Added difficulty screen
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
12
lib/classes/difficulty.dart
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12
lib/classes/difficulty.dart
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@@ -0,0 +1,12 @@
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enum Difficulty {
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canIPlayDaddy(0, "Can I play, Daddy?"),
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dontHurtMe(1, "Don't hurt me."),
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bringEmOn(2, "Bring em' on!"),
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iAmDeathIncarnate(3, "I am Death incarnate!"),
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;
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final String title;
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final int level;
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const Difficulty(this.level, this.title);
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}
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19
lib/classes/entity.dart
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19
lib/classes/entity.dart
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@@ -0,0 +1,19 @@
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enum EntityState { staticObj, idle, patrolling, shooting, pain, dead }
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class Entity {
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double x;
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double y;
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int spriteIndex;
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double angle;
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EntityState state;
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int mapId;
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Entity({
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required this.x,
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required this.y,
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required this.spriteIndex,
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this.angle = 0.0,
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this.state = EntityState.staticObj,
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this.mapId = 0,
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});
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}
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63
lib/features/difficulty/difficulty_screen.dart
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63
lib/features/difficulty/difficulty_screen.dart
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@@ -0,0 +1,63 @@
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/difficulty.dart';
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import 'package:wolf_dart/features/renderer/renderer.dart';
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class DifficultyScreen extends StatelessWidget {
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const DifficultyScreen({super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: Colors.black,
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const Text(
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'HOW TOUGH ARE YOU?',
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style: TextStyle(
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color: Colors.red,
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fontSize: 32,
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fontWeight: FontWeight.bold,
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fontFamily: 'Courier',
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),
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),
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const SizedBox(height: 40),
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ListView.builder(
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shrinkWrap: true,
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itemCount: Difficulty.values.length,
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itemBuilder: (context, index) {
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final Difficulty difficulty = Difficulty.values[index];
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return ElevatedButton(
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style: ElevatedButton.styleFrom(
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backgroundColor: Colors.blueGrey[900],
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foregroundColor: Colors.white,
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minimumSize: const Size(300, 50),
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shape: RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(4),
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),
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),
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onPressed: () {
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// Push the renderer and pass the selected difficulty
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Navigator.of(context).pushReplacement(
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MaterialPageRoute(
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builder: (_) => WolfRenderer(
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difficulty: difficulty,
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isDemo: false,
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),
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),
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);
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},
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child: Text(
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difficulty.title,
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style: const TextStyle(fontSize: 18),
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),
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);
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},
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),
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],
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),
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),
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);
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}
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}
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@@ -1,9 +1,9 @@
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import 'dart:math' as math;
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/classes/entity.dart';
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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import 'package:wolf_dart/features/renderer/color_palette.dart';
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class RaycasterPainter extends CustomPainter {
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class RaycasterPainter extends CustomPainter {
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@@ -14,7 +14,7 @@ class RaycasterPainter extends CustomPainter {
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final double fov;
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final double fov;
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final Map<String, double> doorOffsets;
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final Map<String, double> doorOffsets;
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final List<Matrix<int>> sprites;
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final List<Matrix<int>> sprites;
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final List<Sprite> entities;
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final List<Entity> entities;
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RaycasterPainter({
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RaycasterPainter({
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required this.map,
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required this.map,
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@@ -164,7 +164,7 @@ class RaycasterPainter extends CustomPainter {
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// --- 2. DRAW SPRITES ---
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// --- 2. DRAW SPRITES ---
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// Sort sprites from furthest to closest (Painter's Algorithm)
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// Sort sprites from furthest to closest (Painter's Algorithm)
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List<Sprite> activeSprites = List.from(entities);
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List<Entity> activeSprites = List.from(entities);
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activeSprites.sort((a, b) {
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activeSprites.sort((a, b) {
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double distA =
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double distA =
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math.pow(player.x - a.x, 2) + math.pow(player.y - a.y, 2).toDouble();
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math.pow(player.x - a.x, 2) + math.pow(player.y - a.y, 2).toDouble();
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@@ -173,10 +173,10 @@ class RaycasterPainter extends CustomPainter {
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return distB.compareTo(distA);
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return distB.compareTo(distA);
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});
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});
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for (Sprite sprite in activeSprites) {
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for (Entity entity in activeSprites) {
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// Translate sprite position to relative to camera
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// Translate sprite position to relative to camera
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double spriteX = sprite.x - player.x;
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double spriteX = entity.x - player.x;
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double spriteY = sprite.y - player.y;
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double spriteY = entity.y - player.y;
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// Inverse camera matrix (Transform to screen space)
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// Inverse camera matrix (Transform to screen space)
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double invDet = 1.0 / (planeX * dirY - dirX * planeY);
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double invDet = 1.0 / (planeX * dirY - dirX * planeY);
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@@ -216,7 +216,7 @@ class RaycasterPainter extends CustomPainter {
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double stepY = spriteHeight / 64.0;
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double stepY = spriteHeight / 64.0;
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// Safeguard against bad sprite indices
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// Safeguard against bad sprite indices
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int safeIndex = sprite.spriteIndex.clamp(0, sprites.length - 1);
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int safeIndex = entity.spriteIndex.clamp(0, sprites.length - 1);
