Moved away from singleton pattern
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -3,48 +3,52 @@ import 'package:wolf_3d_dart/wolf_3d_engine.dart';
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import 'package:wolf_3d_flutter/wolf_3d.dart';
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class FlutterAudioAdapter implements EngineAudio {
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final Wolf3d wolf3d;
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FlutterAudioAdapter(this.wolf3d);
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@override
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void playLevelMusic(WolfLevel level) {
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Wolf3d.I.audio.playLevelMusic(level);
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wolf3d.audio.playLevelMusic(level);
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}
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@override
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void stopMusic() {
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Wolf3d.I.audio.stopMusic();
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wolf3d.audio.stopMusic();
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}
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@override
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void playSoundEffect(int sfxId) {
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Wolf3d.I.audio.playSoundEffect(sfxId);
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wolf3d.audio.playSoundEffect(sfxId);
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}
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@override
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void playMenuMusic() {
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Wolf3d.I.audio.playMenuMusic();
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wolf3d.audio.playMenuMusic();
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}
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@override
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Future<void> init() async {
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await Wolf3d.I.audio.init();
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await wolf3d.audio.init();
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}
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@override
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void dispose() {
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Wolf3d.I.audio.dispose();
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wolf3d.audio.dispose();
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}
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@override
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Future<void> debugSoundTest() async {
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Wolf3d.I.audio.debugSoundTest();
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wolf3d.audio.debugSoundTest();
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}
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@override
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WolfensteinData? get activeGame => Wolf3d.I.activeGame;
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WolfensteinData? get activeGame => wolf3d.activeGame;
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@override
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set activeGame(WolfensteinData? value) {
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if (value != null) {
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Wolf3d.I.setActiveGame(value);
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wolf3d.setActiveGame(value);
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}
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}
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}
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