Unified game screen and abstracted input

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-16 16:10:12 +01:00
parent 0963869b0c
commit b702c50d30
9 changed files with 22 additions and 36 deletions

View File

@@ -1,16 +1,13 @@
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
import 'package:wolf_3d_input/wolf_3d_input.dart';
// 1. The widget now only requires the engine!
abstract class BaseWolfRenderer extends StatefulWidget {
final WolfEngine engine;
final Wolf3dInput inputManager;
const BaseWolfRenderer({
required this.engine,
required this.inputManager,
super.key,
});
}
@@ -37,9 +34,8 @@ abstract class BaseWolfRendererState<T extends BaseWolfRenderer>
Duration delta = elapsed - _lastTick;
_lastTick = elapsed;
widget.inputManager.update();
// Tick the shared engine
widget.engine.tick(delta, widget.inputManager.currentInput);
widget.engine.tick(delta);
performRender();
}

View File

@@ -2,14 +2,11 @@ import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
import 'package:wolf_3d_input/wolf_3d_input.dart';
import 'package:wolf_3d_renderer/base_renderer.dart';
class WolfAsciiRenderer extends BaseWolfRenderer {
const WolfAsciiRenderer({
required super.engine,
required super.inputManager,
super.key,
});
@@ -19,7 +16,6 @@ class WolfAsciiRenderer extends BaseWolfRenderer {
class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
with SingleTickerProviderStateMixin {
final Wolf3dInput inputManager = Wolf3dFlutterInput();
late final WolfEngine engine;
late Ticker _gameLoop;
final FocusNode _focusNode = FocusNode();
@@ -39,6 +35,7 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
difficulty: widget.engine.difficulty,
startingEpisode: widget.engine.startingEpisode,
audio: widget.engine.audio,
input: widget.engine.input,
onGameWon: () {
Navigator.of(context).pop();
},
@@ -56,8 +53,7 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
Duration delta = elapsed - _lastTick;
_lastTick = elapsed;
inputManager.update();
engine.tick(delta, inputManager.currentInput);
engine.tick(delta);
// Calculate frame synchronously and trigger UI rebuild
setState(() {

View File

@@ -4,14 +4,11 @@ import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
import 'package:wolf_3d_engine/wolf_3d_engine.dart';
import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
import 'package:wolf_3d_input/wolf_3d_input.dart';
import 'package:wolf_3d_renderer/base_renderer.dart';
class WolfFlutterRenderer extends BaseWolfRenderer {
const WolfFlutterRenderer({
required super.engine,
required super.inputManager,
super.key,
});
@@ -21,7 +18,6 @@ class WolfFlutterRenderer extends BaseWolfRenderer {
class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
with SingleTickerProviderStateMixin {
final Wolf3dInput inputManager = Wolf3dFlutterInput();
late final WolfEngine engine;
late Ticker _gameLoop;
final FocusNode _focusNode = FocusNode();
@@ -45,6 +41,7 @@ class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
difficulty: widget.engine.difficulty,
startingEpisode: widget.engine.startingEpisode,
audio: widget.engine.audio,
input: widget.engine.input,
onGameWon: () {
Navigator.of(context).pop();
},
@@ -62,8 +59,7 @@ class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
Duration delta = elapsed - _lastTick;
_lastTick = elapsed;
inputManager.update();
engine.tick(delta, inputManager.currentInput);
engine.tick(delta);
// Only start rendering a new frame if the previous one is finished.
// This prevents memory leaks and stuttering on lower-end hardware!

View File

@@ -15,7 +15,6 @@ dependencies:
wolf_3d_data_types: any
wolf_3d_engine: any
wolf_3d_entities: any
wolf_3d_input: any
wolf_3d_flutter: any
dev_dependencies: