De-coupled remaining aspects of game into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
111
packages/wolf_3d_flutter/lib/wolf_3d.dart
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111
packages/wolf_3d_flutter/lib/wolf_3d.dart
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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';
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import 'package:wolf_3d_data/wolf_3d_data.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_3d_synth/wolf_3d_synth.dart';
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class Wolf3d {
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Wolf3d._();
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static final Wolf3d _instance = Wolf3d._();
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static Wolf3d get I => _instance;
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// --- State ---
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final List<WolfensteinData> availableGames = [];
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WolfensteinData? _activeGame;
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// --- Core Systems ---
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final WolfAudio audio = WolfAudio();
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// --- Getters ---
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WolfensteinData get activeGame {
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if (_activeGame == null) {
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throw StateError("No active game selected. Call setActiveGame() first.");
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}
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return _activeGame!;
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}
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// --- Episode ---
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int _activeEpisode = 0;
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int get activeEpisode => _activeEpisode;
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void setActiveEpisode(int episodeIndex) {
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_activeEpisode = episodeIndex;
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}
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// Convenience getters for the active game's assets
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List<WolfLevel> get levels => activeGame.episodes[activeEpisode].levels;
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List<Sprite> get walls => activeGame.walls;
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List<Sprite> get sprites => activeGame.sprites;
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List<PcmSound> get sounds => activeGame.sounds;
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List<AdLibSound> get adLibSounds => activeGame.adLibSounds;
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List<ImfMusic> get music => activeGame.music;
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List<VgaImage> get vgaImages => activeGame.vgaImages;
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// --- Actions ---
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void setActiveGame(WolfensteinData game) {
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_activeGame = game;
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audio.activeGame = game;
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}
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/// Initializes the engine by loading available game data.
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Future<void> init({String? directory}) async {
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await audio.init();
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availableGames.clear();
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// 1. Bundle asset loading (migrated from GameSelectScreen)
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final versionsToTry = [
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(version: GameVersion.retail, path: 'retail'),
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(version: GameVersion.shareware, path: 'shareware'),
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];
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for (final version in versionsToTry) {
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try {
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final ext = version.version.fileExtension;
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final folder = 'assets/${version.path}';
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final data = WolfensteinLoader.loadFromBytes(
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version: version.version,
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vswap: await _tryLoad('$folder/VSWAP.$ext'),
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mapHead: await _tryLoad('$folder/MAPHEAD.$ext'),
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gameMaps: await _tryLoad('$folder/GAMEMAPS.$ext'),
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vgaDict: await _tryLoad('$folder/VGADICT.$ext'),
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vgaHead: await _tryLoad('$folder/VGAHEAD.$ext'),
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vgaGraph: await _tryLoad('$folder/VGAGRAPH.$ext'),
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audioHed: await _tryLoad('$folder/AUDIOHED.$ext'),
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audioT: await _tryLoad('$folder/AUDIOT.$ext'),
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);
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availableGames.add(data);
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} catch (e) {
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debugPrint(e.toString());
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}
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}
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// 2. External side-loading (non-web)
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if (!kIsWeb) {
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try {
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final externalGames = await WolfensteinLoader.discover(
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directoryPath: directory,
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recursive: true,
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);
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for (var entry in externalGames.entries) {
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if (!availableGames.any((g) => g.version == entry.key)) {
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availableGames.add(entry.value);
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}
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}
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} catch (e) {
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debugPrint("External discovery failed: $e");
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}
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}
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}
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Future<ByteData?> _tryLoad(String path) async {
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try {
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return await rootBundle.load(path);
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} catch (e) {
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debugPrint("Asset not found: $path");
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return null;
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}
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}
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}
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