Added audio loading and decompressing
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -62,6 +62,8 @@ Future<Map<GameVersion, WolfensteinData>> discoverInDirectory({
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vgaDict: await _readFile(foundFiles[GameFile.vgaDict]!),
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vgaHead: await _readFile(foundFiles[GameFile.vgaHead]!),
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vgaGraph: await _readFile(foundFiles[GameFile.vgaGraph]!),
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audioHed: await _readFile(foundFiles[GameFile.audioHed]!),
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audioT: await _readFile(foundFiles[GameFile.audioT]!),
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);
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loadedVersions[version] = data;
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