Compare commits

..

2 Commits

Author SHA1 Message Date
CamilleLaVey 512ef81109 fix license header 2026-07-02 23:31:06 -04:00
CamilleLaVey 9b80a6551a [vulkan] ARM workaround to ensure safety operations with viewports 2026-07-01 22:20:26 -04:00
91 changed files with 1586 additions and 985 deletions
@@ -31,7 +31,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"),
USE_OPTIMIZED_VERTEX_BUFFERS("use_optimized_vertex_buffers"),
ENABLE_GPU_BUFFER_READBACK("enable_gpu_buffer_readback"),
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
@@ -84,10 +83,9 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
ENABLE_OVERLAY("enable_overlay"),
// GPU Logging
GPU_LOGGING_ENABLED("gpu_logging_enabled"),
GPU_LOG_VULKAN_CALLS("gpu_log_vulkan_calls"),
GPU_LOG_SHADER_DUMPS("gpu_log_shader_dumps"),
DUMP_GUEST_SHADERS("dump_guest_shaders"),
DUMP_MACROS("dump_macros"),
GPU_LOG_MEMORY_TRACKING("gpu_log_memory_tracking"),
GPU_LOG_DRIVER_DEBUG("gpu_log_driver_debug"),
@@ -806,13 +806,6 @@ abstract class SettingsItem(
descriptionId = R.string.enable_buffer_history_description
)
)
put(
SwitchSetting(
BooleanSetting.ENABLE_GPU_BUFFER_READBACK,
titleId = R.string.enable_gpu_buffer_readback,
descriptionId = R.string.enable_gpu_buffer_readback_description
)
)
put(
SwitchSetting(
BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS,
@@ -938,6 +931,13 @@ abstract class SettingsItem(
)
// GPU Logging settings
put(
SwitchSetting(
BooleanSetting.GPU_LOGGING_ENABLED,
titleId = R.string.gpu_logging_enabled,
descriptionId = R.string.gpu_logging_enabled_description
)
)
put(
SingleChoiceSetting(
ByteSetting.GPU_LOG_LEVEL,
@@ -954,13 +954,6 @@ abstract class SettingsItem(
descriptionId = R.string.gpu_log_vulkan_calls_description
)
)
put(
SwitchSetting(
BooleanSetting.DUMP_GUEST_SHADERS,
titleId = R.string.dump_guest_shaders,
descriptionId = R.string.dump_guest_shaders_description
)
)
put(
SwitchSetting(
BooleanSetting.GPU_LOG_SHADER_DUMPS,
@@ -968,13 +961,6 @@ abstract class SettingsItem(
descriptionId = R.string.gpu_log_shader_dumps_description
)
)
put(
SwitchSetting(
BooleanSetting.DUMP_MACROS,
titleId = R.string.dump_macros,
descriptionId = R.string.dump_macros_description
)
)
put(
SwitchSetting(
BooleanSetting.GPU_LOG_MEMORY_TRACKING,
@@ -292,7 +292,6 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
add(BooleanSetting.ENABLE_GPU_BUFFER_READBACK.key)
add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
add(HeaderSetting(R.string.hacks))
@@ -1289,17 +1288,14 @@ class SettingsFragmentPresenter(
add(ShortSetting.DEBUG_KNOBS.key)
add(StringSetting.PROGRAM_ARGS.key)
if (!NativeConfig.isPerGameConfigLoaded()) {
add(HeaderSetting(R.string.gpu_logging_header))
add(ByteSetting.GPU_LOG_LEVEL.key)
add(BooleanSetting.GPU_LOG_VULKAN_CALLS.key)
add(BooleanSetting.DUMP_GUEST_SHADERS.key)
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
add(BooleanSetting.DUMP_MACROS.key)
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
}
add(HeaderSetting(R.string.gpu_logging_header))
add(BooleanSetting.GPU_LOGGING_ENABLED.key)
add(ByteSetting.GPU_LOG_LEVEL.key)
add(BooleanSetting.GPU_LOG_VULKAN_CALLS.key)
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
}
}
@@ -569,6 +569,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">تسجيل وحدة معالجة الرسومات</string>
<string name="gpu_logging_enabled">تمكين تسجيل وحدة معالجة الرسومات</string>
<string name="gpu_logging_enabled_description">تسجيل عمليات وحدة معالجة الرسومات في ملف eden_gpu.log لتصحيح أخطاء برامج تشغيل Adreno</string>
<string name="gpu_log_level">مستوى السجل</string>
<string name="gpu_log_level_description">مستوى التفاصيل لسجلات وحدة معالجة الرسومات (كلما زاد المستوى، زادت التفاصيل وزادت التكاليف الإضافية)</string>
<string name="gpu_log_vulkan_calls">تسجيل استدعاءات واجهة برمجة تطبيقات Vulkan</string>
@@ -563,6 +563,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Registros de la GPU</string>
<string name="gpu_logging_enabled">Activar los registros de la GPU</string>
<string name="gpu_logging_enabled_description">Registra las operaciones de la GPU en eden_gpu.log para la depuración de los controladores de Adreno</string>
<string name="gpu_log_level">Nivel de registros</string>
<string name="gpu_log_level_description">Nivel de detalle de los registros de la GPU (más alto = más detalles, más sobrecarga)</string>
<string name="gpu_log_vulkan_calls">Registros de llamadas del API de Vulkan</string>
@@ -525,6 +525,7 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Journalisation GPU</string>
<string name="gpu_logging_enabled">Activer la journalisation GPU</string>
<string name="gpu_log_level">Niveau de journalisation</string>
<string name="gpu_log_vulkan_calls">Journaliser les appels API Vulkan</string>
<string name="gpu_log_shader_dumps">Extraire les shaders</string>
@@ -562,6 +562,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Ведение журнала ГПУ</string>
<string name="gpu_logging_enabled">Включить ведение журнала ГПУ</string>
<string name="gpu_logging_enabled_description">Записывать операции ГПУ в файл eden_gpu.log для отладки драйверов Adreno</string>
<string name="gpu_log_level">Уровень журналирования</string>
<string name="gpu_log_level_description">Уровень детализации логов ГПУ (больше значение = больше деталей, выше нагрузка)</string>
<string name="gpu_log_vulkan_calls">Записывать вызовы Vulkan API</string>
@@ -565,6 +565,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Журналювання ГП</string>
<string name="gpu_logging_enabled">Увімкнути журналювання ГП</string>
<string name="gpu_logging_enabled_description">Журналювати операції ГП до eden_gpu.log для зневадження драйверів Adreno</string>
<string name="gpu_log_level">Рівень журналювання</string>
<string name="gpu_log_level_description">Рівень подробиць у журналі ГП (вищий = більше подробиць, більший вплив на швидкодію)</string>
<string name="gpu_log_vulkan_calls">Записувати виклики API Vulkan</string>
@@ -559,6 +559,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日志</string>
<string name="gpu_logging_enabled">启用 GPU 日志</string>
<string name="gpu_logging_enabled_description">将 GPU 操作记录至 eden_gpu.log 以供调试 Adreno 驱动</string>
<string name="gpu_log_level">日志等级</string>
<string name="gpu_log_level_description">GPU 日志的详细级别(数值越高 = 细节越多,开销越大)</string>
