Unified game screen and abstracted input

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-16 16:10:12 +01:00
parent 0963869b0c
commit b702c50d30
9 changed files with 22 additions and 36 deletions

View File

@@ -32,12 +32,6 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
startingEpisode: Wolf3d.I.activeEpisode,
audio: Wolf3d.I.audio,
),
// builder: (_) => WolfFlutterRenderer(
// Wolf3d.I.activeGame,
// difficulty: difficulty,
// startingEpisode: Wolf3d.I.activeEpisode,
// audio: Wolf3d.I.audio,
// ),
),
);
}