Added WL1 map parsing

Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
2026-03-13 16:04:14 +01:00
parent 8f67d8de44
commit 8ecc8e2fd4
11 changed files with 612 additions and 337 deletions

View File

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import 'package:flutter/services.dart';
import 'package:wolf_dart/features/map/wolf_level.dart';
import 'package:wolf_dart/features/map/wolf_map_parser.dart';
class WolfMap {
/// The fully parsed and decompressed levels from the game files.
final List<WolfLevel> levels;
// A private constructor so we can only instantiate this from the async loader
WolfMap._(this.levels);
/// Asynchronously loads the map files and parses them into a new WolfMap instance.
static Future<WolfMap> load() async {
// 1. Load the binary data
final mapHead = await rootBundle.load("assets/MAPHEAD.WL1");
final gameMaps = await rootBundle.load("assets/GAMEMAPS.WL1");
// 2. Parse the data using the parser we just built
final parsedLevels = WolfMapParser.parseMaps(mapHead, gameMaps);
// 3. Return the populated instance!
return WolfMap._(parsedLevels);
}
}