WIP moving difficulty selection to engine
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -46,7 +46,6 @@ void main() async {
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final engine = WolfEngine(
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data: availableGames.values.first,
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difficulty: Difficulty.medium,
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startingEpisode: 0,
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frameBuffer: FrameBuffer(
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stdout.terminalColumns,
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@@ -106,7 +106,8 @@ class CliGameLoop {
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}
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void _handleInput(List<int> bytes) {
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if (bytes.contains(113) || bytes.contains(27)) {
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// Keep q and Ctrl+C as hard exits; ESC is now menu-back input.
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if (bytes.contains(113) || bytes.contains(3)) {
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stop();
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onExit(0);
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return;
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