<string name="gpu_log_vulkan_calls">记录 Vulkan API 调用</string>
@@ -503,8 +503,6 @@
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="enable_buffer_history">Enable buffer history</string>
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
<string name="enable_gpu_buffer_readback">Enable GPU Buffer Readback</string>
<string name="enable_gpu_buffer_readback_description">Preserves GPU-modified buffer data by reading it back before uploads. Some games require this to render certain effects properly. May cause issues if the hardware cannot handle the additional workload.</string>
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
@@ -577,16 +575,14 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU Logging</string>
<string name="gpu_logging_enabled">Enable GPU Logging</string>
<string name="gpu_logging_enabled_description">Log GPU operations to eden_gpu.log for debugging Adreno drivers</string>
<string name="gpu_log_level">Log Level</string>
<string name="gpu_log_level_description">Detail level for GPU logs (higher = more detail, more overhead)</string>
<string name="gpu_log_vulkan_calls">Log Vulkan API Calls</string>
<string name="gpu_log_vulkan_calls_description">Track all Vulkan API calls in ring buffer</string>
<string name="gpu_log_shader_dumps">Dump SPIR-V Shaders</string>
<string name="gpu_log_shader_dumps_description">Save recompiled SPIR-V binaries (.spv) to dump folder. Inspect with spirv-dis/spirv-cross/spirv-val.</string>
<string name="dump_guest_shaders">Dump Guest (Maxwell) Shaders</string>
<string name="dump_guest_shaders_description">Save Maxwell guest shader bytecode files (*.ash) to dump folder. Inspect with nvdisasm.</string>
<string name="dump_macros">Dump Maxwell Macros</string>
<string name="dump_macros_description">Save Maxwell macro program files (*.macro) to dump folder. Inspect with envydis.</string>
<string name="gpu_log_shader_dumps">Dump Shaders</string>
<string name="gpu_log_shader_dumps_description">Save compiled shader SPIR-V to files</string>
<string name="gpu_log_memory_tracking">Track GPU Memory</string>
<string name="gpu_log_memory_tracking_description">Monitor GPU memory allocations and deallocations</string>
<string name="gpu_log_driver_debug">Driver Debug Info</string>
+1
View File
@@ -50,6 +50,7 @@ add_library(
elf.h
error.cpp
error.h
expected.h
fiber.cpp
fiber.h
fixed_point.h
+986
View File
@@ -0,0 +1,986 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// This is based on the proposed implementation of std::expected (P0323)
// https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
#pragma once
#include <type_traits>
#include <utility>
namespace Common {
template <typename T, typename E>
class Expected;
template <typename E>
class Unexpected {
public:
Unexpected() = delete;
constexpr explicit Unexpected(const E& e) : m_val{e} {}
constexpr explicit Unexpected(E&& e) : m_val{std::move(e)} {}
constexpr E& value() & {
return m_val;
}
constexpr const E& value() const& {
return m_val;
}
constexpr E&& value() && {
return std::move(m_val);
}
constexpr const E&& value() const&& {
return std::move(m_val);
}
private:
E m_val;
};
template <typename E>
constexpr auto operator<=>(const Unexpected<E>& lhs, const Unexpected<E>& rhs) {
return lhs.value() <=> rhs.value();
}
struct unexpect_t {
constexpr explicit unexpect_t() = default;
};
namespace detail {
struct no_init_t {
constexpr explicit no_init_t() = default;
};
/**
* This specialization is for when T is not trivially destructible,
* so the destructor must be called on destruction of `expected'
* Additionally, this requires E to be trivially destructible
*/
template <typename T, typename E, bool = std::is_trivially_destructible_v<T>>
requires std::is_trivially_destructible_v<E>
struct expected_storage_base {
constexpr expected_storage_base() : m_val{T{}}, m_has_val{true} {}
constexpr expected_storage_base(no_init_t) : m_has_val{false} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<T, Args&&...>>* = nullptr>
constexpr expected_storage_base(std::in_place_t, Args&&... args)
: m_val{std::forward<Args>(args)...}, m_has_val{true} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<T, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr expected_storage_base(std::in_place_t, std::initializer_list<U> il, Args&&... args)
: m_val{il, std::forward<Args>(args)...}, m_has_val{true} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<E, Args&&...>>* = nullptr>
constexpr explicit expected_storage_base(unexpect_t, Args&&... args)
: m_unexpect{std::forward<Args>(args)...}, m_has_val{false} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<E, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr explicit expected_storage_base(unexpect_t, std::initializer_list<U> il,
Args&&... args)
: m_unexpect{il, std::forward<Args>(args)...}, m_has_val{false} {}
~expected_storage_base() {
if (m_has_val) {
m_val.~T();
}
}
union {
T m_val;
Unexpected<E> m_unexpect;
};
bool m_has_val;
};
/**
* This specialization is for when T is trivially destructible,
* so the destructor of `expected` can be trivial
* Additionally, this requires E to be trivially destructible
*/
template <typename T, typename E>
requires std::is_trivially_destructible_v<E>
struct expected_storage_base<T, E, true> {
constexpr expected_storage_base() : m_val{T{}}, m_has_val{true} {}
constexpr expected_storage_base(no_init_t) : m_has_val{false} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<T, Args&&...>>* = nullptr>
constexpr expected_storage_base(std::in_place_t, Args&&... args)
: m_val{std::forward<Args>(args)...}, m_has_val{true} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<T, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr expected_storage_base(std::in_place_t, std::initializer_list<U> il, Args&&... args)
: m_val{il, std::forward<Args>(args)...}, m_has_val{true} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<E, Args&&...>>* = nullptr>
constexpr explicit expected_storage_base(unexpect_t, Args&&... args)
: m_unexpect{std::forward<Args>(args)...}, m_has_val{false} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<E, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr explicit expected_storage_base(unexpect_t, std::initializer_list<U> il,
