Unified game screen and abstracted input
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -53,6 +53,7 @@ void main() async {
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difficulty: Difficulty.bringEmOn,
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startingEpisode: 0,
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audio: cliAudio,
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input: input,
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onGameWon: () {
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exitCleanly(0);
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print("YOU WON!");
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@@ -108,7 +109,7 @@ void main() async {
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input.update();
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engine.tick(elapsed, input.currentInput);
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engine.tick(elapsed);
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rasterizer.render(engine, buffer);
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rasterizer.finalizeFrame();
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@@ -32,12 +32,6 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
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startingEpisode: Wolf3d.I.activeEpisode,
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audio: Wolf3d.I.audio,
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),
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// builder: (_) => WolfFlutterRenderer(
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// Wolf3d.I.activeGame,
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// difficulty: difficulty,
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// startingEpisode: Wolf3d.I.activeEpisode,
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// audio: Wolf3d.I.audio,
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// ),
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),
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);
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}
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@@ -27,19 +27,22 @@ class GameScreen extends StatefulWidget {
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class _GameScreenState extends State<GameScreen> {
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late final WolfEngine _engine;
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final Wolf3dInput _inputManager = Wolf3dFlutterInput();
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late final Wolf3dInput _input;
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bool _useAsciiMode = false;
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@override
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void initState() {
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super.initState();
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_input = Wolf3dFlutterInput();
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// The Host Screen owns the engine lifecycle
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_engine = WolfEngine(
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data: widget.data,
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difficulty: widget.difficulty,
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startingEpisode: widget.startingEpisode,
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audio: widget.audio,
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input: _input,
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onGameWon: () => Navigator.of(context).pop(),
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);
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@@ -53,14 +56,8 @@ class _GameScreenState extends State<GameScreen> {
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children: [
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// Render the active view
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_useAsciiMode
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? WolfAsciiRenderer(
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engine: _engine,
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inputManager: _inputManager,
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)
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: WolfFlutterRenderer(
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engine: _engine,
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inputManager: _inputManager,
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),
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? WolfAsciiRenderer(engine: _engine)
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: WolfFlutterRenderer(engine: _engine),
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// Invisible listener to trap the 'Tab' key and swap renderers
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Focus(
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@@ -3,6 +3,7 @@ import 'dart:math' as math;
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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class WolfEngine {
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WolfEngine({
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@@ -11,6 +12,7 @@ class WolfEngine {
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required this.startingEpisode,
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required this.onGameWon,
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required this.audio,
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required this.input,
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}) : doorManager = DoorManager(
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onPlaySound: (sfxId) => audio.playSoundEffect(sfxId),
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);
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@@ -28,6 +30,7 @@ class WolfEngine {
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// Managers
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final DoorManager doorManager;
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final Wolf3dInput input;
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final PushwallManager pushwallManager = PushwallManager();
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@@ -51,12 +54,15 @@ class WolfEngine {
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}
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// Expect standard Dart Duration. The host app is responsible for the loop.
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void tick(Duration elapsed, EngineInput input) {
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void tick(Duration elapsed) {
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if (!isInitialized) return;
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_timeAliveMs += elapsed.inMilliseconds;
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final inputResult = _processInputs(elapsed, input);
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input.update();
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final currentInput = input.currentInput;
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final inputResult = _processInputs(elapsed, currentInput);
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doorManager.update(elapsed);
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pushwallManager.update(elapsed, currentLevel);
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@@ -12,6 +12,7 @@ dependencies:
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wolf_3d_data_types: any
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wolf_3d_entities: any
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wolf_3d_data: any
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wolf_3d_input: any
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dev_dependencies:
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lints: ^6.0.0
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@@ -1,16 +1,13 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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// 1. The widget now only requires the engine!
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abstract class BaseWolfRenderer extends StatefulWidget {
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final WolfEngine engine;
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final Wolf3dInput inputManager;
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const BaseWolfRenderer({
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required this.engine,
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required this.inputManager,
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super.key,
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});
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}
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@@ -37,9 +34,8 @@ abstract class BaseWolfRendererState<T extends BaseWolfRenderer>
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Duration delta = elapsed - _lastTick;
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_lastTick = elapsed;
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widget.inputManager.update();
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// Tick the shared engine
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widget.engine.tick(delta, widget.inputManager.currentInput);
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widget.engine.tick(delta);
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performRender();
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}
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@@ -2,14 +2,11 @@ import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/base_renderer.dart';
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class WolfAsciiRenderer extends BaseWolfRenderer {
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const WolfAsciiRenderer({
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required super.engine,
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required super.inputManager,
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super.key,
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});
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@@ -19,7 +16,6 @@ class WolfAsciiRenderer extends BaseWolfRenderer {
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class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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with SingleTickerProviderStateMixin {
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final Wolf3dInput inputManager = Wolf3dFlutterInput();
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late final WolfEngine engine;
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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@@ -39,6 +35,7 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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difficulty: widget.engine.difficulty,
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startingEpisode: widget.engine.startingEpisode,
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audio: widget.engine.audio,
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input: widget.engine.input,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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@@ -56,8 +53,7 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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Duration delta = elapsed - _lastTick;
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_lastTick = elapsed;
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inputManager.update();
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engine.tick(delta, inputManager.currentInput);
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engine.tick(delta);
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// Calculate frame synchronously and trigger UI rebuild
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setState(() {
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@@ -4,14 +4,11 @@ import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/base_renderer.dart';
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class WolfFlutterRenderer extends BaseWolfRenderer {
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const WolfFlutterRenderer({
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required super.engine,
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required super.inputManager,
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super.key,
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});
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@@ -21,7 +18,6 @@ class WolfFlutterRenderer extends BaseWolfRenderer {
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class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
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with SingleTickerProviderStateMixin {
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final Wolf3dInput inputManager = Wolf3dFlutterInput();
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late final WolfEngine engine;
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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@@ -45,6 +41,7 @@ class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
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difficulty: widget.engine.difficulty,
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startingEpisode: widget.engine.startingEpisode,
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audio: widget.engine.audio,
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input: widget.engine.input,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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@@ -62,8 +59,7 @@ class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
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Duration delta = elapsed - _lastTick;
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_lastTick = elapsed;
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inputManager.update();
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engine.tick(delta, inputManager.currentInput);
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engine.tick(delta);
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// Only start rendering a new frame if the previous one is finished.
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// This prevents memory leaks and stuttering on lower-end hardware!
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@@ -15,7 +15,6 @@ dependencies:
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wolf_3d_data_types: any
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wolf_3d_engine: any
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wolf_3d_entities: any
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wolf_3d_input: any
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wolf_3d_flutter: any
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dev_dependencies:
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