Unified game screen and abstracted input
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -1,16 +1,13 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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// 1. The widget now only requires the engine!
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abstract class BaseWolfRenderer extends StatefulWidget {
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final WolfEngine engine;
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final Wolf3dInput inputManager;
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const BaseWolfRenderer({
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required this.engine,
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required this.inputManager,
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super.key,
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});
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}
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@@ -37,9 +34,8 @@ abstract class BaseWolfRendererState<T extends BaseWolfRenderer>
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Duration delta = elapsed - _lastTick;
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_lastTick = elapsed;
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widget.inputManager.update();
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// Tick the shared engine
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widget.engine.tick(delta, widget.inputManager.currentInput);
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widget.engine.tick(delta);
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performRender();
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}
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@@ -2,14 +2,11 @@ import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/base_renderer.dart';
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class WolfAsciiRenderer extends BaseWolfRenderer {
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const WolfAsciiRenderer({
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required super.engine,
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required super.inputManager,
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super.key,
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});
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@@ -19,7 +16,6 @@ class WolfAsciiRenderer extends BaseWolfRenderer {
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class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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with SingleTickerProviderStateMixin {
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final Wolf3dInput inputManager = Wolf3dFlutterInput();
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late final WolfEngine engine;
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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@@ -39,6 +35,7 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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difficulty: widget.engine.difficulty,
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startingEpisode: widget.engine.startingEpisode,
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audio: widget.engine.audio,
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input: widget.engine.input,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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@@ -56,8 +53,7 @@ class _WolfAsciiRendererState extends State<WolfAsciiRenderer>
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Duration delta = elapsed - _lastTick;
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_lastTick = elapsed;
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inputManager.update();
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engine.tick(delta, inputManager.currentInput);
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engine.tick(delta);
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// Calculate frame synchronously and trigger UI rebuild
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setState(() {
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@@ -4,14 +4,11 @@ import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d_input_flutter.dart';
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import 'package:wolf_3d_input/wolf_3d_input.dart';
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import 'package:wolf_3d_renderer/base_renderer.dart';
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class WolfFlutterRenderer extends BaseWolfRenderer {
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const WolfFlutterRenderer({
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required super.engine,
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required super.inputManager,
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super.key,
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});
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@@ -21,7 +18,6 @@ class WolfFlutterRenderer extends BaseWolfRenderer {
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class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
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with SingleTickerProviderStateMixin {
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final Wolf3dInput inputManager = Wolf3dFlutterInput();
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late final WolfEngine engine;
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late Ticker _gameLoop;
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final FocusNode _focusNode = FocusNode();
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@@ -45,6 +41,7 @@ class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
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difficulty: widget.engine.difficulty,
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startingEpisode: widget.engine.startingEpisode,
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audio: widget.engine.audio,
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input: widget.engine.input,
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onGameWon: () {
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Navigator.of(context).pop();
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},
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@@ -62,8 +59,7 @@ class _WolfFlutterRendererState extends State<WolfFlutterRenderer>
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Duration delta = elapsed - _lastTick;
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_lastTick = elapsed;
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inputManager.update();
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engine.tick(delta, inputManager.currentInput);
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engine.tick(delta);
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// Only start rendering a new frame if the previous one is finished.
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// This prevents memory leaks and stuttering on lower-end hardware!
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@@ -15,7 +15,6 @@ dependencies:
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wolf_3d_data_types: any
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wolf_3d_engine: any
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wolf_3d_entities: any
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wolf_3d_input: any
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wolf_3d_flutter: any
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dev_dependencies:
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