Args&&... args)
: m_unexpect{il, std::forward<Args>(args)...}, m_has_val{false} {}
~expected_storage_base() = default;
union {
T m_val;
Unexpected<E> m_unexpect;
};
bool m_has_val;
};
template <typename T, typename E>
struct expected_operations_base : expected_storage_base<T, E> {
using expected_storage_base<T, E>::expected_storage_base;
template <typename... Args>
void construct(Args&&... args) noexcept {
new (std::addressof(this->m_val)) T{std::forward<Args>(args)...};
this->m_has_val = true;
}
template <typename Rhs>
void construct_with(Rhs&& rhs) noexcept {
new (std::addressof(this->m_val)) T{std::forward<Rhs>(rhs).get()};
this->m_has_val = true;
}
template <typename... Args>
void construct_error(Args&&... args) noexcept {
new (std::addressof(this->m_unexpect)) Unexpected<E>{std::forward<Args>(args)...};
this->m_has_val = false;
}
void assign(const expected_operations_base& rhs) noexcept {
if (!this->m_has_val && rhs.m_has_val) {
geterr().~Unexpected<E>();
construct(rhs.get());
} else {
assign_common(rhs);
}
}
void assign(expected_operations_base&& rhs) noexcept {
if (!this->m_has_val && rhs.m_has_val) {
geterr().~Unexpected<E>();
construct(std::move(rhs).get());
} else {
assign_common(rhs);
}
}
template <typename Rhs>
void assign_common(Rhs&& rhs) {
if (this->m_has_val) {
if (rhs.m_has_val) {
get() = std::forward<Rhs>(rhs).get();
} else {
destroy_val();
construct_error(std::forward<Rhs>(rhs).geterr());
}
} else {
if (!rhs.m_has_val) {
geterr() = std::forward<Rhs>(rhs).geterr();
}
}
}
bool has_value() const {
return this->m_has_val;
}
constexpr T& get() & {
return this->m_val;
}
constexpr const T& get() const& {
return this->m_val;
}
constexpr T&& get() && {
return std::move(this->m_val);
}
constexpr const T&& get() const&& {
return std::move(this->m_val);
}
constexpr Unexpected<E>& geterr() & {
return this->m_unexpect;
}
constexpr const Unexpected<E>& geterr() const& {
return this->m_unexpect;
}
constexpr Unexpected<E>&& geterr() && {
return std::move(this->m_unexpect);
}
constexpr const Unexpected<E>&& geterr() const&& {
return std::move(this->m_unexpect);
}
constexpr void destroy_val() {
get().~T();
}
};
/**
* This manages conditionally having a trivial copy constructor
* This specialization is for when T is trivially copy constructible
* Additionally, this requires E to be trivially copy constructible
*/
template <typename T, typename E, bool = std::is_trivially_copy_constructible_v<T>>
requires std::is_trivially_copy_constructible_v<E>
struct expected_copy_base : expected_operations_base<T, E> {
using expected_operations_base<T, E>::expected_operations_base;
};
/**
* This specialization is for when T is not trivially copy constructible
* Additionally, this requires E to be trivially copy constructible
*/
template <typename T, typename E>
requires std::is_trivially_copy_constructible_v<E>
struct expected_copy_base<T, E, false> : expected_operations_base<T, E> {
using expected_operations_base<T, E>::expected_operations_base;
expected_copy_base() = default;
expected_copy_base(const expected_copy_base& rhs)
: expected_operations_base<T, E>{no_init_t{}} {
if (rhs.has_value()) {
this->construct_with(rhs);
} else {
this->construct_error(rhs.geterr());
}
}
expected_copy_base(expected_copy_base&&) = default;
expected_copy_base& operator=(const expected_copy_base&) = default;
expected_copy_base& operator=(expected_copy_base&&) = default;
};
/**
* This manages conditionally having a trivial move constructor
* This specialization is for when T is trivially move constructible
* Additionally, this requires E to be trivially move constructible
*/
template <typename T, typename E, bool = std::is_trivially_move_constructible_v<T>>
requires std::is_trivially_move_constructible_v<E>
struct expected_move_base : expected_copy_base<T, E> {
using expected_copy_base<T, E>::expected_copy_base;
};
/**
* This specialization is for when T is not trivially move constructible
* Additionally, this requires E to be trivially move constructible
*/
template <typename T, typename E>
requires std::is_trivially_move_constructible_v<E>
struct expected_move_base<T, E, false> : expected_copy_base<T, E> {
using expected_copy_base<T, E>::expected_copy_base;
expected_move_base() = default;
expected_move_base(const expected_move_base&) = default;
expected_move_base(expected_move_base&& rhs) noexcept(std::is_nothrow_move_constructible_v<T>)
: expected_copy_base<T, E>{no_init_t{}} {
if (rhs.has_value()) {
this->construct_with(std::move(rhs));
} else {
this->construct_error(std::move(rhs.geterr()));
}
}
expected_move_base& operator=(const expected_move_base&) = default;
expected_move_base& operator=(expected_move_base&&) = default;
};
/**
* This manages conditionally having a trivial copy assignment operator
* This specialization is for when T is trivially copy assignable
* Additionally, this requires E to be trivially copy assignable
*/
template <typename T, typename E,
bool = std::conjunction_v<std::is_trivially_copy_assignable<T>,
std::is_trivially_copy_constructible<T>,
std::is_trivially_destructible<T>>>
requires std::conjunction_v<std::is_trivially_copy_assignable<E>,
std::is_trivially_copy_constructible<E>,
std::is_trivially_destructible<E>>
struct expected_copy_assign_base : expected_move_base<T, E> {
using expected_move_base<T, E>::expected_move_base;
};
/**
* This specialization is for when T is not trivially copy assignable
* Additionally, this requires E to be trivially copy assignable
*/
template <typename T, typename E>
requires std::conjunction_v<std::is_trivially_copy_assignable<E>,
std::is_trivially_copy_constructible<E>,
std::is_trivially_destructible<E>>
struct expected_copy_assign_base<T, E, false> : expected_move_base<T, E> {
using expected_move_base<T, E>::expected_move_base;
expected_copy_assign_base() = default;
expected_copy_assign_base(const expected_copy_assign_base&) = default;
expected_copy_assign_base(expected_copy_assign_base&&) = default;
expected_copy_assign_base& operator=(const expected_copy_assign_base& rhs) {
this->assign(rhs);
return *this;
}
expected_copy_assign_base& operator=(expected_copy_assign_base&&) = default;
};
/**
* This manages conditionally having a trivial move assignment operator
