WIP: Refactoring game engine and entities into packages
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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@@ -2,10 +2,8 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:wolf_3d_data_types/wolf_3d_data_types.dart';
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import 'package:wolf_dart/classes/coordinate_2d.dart';
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import 'package:wolf_dart/features/entities/entity.dart';
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import 'package:wolf_dart/features/entities/pushwall_manager.dart';
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import 'package:wolf_dart/features/player/player.dart';
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import 'package:wolf_3d_engine/wolf_3d_engine.dart';
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import 'package:wolf_3d_entities/wolf_3d_entities.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class RaycasterPainter extends CustomPainter {
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