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Matrix<int> spritePixels = sprites[safeIndex];
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Matrix<int> spritePixels = sprites[safeIndex];
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for (int ty = 0; ty < 64; ty++) {
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for (int ty = 0; ty < 64; ty++) {
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@@ -3,9 +3,10 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/services.dart';
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import 'package:wolf_dart/classes/difficulty.dart';
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import 'package:wolf_dart/classes/entity.dart';
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_dart/features/map/wolf_map.dart';
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import 'package:wolf_dart/features/map/wolf_map.dart';
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import 'package:wolf_dart/features/renderer/raycast_painter.dart';
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import 'package:wolf_dart/features/renderer/raycast_painter.dart';
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import 'package:wolf_dart/sprite_gallery.dart';
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import 'package:wolf_dart/sprite_gallery.dart';
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@@ -13,10 +14,12 @@ import 'package:wolf_dart/sprite_gallery.dart';
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class WolfRenderer extends StatefulWidget {
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class WolfRenderer extends StatefulWidget {
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const WolfRenderer({
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const WolfRenderer({
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super.key,
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super.key,
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required this.difficulty,
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this.showSpriteGallery = false,
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this.showSpriteGallery = false,
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this.isDemo = true,
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this.isDemo = true,
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});
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});
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final Difficulty difficulty;
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final bool showSpriteGallery;
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final bool showSpriteGallery;
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final bool isDemo;
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final bool isDemo;
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@@ -39,7 +42,7 @@ class _WolfRendererState extends State<WolfRenderer>
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bool _isLoading = true;
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bool _isLoading = true;
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bool _spaceWasPressed = false;
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bool _spaceWasPressed = false;
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List<Sprite> entities = [];
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List<Entity> entities = [];
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// Track door animations
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// Track door animations
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// Key is "X,Y" coordinate. Value is how far open it is (0.0 to 1.0)
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// Key is "X,Y" coordinate. Value is how far open it is (0.0 to 1.0)
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@@ -83,23 +86,43 @@ class _WolfRendererState extends State<WolfRenderer>
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// NEW: Populate the Entities!
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// NEW: Populate the Entities!
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else if (objId >= 23 && objId <= 70) {
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else if (objId >= 23 && objId <= 70) {
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int calculatedSpriteIndex = objId - 21;
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int calculatedSpriteIndex = objId - 21;
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// Safety bounds check to prevent crashes on custom/corrupt maps
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if (calculatedSpriteIndex >= 0 &&
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if (calculatedSpriteIndex >= 0 &&
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calculatedSpriteIndex < gameMap.sprites.length) {
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calculatedSpriteIndex < gameMap.sprites.length) {
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entities.add((
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entities.add(
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Entity(
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x: x + 0.5,
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x: x + 0.5,
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y: y + 0.5,
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y: y + 0.5,
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spriteIndex: calculatedSpriteIndex,
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spriteIndex: calculatedSpriteIndex,
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));
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state: EntityState.staticObj,
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mapId: objId,
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),
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);
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}
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}
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} else if (objId == 124) {
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}
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// NEW: The Dead Guard (FIXED INDEX)
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else if (objId == 124) {
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if (95 < gameMap.sprites.length) {
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if (95 < gameMap.sprites.length) {
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entities.add((
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entities.add(
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Entity(
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x: x + 0.5,
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x: x + 0.5,
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y: y + 0.5,
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y: y + 0.5,
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spriteIndex: 95,
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spriteIndex: 95,
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));
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state: EntityState.dead,
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mapId: objId,
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),
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);
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}
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} else if (_isGuardForDifficulty(objId)) {
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if (50 < gameMap.sprites.length) {
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entities.add(
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Entity(
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x: x + 0.5,
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y: y + 0.5,
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spriteIndex: 50, // Front-facing Brown Guard
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state: EntityState.idle,
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mapId: objId,
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),
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);
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}
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}
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}
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}
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}
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}
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@@ -260,6 +283,21 @@ class _WolfRendererState extends State<WolfRenderer>
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setState(() {});
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setState(() {});
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}
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}
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bool _isGuardForDifficulty(int objId) {
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switch (widget.difficulty.level) {
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case 0: // Baby
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return objId >= 108 && objId <= 115;
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case 1: // Easy
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return objId >= 144 && objId <= 151;
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case 2: // Normal
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return objId >= 180 && objId <= 187;
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case 3: // Hard
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return objId >= 216 && objId <= 223;
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default:
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return false;
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}
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}
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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if (_isLoading) {
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if (_isLoading) {
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@@ -1,13 +1,10 @@
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:wolf_dart/features/renderer/renderer.dart';
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import 'package:wolf_dart/features/difficulty/difficulty_screen.dart';
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void main() {
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void main() {
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runApp(
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runApp(
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const MaterialApp(
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const MaterialApp(
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home: WolfRenderer(
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home: DifficultyScreen(),
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showSpriteGallery: false,
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isDemo: false,
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),
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),
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),
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);
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);
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}
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}
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Reference in New Issue
Block a user