* This specialization is for when T is trivially move assignable
* Additionally, this requires E to be trivially move assignable
*/
template <typename T, typename E,
bool = std::conjunction_v<std::is_trivially_move_assignable<T>,
std::is_trivially_move_constructible<T>,
std::is_trivially_destructible<T>>>
requires std::conjunction_v<std::is_trivially_move_assignable<E>,
std::is_trivially_move_constructible<E>,
std::is_trivially_destructible<E>>
struct expected_move_assign_base : expected_copy_assign_base<T, E> {
using expected_copy_assign_base<T, E>::expected_copy_assign_base;
};
/**
* This specialization is for when T is not trivially move assignable
* Additionally, this requires E to be trivially move assignable
*/
template <typename T, typename E>
requires std::conjunction_v<std::is_trivially_move_assignable<E>,
std::is_trivially_move_constructible<E>,
std::is_trivially_destructible<E>>
struct expected_move_assign_base<T, E, false> : expected_copy_assign_base<T, E> {
using expected_copy_assign_base<T, E>::expected_copy_assign_base;
expected_move_assign_base() = default;
expected_move_assign_base(const expected_move_assign_base&) = default;
expected_move_assign_base(expected_move_assign_base&&) = default;
expected_move_assign_base& operator=(const expected_move_assign_base&) = default;
expected_move_assign_base& operator=(expected_move_assign_base&& rhs) noexcept(
std::conjunction_v<std::is_nothrow_move_constructible<T>,
std::is_nothrow_move_assignable<T>>) {
this->assign(std::move(rhs));
return *this;
}
};
/**
* expected_delete_ctor_base will conditionally delete copy and move constructors
* depending on whether T is copy/move constructible
* Additionally, this requires E to be copy/move constructible
*/
template <typename T, typename E, bool EnableCopy = std::is_copy_constructible_v<T>,
bool EnableMove = std::is_move_constructible_v<T>>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>>
struct expected_delete_ctor_base {
expected_delete_ctor_base() = default;
expected_delete_ctor_base(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base(expected_delete_ctor_base&&) noexcept = default;
expected_delete_ctor_base& operator=(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base& operator=(expected_delete_ctor_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>>
struct expected_delete_ctor_base<T, E, true, false> {
expected_delete_ctor_base() = default;
expected_delete_ctor_base(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base(expected_delete_ctor_base&&) noexcept = delete;
expected_delete_ctor_base& operator=(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base& operator=(expected_delete_ctor_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>>
struct expected_delete_ctor_base<T, E, false, true> {
expected_delete_ctor_base() = default;
expected_delete_ctor_base(const expected_delete_ctor_base&) = delete;
expected_delete_ctor_base(expected_delete_ctor_base&&) noexcept = default;
expected_delete_ctor_base& operator=(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base& operator=(expected_delete_ctor_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>>
struct expected_delete_ctor_base<T, E, false, false> {
expected_delete_ctor_base() = default;
expected_delete_ctor_base(const expected_delete_ctor_base&) = delete;
expected_delete_ctor_base(expected_delete_ctor_base&&) noexcept = delete;
expected_delete_ctor_base& operator=(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base& operator=(expected_delete_ctor_base&&) noexcept = default;
};
/**
* expected_delete_assign_base will conditionally delete copy and move assignment operators
* depending on whether T is copy/move constructible + assignable
* Additionally, this requires E to be copy/move constructible + assignable
*/
template <
typename T, typename E,
bool EnableCopy = std::conjunction_v<std::is_copy_constructible<T>, std::is_copy_assignable<T>>,
bool EnableMove = std::conjunction_v<std::is_move_constructible<T>, std::is_move_assignable<T>>>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>,
std::is_copy_assignable<E>, std::is_move_assignable<E>>
struct expected_delete_assign_base {
expected_delete_assign_base() = default;
expected_delete_assign_base(const expected_delete_assign_base&) = default;
expected_delete_assign_base(expected_delete_assign_base&&) noexcept = default;
expected_delete_assign_base& operator=(const expected_delete_assign_base&) = default;
expected_delete_assign_base& operator=(expected_delete_assign_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>,
std::is_copy_assignable<E>, std::is_move_assignable<E>>
struct expected_delete_assign_base<T, E, true, false> {
expected_delete_assign_base() = default;
expected_delete_assign_base(const expected_delete_assign_base&) = default;
expected_delete_assign_base(expected_delete_assign_base&&) noexcept = default;
expected_delete_assign_base& operator=(const expected_delete_assign_base&) = default;
expected_delete_assign_base& operator=(expected_delete_assign_base&&) noexcept = delete;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>,
std::is_copy_assignable<E>, std::is_move_assignable<E>>
struct expected_delete_assign_base<T, E, false, true> {
expected_delete_assign_base() = default;
expected_delete_assign_base(const expected_delete_assign_base&) = default;
expected_delete_assign_base(expected_delete_assign_base&&) noexcept = default;
expected_delete_assign_base& operator=(const expected_delete_assign_base&) = delete;
expected_delete_assign_base& operator=(expected_delete_assign_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>,
std::is_copy_assignable<E>, std::is_move_assignable<E>>
struct expected_delete_assign_base<T, E, false, false> {
expected_delete_assign_base() = default;
expected_delete_assign_base(const expected_delete_assign_base&) = default;
expected_delete_assign_base(expected_delete_assign_base&&) noexcept = default;
expected_delete_assign_base& operator=(const expected_delete_assign_base&) = delete;
expected_delete_assign_base& operator=(expected_delete_assign_base&&) noexcept = delete;
};
/**
* This is needed to be able to construct the expected_default_ctor_base which follows,
* while still conditionally deleting the default constructor.
