Added audio loading and decompressing

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-15 11:36:25 +01:00
parent 2db9dad00d
commit 9d1f38752a
8 changed files with 142 additions and 41 deletions

View File

@@ -58,47 +58,68 @@ class GameSelectScreen extends StatelessWidget {
);
}
Future<List<WolfensteinData>> loadData([
bool? isShareware,
]) async {
Future<List<WolfensteinData>> loadData([String? directory]) async {
final List<WolfensteinData> loadedGames = [];
if (kIsWeb) {
switch (isShareware) {
case false:
loadedGames.add(
WolfensteinLoader.loadFromBytes(
version: GameVersion.retail,
vswap: await rootBundle.load('assets/retail/VSWAP.WL6'),
mapHead: await rootBundle.load('assets/retail/MAPHEAD.WL6'),
gameMaps: await rootBundle.load('assets/retail/GAMEMAPS.WL6'),
vgaDict: await rootBundle.load('assets/retail/VGADICT.WL6'),
vgaHead: await rootBundle.load('assets/retail/VGAHEAD.WL6'),
vgaGraph: await rootBundle.load('assets/retail/VGAGRAPH.WL6'),
),
);
break;
default:
loadedGames.add(
WolfensteinLoader.loadFromBytes(
version: GameVersion.shareware,
vswap: await rootBundle.load('assets/shareware/VSWAP.WL1'),
mapHead: await rootBundle.load('assets/shareware/MAPHEAD.WL1'),
gameMaps: await rootBundle.load('assets/shareware/GAMEMAPS.WL1'),
vgaDict: await rootBundle.load('assets/shareware/VGADICT.WL1'),
vgaHead: await rootBundle.load('assets/shareware/VGAHEAD.WL1'),
vgaGraph: await rootBundle.load('assets/shareware/VGAGRAPH.WL1'),
),
);
break;
}
} else {
final Map<GameVersion, WolfensteinData> discoveredVersions =
await WolfensteinLoader.discover(
directoryPath: 'assets',
recursive: true,
);
loadedGames.addAll(discoveredVersions.values);
// 1. Always attempt to load bundled assets first (works on ALL platforms)
final versionsToTry = [
(version: GameVersion.retail, path: 'retail'),
(version: GameVersion.shareware, path: 'shareware'),
];
for (final config in versionsToTry) {
try {
final data = WolfensteinLoader.loadFromBytes(
version: config.version,
vswap: await rootBundle.load(
'assets/${config.path}/VSWAP.${config.version.fileExtension}',
),
mapHead: await rootBundle.load(
'assets/${config.path}/MAPHEAD.${config.version.fileExtension}',
),
gameMaps: await rootBundle.load(
'assets/${config.path}/GAMEMAPS.${config.version.fileExtension}',
),
vgaDict: await rootBundle.load(
'assets/${config.path}/VGADICT.${config.version.fileExtension}',
),
vgaHead: await rootBundle.load(
'assets/${config.path}/VGAHEAD.${config.version.fileExtension}',
),
vgaGraph: await rootBundle.load(
'assets/${config.path}/VGAGRAPH.${config.version.fileExtension}',
),
audioHed: await rootBundle.load(
'assets/${config.path}/AUDIOHED.${config.version.fileExtension}',
),
audioT: await rootBundle.load(
'assets/${config.path}/AUDIOT.${config.version.fileExtension}',
),
);
loadedGames.add(data);
} catch (e) {
debugPrint(
"Bundled ${config.version.name} not found or failed to load.",
);
}
}
// 2. On non-web, also check for external files in a specific "games" folder
// if you want to support side-loading.
if (!kIsWeb) {
try {
final externalGames = await WolfensteinLoader.discover(
directoryPath: directory,
recursive: true,
);
for (var entry in externalGames.entries) {
if (!loadedGames.any((g) => g.version == entry.key)) {
loadedGames.add(entry.value);
}
}
} catch (e) {
debugPrint("External discovery failed: $e");
}
}
return loadedGames;