALGORITHM 1: CARMACK EXPANSION ---
static Uint16List _expandCarmack(Uint8List compressed) {
ByteData data = ByteData.sublistView(compressed);
// The first 16-bit word is the total length of the expanded data in BYTES.
int expandedLengthBytes = data.getUint16(0, Endian.little);
int expandedLengthWords = expandedLengthBytes ~/ 2;
Uint16List expanded = Uint16List(expandedLengthWords);
int inIdx = 2; // Skip the length word we just read
int outIdx = 0;
while (outIdx < expandedLengthWords && inIdx < compressed.length) {
int word = data.getUint16(inIdx, Endian.little);
inIdx += 2;
int highByte = word >> 8;
int lowByte = word & 0xFF;
// 0xA7 and 0xA8 are the Carmack Pointer Tags
if (highByte == 0xA7 || highByte == 0xA8) {
if (lowByte == 0) {
// Exception Rule: If the length (lowByte) is 0, it's not a pointer.
// It's literally just the tag byte followed by another byte.
int nextByte = data.getUint8(inIdx++);
expanded[outIdx++] = (nextByte << 8) | highByte;
} else if (highByte == 0xA7) {
// 0xA7 = Near Pointer (look back a few spaces)
int offset = data.getUint8(inIdx++);
int copyFrom = outIdx - offset;
for (int i = 0; i < lowByte; i++) {
expanded[outIdx++] = expanded[copyFrom++];
}
} else if (highByte == 0xA8) {
// 0xA8 = Far Pointer (absolute offset from the very beginning)
int offset = data.getUint16(inIdx, Endian.little);
inIdx += 2;
for (int i = 0; i < lowByte; i++) {
expanded[outIdx++] = expanded[offset++];
}
}
} else {
// Normal, uncompressed word
expanded[outIdx++] = word;
}
}
return expanded;
}
// --- ALGORITHM 2: RLEW EXPANSION ---
static List<int> _expandRlew(Uint16List carmackExpanded, int rlewTag) {
// The first word is the expanded length in BYTES
int expandedLengthBytes = carmackExpanded[0];
int expandedLengthWords = expandedLengthBytes ~/ 2;
List<int> rlewExpanded = List<int>.filled(expandedLengthWords, 0);
int inIdx = 1; // Skip the length word
int outIdx = 0;
while (outIdx < expandedLengthWords && inIdx < carmackExpanded.length) {
int word = carmackExpanded[inIdx++];
if (word == rlewTag) {
// We found an RLEW tag!
// The next word is the count, the word after that is the value.
int count = carmackExpanded[inIdx++];
int value = carmackExpanded[inIdx++];
for (int i = 0; i < count; i++) {
rlewExpanded[outIdx++] = value;
}
} else {
// Normal word
rlewExpanded[outIdx++] = word;
}
}
return rlewExpanded;
}
} }
/// Helper class to parse and store redundant VSWAP header data /// Helper class to parse and store redundant VSWAP header data

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@@ -3,5 +3,7 @@
/// More dartdocs go here. /// More dartdocs go here.
library; library;
export 'src/classes/game_version.dart' show GameVersion;
export 'src/classes/sprite.dart' hide Matrix; export 'src/classes/sprite.dart' hide Matrix;
export 'src/classes/wolf_level.dart' show WolfLevel;
export 'src/wl_parser.dart' show WLParser; export 'src/wl_parser.dart' show WLParser;