*/
struct default_constructor_tag {
constexpr explicit default_constructor_tag() = default;
};
/**
* expected_default_ctor_base will ensure that expected
* has a deleted default constructor if T is not default constructible
* This specialization is for when T is default constructible
*/
template <typename T, typename E, bool Enable = std::is_default_constructible_v<T>>
struct expected_default_ctor_base {
constexpr expected_default_ctor_base() noexcept = default;
constexpr expected_default_ctor_base(expected_default_ctor_base const&) noexcept = default;
constexpr expected_default_ctor_base(expected_default_ctor_base&&) noexcept = default;
expected_default_ctor_base& operator=(expected_default_ctor_base const&) noexcept = default;
expected_default_ctor_base& operator=(expected_default_ctor_base&&) noexcept = default;
constexpr explicit expected_default_ctor_base(default_constructor_tag) {}
};
template <typename T, typename E>
struct expected_default_ctor_base<T, E, false> {
constexpr expected_default_ctor_base() noexcept = delete;
constexpr expected_default_ctor_base(expected_default_ctor_base const&) noexcept = default;
constexpr expected_default_ctor_base(expected_default_ctor_base&&) noexcept = default;
expected_default_ctor_base& operator=(expected_default_ctor_base const&) noexcept = default;
expected_default_ctor_base& operator=(expected_default_ctor_base&&) noexcept = default;
constexpr explicit expected_default_ctor_base(default_constructor_tag) {}
};
template <typename T, typename E, typename U>
using expected_enable_forward_value =
std::enable_if_t<std::is_constructible_v<T, U&&> &&
!std::is_same_v<std::remove_cvref_t<U>, std::in_place_t> &&
!std::is_same_v<Expected<T, E>, std::remove_cvref_t<U>> &&
!std::is_same_v<Unexpected<E>, std::remove_cvref_t<U>>>;
template <typename T, typename E, typename U, typename G, typename UR, typename GR>
using expected_enable_from_other = std::enable_if_t<
std::is_constructible_v<T, UR> && std::is_constructible_v<E, GR> &&
!std::is_constructible_v<T, Expected<U, G>&> && !std::is_constructible_v<T, Expected<U, G>&&> &&
!std::is_constructible_v<T, const Expected<U, G>&> &&
!std::is_constructible_v<T, const Expected<U, G>&&> &&
!std::is_convertible_v<Expected<U, G>&, T> && !std::is_convertible_v<Expected<U, G>&&, T> &&
!std::is_convertible_v<const Expected<U, G>&, T> &&
!std::is_convertible_v<const Expected<U, G>&&, T>>;
} // namespace detail
template <typename T, typename E>
class Expected : private detail::expected_move_assign_base<T, E>,
private detail::expected_delete_ctor_base<T, E>,
private detail::expected_delete_assign_base<T, E>,
private detail::expected_default_ctor_base<T, E> {
public:
using value_type = T;
using error_type = E;
using unexpected_type = Unexpected<E>;
constexpr Expected() = default;
constexpr Expected(const Expected&) = default;
constexpr Expected(Expected&&) = default;
Expected& operator=(const Expected&) = default;
Expected& operator=(Expected&&) = default;
template <typename... Args, std::enable_if_t<std::is_constructible_v<T, Args&&...>>* = nullptr>
constexpr Expected(std::in_place_t, Args&&... args)
: impl_base{std::in_place, std::forward<Args>(args)...},
ctor_base{detail::default_constructor_tag{}} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<T, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr Expected(std::in_place_t, std::initializer_list<U> il, Args&&... args)
: impl_base{std::in_place, il, std::forward<Args>(args)...},
ctor_base{detail::default_constructor_tag{}} {}
template <typename G = E, std::enable_if_t<std::is_constructible_v<E, const G&>>* = nullptr,
std::enable_if_t<!std::is_convertible_v<const G&, E>>* = nullptr>
constexpr explicit Expected(const Unexpected<G>& e)
: impl_base{unexpect_t{}, e.value()}, ctor_base{detail::default_constructor_tag{}} {}
template <typename G = E, std::enable_if_t<std::is_constructible_v<E, const G&>>* = nullptr,
std::enable_if_t<std::is_convertible_v<const G&, E>>* = nullptr>
constexpr Expected(Unexpected<G> const& e)
: impl_base{unexpect_t{}, e.value()}, ctor_base{detail::default_constructor_tag{}} {}
template <typename G = E, std::enable_if_t<std::is_constructible_v<E, G&&>>* = nullptr,
std::enable_if_t<!std::is_convertible_v<G&&, E>>* = nullptr>
constexpr explicit Expected(Unexpected<G>&& e) noexcept(std::is_nothrow_constructible_v<E, G&&>)
: impl_base{unexpect_t{}, std::move(e.value())}, ctor_base{
detail::default_constructor_tag{}} {}
template <typename G = E, std::enable_if_t<std::is_constructible_v<E, G&&>>* = nullptr,
std::enable_if_t<std::is_convertible_v<G&&, E>>* = nullptr>
constexpr Expected(Unexpected<G>&& e) noexcept(std::is_nothrow_constructible_v<E, G&&>)
: impl_base{unexpect_t{}, std::move(e.value())}, ctor_base{
detail::default_constructor_tag{}} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<E, Args&&...>>* = nullptr>
constexpr explicit Expected(unexpect_t, Args&&... args)
: impl_base{unexpect_t{}, std::forward<Args>(args)...},
ctor_base{detail::default_constructor_tag{}} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<E, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr explicit Expected(unexpect_t, std::initializer_list<U> il, Args&&... args)
: impl_base{unexpect_t{}, il, std::forward<Args>(args)...},
ctor_base{detail::default_constructor_tag{}} {}
template <typename U, typename G,
std::enable_if_t<!(std::is_convertible_v<U const&, T> &&
std::is_convertible_v<G const&, E>)>* = nullptr,
detail::expected_enable_from_other<T, E, U, G, const U&, const G&>* = nullptr>
constexpr explicit Expected(const Expected<U, G>& rhs)
: ctor_base{detail::default_constructor_tag{}} {
if (rhs.has_value()) {
this->construct(*rhs);
} else {
this->construct_error(rhs.error());
}
}
template <typename U, typename G,
std::enable_if_t<(std::is_convertible_v<U const&, T> &&
std::is_convertible_v<G const&, E>)>* = nullptr,
detail::expected_enable_from_other<T, E, U, G, const U&, const G&>* = nullptr>
constexpr Expected(const Expected<U, G>& rhs) : ctor_base{detail::default_constructor_tag{}} {
if (rhs.has_value()) {
this->construct(*rhs);
} else {
this->construct_error(rhs.error());
}
}
template <typename U, typename G,
std::enable_if_t<!(std::is_convertible_v<U&&, T> && std::is_convertible_v<G&&, E>)>* =
nullptr,
detail::expected_enable_from_other<T, E, U, G, U&&, G&&>* = nullptr>
constexpr explicit Expected(Expected<U, G>&& rhs)
: ctor_base{detail::default_constructor_tag{}} {
if (rhs.has_value()) {
this->construct(std::move(*rhs));
} else {
this->construct_error(std::move(rhs.error()));
}
}
template <typename U, typename G,
std::enable_if_t<(std::is_convertible_v<U&&, T> && std::is_convertible_v<G&&, E>)>* =
