Files
wolf_dart/apps/wolf_3d_cli/lib/cli_game_loop.dart
2026-03-18 12:25:59 +01:00

164 lines
4.4 KiB
Dart

/// Terminal game loop that ties engine ticks, raw input, and CLI rendering together.
library;
import 'dart:async';
import 'dart:io';
import 'package:wolf_3d_dart/wolf_3d_engine.dart';
import 'package:wolf_3d_dart/wolf_3d_input.dart';
import 'package:wolf_3d_dart/wolf_3d_rasterizer.dart';
/// Runs the Wolf3D engine inside a terminal using CLI-specific rasterizers.
///
/// The loop owns raw-stdin handling, renderer switching, terminal size checks,
/// and frame pacing. It expects [engine.input] to be a [CliInput] instance so
/// raw key bytes can be queued directly into the engine input adapter.
class CliGameLoop {
CliGameLoop({
required this.engine,
required this.onExit,
}) : input = engine.input is CliInput
? engine.input as CliInput
: throw ArgumentError.value(
engine.input,
'engine.input',
'CliGameLoop requires a CliInput instance.',
),
primaryRasterizer = AsciiRasterizer(isTerminal: true),
secondaryRasterizer = SixelRasterizer() {
_rasterizer = primaryRasterizer;
}
final WolfEngine engine;
final CliRasterizer primaryRasterizer;
final CliRasterizer secondaryRasterizer;
final CliInput input;
final void Function(int code) onExit;
final Stopwatch _stopwatch = Stopwatch();
final Stream<List<int>> _stdinStream = stdin.asBroadcastStream();
late CliRasterizer _rasterizer;
StreamSubscription<List<int>>? _stdinSubscription;
Timer? _timer;
bool _isRunning = false;
Duration _lastTick = Duration.zero;
/// Starts terminal probing, enters raw input mode, and begins the frame timer.
Future<void> start() async {
if (_isRunning) {
return;
}
if (primaryRasterizer is SixelRasterizer) {
final sixel = primaryRasterizer as SixelRasterizer;
sixel.isSixelSupported = await SixelRasterizer.checkTerminalSixelSupport(
inputStream: _stdinStream,
);
}
if (stdin.hasTerminal) {
try {
stdin.echoMode = false;
stdin.lineMode = false;
} catch (_) {
// Keep running without raw mode when stdin is not mutable.
}
}
stdout.write('\x1b[?25l\x1b[2J');
_stdinSubscription = _stdinStream.listen(_handleInput);
_stopwatch.start();
_timer = Timer.periodic(const Duration(milliseconds: 33), _tick);
_isRunning = true;
}
/// Stops the timer, unsubscribes from stdin, and restores terminal settings.
void stop() {
if (!_isRunning) {
return;
}
_timer?.cancel();
_timer = null;
_stdinSubscription?.cancel();
_stdinSubscription = null;
if (_stopwatch.isRunning) {
_stopwatch.stop();
}
if (stdin.hasTerminal) {
try {
stdin.echoMode = true;
stdin.lineMode = true;
} catch (_) {
// Ignore cleanup failures if stdin is no longer a mutable TTY.
}
}
if (stdout.hasTerminal) {
stdout.write('\x1b[0m\x1b[?25h');
}
_isRunning = false;
}
void _handleInput(List<int> bytes) {
// Keep q and Ctrl+C as hard exits; ESC is now menu-back input.
if (bytes.contains(113) || bytes.contains(3)) {
stop();
onExit(0);
return;
}
if (bytes.contains(9)) {
// Tab swaps between rasterizers so renderer debugging stays available
// without restarting the process.
_rasterizer = identical(_rasterizer, secondaryRasterizer)
? primaryRasterizer
: secondaryRasterizer;
stdout.write('\x1b[2J\x1b[H');
return;
}
input.handleKey(bytes);
}
void _tick(Timer timer) {
if (!_isRunning) {
return;
}
if (stdout.hasTerminal) {
final int cols = stdout.terminalColumns;
final int rows = stdout.terminalLines;
if (!_rasterizer.prepareTerminalFrame(
engine,
columns: cols,
rows: rows,
)) {
// Size warnings are rendered instead of running the simulation so the
// game does not keep advancing while the user resizes the terminal.
stdout.write('\x1b[2J\x1b[H');
stdout.write(
_rasterizer.buildTerminalSizeWarning(columns: cols, rows: rows),
);
_lastTick = _stopwatch.elapsed;
return;
}
}
final Duration currentTick = _stopwatch.elapsed;
final Duration elapsed = currentTick - _lastTick;
_lastTick = currentTick;
stdout.write('\x1b[H');
engine.tick(elapsed);
stdout.write(_rasterizer.render(engine));
}
}