Added difficulty screen
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
This commit is contained in:
@@ -3,9 +3,10 @@ import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:flutter/services.dart';
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import 'package:wolf_dart/classes/difficulty.dart';
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import 'package:wolf_dart/classes/entity.dart';
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import 'package:wolf_dart/classes/linear_coordinates.dart';
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import 'package:wolf_dart/classes/matrix.dart';
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import 'package:wolf_dart/classes/sprite.dart';
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import 'package:wolf_dart/features/map/wolf_map.dart';
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import 'package:wolf_dart/features/renderer/raycast_painter.dart';
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import 'package:wolf_dart/sprite_gallery.dart';
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@@ -13,10 +14,12 @@ import 'package:wolf_dart/sprite_gallery.dart';
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class WolfRenderer extends StatefulWidget {
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const WolfRenderer({
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super.key,
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required this.difficulty,
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this.showSpriteGallery = false,
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this.isDemo = true,
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});
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final Difficulty difficulty;
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final bool showSpriteGallery;
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final bool isDemo;
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@@ -39,7 +42,7 @@ class _WolfRendererState extends State<WolfRenderer>
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bool _isLoading = true;
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bool _spaceWasPressed = false;
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List<Sprite> entities = [];
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List<Entity> entities = [];
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// Track door animations
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// Key is "X,Y" coordinate. Value is how far open it is (0.0 to 1.0)
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@@ -83,23 +86,43 @@ class _WolfRendererState extends State<WolfRenderer>
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// NEW: Populate the Entities!
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else if (objId >= 23 && objId <= 70) {
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int calculatedSpriteIndex = objId - 21;
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// Safety bounds check to prevent crashes on custom/corrupt maps
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if (calculatedSpriteIndex >= 0 &&
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calculatedSpriteIndex < gameMap.sprites.length) {
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entities.add((
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x: x + 0.5,
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y: y + 0.5,
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spriteIndex: calculatedSpriteIndex,
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));
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entities.add(
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Entity(
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x: x + 0.5,
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y: y + 0.5,
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spriteIndex: calculatedSpriteIndex,
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state: EntityState.staticObj,
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mapId: objId,
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),
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);
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}
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} else if (objId == 124) {
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}
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// NEW: The Dead Guard (FIXED INDEX)
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else if (objId == 124) {
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if (95 < gameMap.sprites.length) {
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entities.add((
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x: x + 0.5,
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y: y + 0.5,
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spriteIndex: 95,
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));
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entities.add(
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Entity(
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x: x + 0.5,
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y: y + 0.5,
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spriteIndex: 95,
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state: EntityState.dead,
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mapId: objId,
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),
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);
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}
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} else if (_isGuardForDifficulty(objId)) {
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if (50 < gameMap.sprites.length) {
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entities.add(
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Entity(
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x: x + 0.5,
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y: y + 0.5,
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spriteIndex: 50, // Front-facing Brown Guard
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state: EntityState.idle,
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mapId: objId,
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),
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);
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}
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}
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}
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@@ -260,6 +283,21 @@ class _WolfRendererState extends State<WolfRenderer>
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setState(() {});
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}
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bool _isGuardForDifficulty(int objId) {
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switch (widget.difficulty.level) {
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case 0: // Baby
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return objId >= 108 && objId <= 115;
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case 1: // Easy
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return objId >= 144 && objId <= 151;
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case 2: // Normal
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return objId >= 180 && objId <= 187;
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case 3: // Hard
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return objId >= 216 && objId <= 223;
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default:
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return false;
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}
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}
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@override
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Widget build(BuildContext context) {
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if (_isLoading) {
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