nullptr,
detail::expected_enable_from_other<T, E, U, G, U&&, G&&>* = nullptr>
constexpr Expected(Expected<U, G>&& rhs) : ctor_base{detail::default_constructor_tag{}} {
if (rhs.has_value()) {
this->construct(std::move(*rhs));
} else {
this->construct_error(std::move(rhs.error()));
}
}
template <typename U = T, std::enable_if_t<!std::is_convertible_v<U&&, T>>* = nullptr,
detail::expected_enable_forward_value<T, E, U>* = nullptr>
constexpr explicit Expected(U&& v) : Expected{std::in_place, std::forward<U>(v)} {}
template <typename U = T, std::enable_if_t<std::is_convertible_v<U&&, T>>* = nullptr,
detail::expected_enable_forward_value<T, E, U>* = nullptr>
constexpr Expected(U&& v) : Expected{std::in_place, std::forward<U>(v)} {}
template <typename U = T, typename G = T,
std::enable_if_t<std::is_nothrow_constructible_v<T, U&&>>* = nullptr,
std::enable_if_t<(
!std::is_same_v<Expected<T, E>, std::remove_cvref_t<U>> &&
!std::conjunction_v<std::is_scalar<T>, std::is_same<T, std::remove_cvref_t<U>>> &&
std::is_constructible_v<T, U> && std::is_assignable_v<G&, U> &&
std::is_nothrow_move_constructible_v<E>)>* = nullptr>
Expected& operator=(U&& v) {
if (has_value()) {
val() = std::forward<U>(v);
} else {
err().~Unexpected<E>();
new (valptr()) T{std::forward<U>(v)};
this->m_has_val = true;
}
return *this;
}
template <typename U = T, typename G = T,
std::enable_if_t<!std::is_nothrow_constructible_v<T, U&&>>* = nullptr,
std::enable_if_t<(
!std::is_same_v<Expected<T, E>, std::remove_cvref_t<U>> &&
!std::conjunction_v<std::is_scalar<T>, std::is_same<T, std::remove_cvref_t<U>>> &&
std::is_constructible_v<T, U> && std::is_assignable_v<G&, U> &&
std::is_nothrow_move_constructible_v<E>)>* = nullptr>
Expected& operator=(U&& v) {
if (has_value()) {
val() = std::forward<U>(v);
} else {
auto tmp = std::move(err());
err().~Unexpected<E>();
new (valptr()) T{std::forward<U>(v)};
this->m_has_val = true;
}
return *this;
}
template <typename G = E, std::enable_if_t<std::is_nothrow_copy_constructible_v<G> &&
std::is_assignable_v<G&, G>>* = nullptr>
Expected& operator=(const Unexpected<G>& rhs) {
if (!has_value()) {
err() = rhs;
} else {
this->destroy_val();
new (errptr()) Unexpected<E>{rhs};
this->m_has_val = false;
}
return *this;
}
template <typename G = E, std::enable_if_t<std::is_nothrow_move_constructible_v<G> &&
std::is_move_assignable_v<G>>* = nullptr>
Expected& operator=(Unexpected<G>&& rhs) noexcept {
if (!has_value()) {
err() = std::move(rhs);
} else {
this->destroy_val();
new (errptr()) Unexpected<E>{std::move(rhs)};
this->m_has_val = false;
}
return *this;
}
template <typename... Args,
std::enable_if_t<std::is_nothrow_constructible_v<T, Args&&...>>* = nullptr>
void emplace(Args&&... args) {
if (has_value()) {
val() = T{std::forward<Args>(args)...};
} else {
err().~Unexpected<E>();
new (valptr()) T{std::forward<Args>(args)...};
this->m_has_val = true;
}
}
template <typename... Args,
std::enable_if_t<!std::is_nothrow_constructible_v<T, Args&&...>>* = nullptr>
void emplace(Args&&... args) {
if (has_value()) {
val() = T{std::forward<Args>(args)...};
} else {
auto tmp = std::move(err());
err().~Unexpected<E>();
new (valptr()) T{std::forward<Args>(args)...};
this->m_has_val = true;
}
}
template <typename U, typename... Args,
std::enable_if_t<std::is_nothrow_constructible_v<T, std::initializer_list<U>&,
Args&&...>>* = nullptr>
void emplace(std::initializer_list<U> il, Args&&... args) {
if (has_value()) {
T t{il, std::forward<Args>(args)...};
val() = std::move(t);
} else {
err().~Unexpected<E>();
new (valptr()) T{il, std::forward<Args>(args)...};
this->m_has_val = true;
}
}
template <typename U, typename... Args,
std::enable_if_t<!std::is_nothrow_constructible_v<T, std::initializer_list<U>&,
Args&&...>>* = nullptr>
void emplace(std::initializer_list<U> il, Args&&... args) {
if (has_value()) {
T t{il, std::forward<Args>(args)...};
val() = std::move(t);
} else {
auto tmp = std::move(err());
err().~Unexpected<E>();
new (valptr()) T{il, std::forward<Args>(args)...};
this->m_has_val = true;
}
}
constexpr T* operator->() {
return valptr();
}
constexpr const T* operator->() const {
return valptr();
}
template <typename U = T>
constexpr U& operator*() & {
return val();
}
template <typename U = T>
constexpr const U& operator*() const& {
return val();
}
template <typename U = T>
constexpr U&& operator*() && {
return std::move(val());
}
template <typename U = T>
constexpr const U&& operator*() const&& {
return std::move(val());
}
constexpr bool has_value() const noexcept {
return this->m_has_val;
}
constexpr explicit operator bool() const noexcept {
return this->m_has_val;
}
template <typename U = T>
constexpr U& value() & {
return val();
}
template <typename U = T>
constexpr const U& value() const& {
return val();
}
template <typename U = T>
constexpr U&& value() && {
return std::move(val());
}
template <typename U = T>
constexpr const U&& value() const&& {
return std::move(val());
}
constexpr E& error() & {
return err().value();
}
constexpr const E& error() const& {
return err().value();
}
constexpr E&& error() && {
return std::move(err().value());
}
constexpr const E&& error() const&& {
return std::move(err().value());
}
template <typename U>
constexpr T value_or(U&& v) const& {
static_assert(std::is_copy_constructible_v<T> && std::is_convertible_v<U&&, T>,
"T must be copy-constructible and convertible from U&&");
return bool(*this) ? **this : static_cast<T>(std::forward<U>(v));
}
template <typename U>
constexpr T value_or(U&& v) && {
static_assert(std::is_move_constructible_v<T> && std::is_convertible_v<U&&, T>,
"T must be move-constructible and convertible from U&&");
return bool(*this) ? std::move(**this) : static_cast<T>(std::forward<U>(v));
}
private:
static_assert(!std::is_reference_v<T>, "T must not be a reference");
static_assert(!std::is_same_v<T, std::remove_cv_t<std::in_place_t>>,
"T must not be std::in_place_t");
static_assert(!std::is_same_v<T, std::remove_cv_t<unexpect_t>>, "T must not be unexpect_t");
static_assert(!std::is_same_v<T, std::remove_cv_t<Unexpected<E>>>,
"T must not be Unexpected<E>");
static_assert(!std::is_reference_v<E>, "E must not be a reference");
T* valptr() {
return std::addressof(this->m_val);
}
const T* valptr() const {
return std::addressof(this->m_val);
}
Unexpected<E>* errptr() {
return std::addressof(this->m_unexpect);
}
const Unexpected<E>* errptr() const {
return std::addressof(this->m_unexpect);
}
template <typename U = T>
constexpr U& val() {
return this->m_val;
}
template <typename U = T>
constexpr const U& val() const {
return this->m_val;
}
constexpr Unexpected<E>& err() {
