Unified game screen and abstracted input
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -53,6 +53,7 @@ void main() async {
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difficulty: Difficulty.bringEmOn,
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startingEpisode: 0,
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audio: cliAudio,
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input: input,
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onGameWon: () {
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exitCleanly(0);
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print("YOU WON!");
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@@ -108,7 +109,7 @@ void main() async {
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input.update();
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engine.tick(elapsed, input.currentInput);
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engine.tick(elapsed);
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rasterizer.render(engine, buffer);
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rasterizer.finalizeFrame();
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