Unified game screen and abstracted input
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -32,12 +32,6 @@ class _DifficultyScreenState extends State<DifficultyScreen> {
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startingEpisode: Wolf3d.I.activeEpisode,
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audio: Wolf3d.I.audio,
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),
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// builder: (_) => WolfFlutterRenderer(
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// Wolf3d.I.activeGame,
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// difficulty: difficulty,
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// startingEpisode: Wolf3d.I.activeEpisode,
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// audio: Wolf3d.I.audio,
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// ),
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),
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);
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}
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