return this->m_unexpect;
}
constexpr const Unexpected<E>& err() const {
return this->m_unexpect;
}
using impl_base = detail::expected_move_assign_base<T, E>;
using ctor_base = detail::expected_default_ctor_base<T, E>;
};
template <typename T, typename E, typename U, typename F>
constexpr bool operator==(const Expected<T, E>& lhs, const Expected<U, F>& rhs) {
return (lhs.has_value() != rhs.has_value())
? false
: (!lhs.has_value() ? lhs.error() == rhs.error() : *lhs == *rhs);
}
template <typename T, typename E, typename U, typename F>
constexpr bool operator!=(const Expected<T, E>& lhs, const Expected<U, F>& rhs) {
return !operator==(lhs, rhs);
}
template <typename T, typename E, typename U>
constexpr bool operator==(const Expected<T, E>& x, const U& v) {
return x.has_value() ? *x == v : false;
}
template <typename T, typename E, typename U>
constexpr bool operator==(const U& v, const Expected<T, E>& x) {
return x.has_value() ? *x == v : false;
}
template <typename T, typename E, typename U>
constexpr bool operator!=(const Expected<T, E>& x, const U& v) {
return !operator==(x, v);
}
template <typename T, typename E, typename U>
constexpr bool operator!=(const U& v, const Expected<T, E>& x) {
return !operator==(v, x);
}
template <typename T, typename E>
constexpr bool operator==(const Expected<T, E>& x, const Unexpected<E>& e) {
return x.has_value() ? false : x.error() == e.value();
}
template <typename T, typename E>
constexpr bool operator==(const Unexpected<E>& e, const Expected<T, E>& x) {
return x.has_value() ? false : x.error() == e.value();
}
template <typename T, typename E>
constexpr bool operator!=(const Expected<T, E>& x, const Unexpected<E>& e) {
return !operator==(x, e);
}
template <typename T, typename E>
constexpr bool operator!=(const Unexpected<E>& e, const Expected<T, E>& x) {
return !operator==(e, x);
}
} // namespace Common
+142
View File
@@ -0,0 +1,142 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <deque>
#include <memory>
#include <type_traits>
#include "common/common_types.h"
namespace Common {
template <class Traits>
class LeastRecentlyUsedCache {
using ObjectType = typename Traits::ObjectType;
using TickType = typename Traits::TickType;
struct Item {
ObjectType obj;
TickType tick;
Item* next{};
Item* prev{};
};
public:
LeastRecentlyUsedCache() : first_item{}, last_item{} {}
~LeastRecentlyUsedCache() = default;
size_t Insert(ObjectType obj, TickType tick) {
const auto new_id = Build();
auto& item = item_pool[new_id];
item.obj = obj;
item.tick = tick;
Attach(item);
return new_id;
}
void Touch(size_t id, TickType tick) {
auto& item = item_pool[id];
if (item.tick >= tick) {
return;
}
item.tick = tick;
if (&item == last_item) {
return;
}
Detach(item);
Attach(item);
}
void Free(size_t id) {
auto& item = item_pool[id];
Detach(item);
item.prev = nullptr;
item.next = nullptr;
free_items.push_back(id);
}
template <typename Func>
void ForEachItemBelow(TickType tick, Func&& func) {
static constexpr bool RETURNS_BOOL =
std::is_same_v<std::invoke_result_t<Func, ObjectType>, bool>;
Item* iterator = first_item;
while (iterator) {
if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
return;
}
Item* next = iterator->next;
if constexpr (RETURNS_BOOL) {
if (func(iterator->obj)) {
return;
}
} else {
func(iterator->obj);
}
iterator = next;
}
}
private:
size_t Build() {
if (free_items.empty()) {
const size_t item_id = item_pool.size();
auto& item = item_pool.emplace_back();
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
const size_t item_id = free_items.front();
free_items.pop_front();
auto& item = item_pool[item_id];
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
void Attach(Item& item) {
if (!first_item) {
first_item = &item;
}
if (!last_item) {
last_item = &item;
} else {
item.prev = last_item;
last_item->next = &item;
item.next = nullptr;
last_item = &item;
}
}
void Detach(Item& item) {
if (item.prev) {
item.prev->next = item.next;
}
if (item.next) {
item.next->prev = item.prev;
}
if (&item == first_item) {
first_item = item.next;
if (first_item) {
first_item->prev = nullptr;
}
}
if (&item == last_item) {
last_item = item.prev;
if (last_item) {
last_item->next = nullptr;
}
}
}
std::deque<Item> item_pool;
std::deque<size_t> free_items;
Item* first_item{};
Item* last_item{};
};
} // namespace Common
+1 -10
View File
@@ -54,6 +54,7 @@ SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(GpuLogLevel, true);
SWITCHABLE(Language, true);
SWITCHABLE(MemoryLayout, true);
SWITCHABLE(NvdecEmulation, false);
@@ -212,16 +213,6 @@ bool IsNceEnabled() {
return is_nce_enabled;
}
static u64 current_program_id = 0;
void SetCurrentProgramID(u64 program_id) {
current_program_id = program_id;
}
u64 GetCurrentProgramID() {
return current_program_id;
}
bool IsDockedMode() {
return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
}
+5 -14
View File
@@ -573,13 +573,6 @@ struct Values {
false,
#endif
"rescale_hack", Category::RendererHacks};
SwitchableSetting<bool> enable_gpu_buffer_readback{linkage,
false,
"enable_gpu_buffer_readback",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};
@@ -795,8 +788,8 @@ struct Values {
false}; // runtime_modifiable_ — startup-only
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
Setting<bool> dump_guest_shaders{
linkage, false, "dump_guest_shaders", Category::DebuggingGraphics, Specialization::Default,
Setting<bool> dump_shaders{
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
false};
Setting<bool> dump_macros{
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
@@ -820,8 +813,9 @@ struct Values {
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Debugging};
// GPU Logging
Setting<GpuLogLevel> gpu_log_level{linkage, GpuLogLevel::Off, "gpu_log_level",
Category::Debugging};
Setting<bool> gpu_logging_enabled{linkage, false, "gpu_logging_enabled", Category::Debugging};
SwitchableSetting<GpuLogLevel> gpu_log_level{linkage, GpuLogLevel::Standard, "gpu_log_level",
Category::Debugging};
Setting<bool> gpu_log_vulkan_calls{linkage, true, "gpu_log_vulkan_calls", Category::Debugging};
Setting<bool> gpu_log_shader_dumps{linkage, false, "gpu_log_shader_dumps", Category::Debugging};
Setting<bool> gpu_log_memory_tracking{linkage, true, "gpu_log_memory_tracking",
@@ -882,9 +876,6 @@ bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
bool IsNceEnabled();
void SetCurrentProgramID(u64 program_id);
u64 GetCurrentProgramID();
bool IsOpenGL();
bool IsDockedMode();
+1 -4
View File
@@ -326,9 +326,6 @@ struct System::Impl {
LOG_INFO(Core, "Loading {} ({:016X}) ...", name, params.program_id);
// Expose program id to dump sites and other global readers.
Settings::SetCurrentProgramID(params.program_id);
// Track launch time for frontend launches
LaunchTimestampCache::SaveLaunchTimestamp(params.program_id);
@@ -350,7 +347,7 @@ struct System::Impl {
// Register with applet manager
// All threads are started, begin main process execution, now that we're in the clear
applet_manager.CreateAndInsertByFrontendAppletParameters(std::move(process), params);
applet_manager.CreateAndInsertByFrontendAppletParameters(std::make_unique<Service::Process>(*std::move(process)), params);
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
+1
View File
@@ -10,6 +10,7 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/expected.h"
// All the constants in this file come from <https://switchbrew.org/wiki/Error_codes>
-4
View File
@@ -109,10 +109,6 @@ struct Applet {
std::list<std::shared_ptr<Applet>> child_applets{};
bool is_completed{};
std::shared_ptr<Applet> reserved_applet{};
bool unwind_after_reserved{};
bool is_winding{};
// Self state
bool exit_locked{};
s32 fatal_section_count{};
@@ -25,13 +25,6 @@ void AppletStorageChannel::Push(Kernel::KernelCore& kernel, std::shared_ptr<ISto
m_event.Signal(kernel);
}
void AppletStorageChannel::Unpop(Kernel::KernelCore& kernel, std::shared_ptr<IStorage> storage) {
std::scoped_lock lk{m_lock};
m_data.emplace_front(std::move(storage));
m_event.Signal(kernel);
}
Result AppletStorageChannel::Pop(Kernel::KernelCore& kernel, std::shared_ptr<IStorage>* out_storage) {
std::scoped_lock lk{m_lock};
@@ -26,7 +26,6 @@ public:
~AppletStorageChannel();
void Push(Kernel::KernelCore& kernel, std::shared_ptr<IStorage> storage);
void Unpop(Kernel::KernelCore& kernel, std::shared_ptr<IStorage> storage);
Result Pop(Kernel::KernelCore& kernel, std::shared_ptr<IStorage>* out_storage);
Kernel::KReadableEvent* GetEvent();
+1 -1
View File
@@ -267,7 +267,7 @@ void AppletManager::SetWindowSystem(WindowSystem* window_system) {
if (Settings::values.enable_overlay && m_window_system->GetOverlayDisplayApplet() == nullptr) {
if (auto overlay_process = CreateProcess(m_system, static_cast<u64>(AppletProgramId::OverlayDisplay), 0, 0)) {
auto overlay_applet = std::make_shared<Applet>(m_system, std::move(overlay_process), false);
auto overlay_applet = std::make_shared<Applet>(m_system, std::make_unique<Service::Process>(*std::move(overlay_process)), false);
overlay_applet->program_id = static_cast<u64>(AppletProgramId::OverlayDisplay);
overlay_applet->applet_id = AppletId::OverlayDisplay;
overlay_applet->type = AppletType::OverlayApplet;
@@ -4,7 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "applet_web_browser_types.h"
#include "common/assert.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
@@ -371,13 +370,16 @@ void WebBrowser::ExtractOfflineRomFS() {
void WebBrowser::WebBrowserExit(WebExitReason exit_reason, std::string last_url) {
const bool use_tlv_output =
(web_arg_header.shim_kind == ShimKind::Share && web_applet_version >= WebAppletVersion::Version196608)
|| (web_arg_header.shim_kind == ShimKind::Web && web_applet_version >= WebAppletVersion::Version524288)
|| (web_arg_header.shim_kind == ShimKind::Lhub);
(web_arg_header.shim_kind == ShimKind::Share &&
web_applet_version >= WebAppletVersion::Version196608) ||
(web_arg_header.shim_kind == ShimKind::Web &&
web_applet_version >= WebAppletVersion::Version524288) ||
(web_arg_header.shim_kind == ShimKind::Lhub);
// https://switchbrew.org/wiki/Internet_Browser#TLVs
if (use_tlv_output) {
LOG_DEBUG(Service_AM, "Using TLV output: exit_reason={}, last_url={}, last_url_size={}", exit_reason, last_url, last_url.size());
LOG_DEBUG(Service_AM, "Using TLV output: exit_reason={}, last_url={}, last_url_size={}",
exit_reason, last_url, last_url.size());
// storage size for TLVs is 0x2000 bytes (as per switchbrew documentation)
constexpr size_t TLV_STORAGE_SIZE = 0x2000;
@@ -598,14 +600,11 @@ void WebBrowser::ExecuteShare() {
void WebBrowser::ExecuteWeb() {
LOG_INFO(Service_AM, "Opening external URL at {}", external_url);
frontend.OpenExternalWebPage(external_url, [this](WebExitReason exit_reason, std::string last_url) {
// Offline and web applets must be explicitly exited from because they respect exit state
// Unlike the other web stuffs
if (exit_reason == WebExitReason::ExitRequested || exit_reason == WebExitReason::EndButtonPressed)
exit_reason = (web_arg_header.shim_kind == ShimKind::Web || web_arg_header.shim_kind == ShimKind::Offline)
? WebExitReason::ExitRequested : WebExitReason::EndButtonPressed;
WebBrowserExit(exit_reason, last_url);
});
frontend.OpenExternalWebPage(external_url,
[this](WebExitReason exit_reason, std::string last_url) {
WebBrowserExit(exit_reason, last_url);
});
}
void WebBrowser::ExecuteWifi() {
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -15,10 +12,7 @@ namespace Service::AM {
HidRegistration::HidRegistration(Core::System& system, Process& process) : m_process(process) {
m_hid_server = system.ServiceManager().GetService<HID::IHidServer>("hid", true);
this->RegisterCurrentProcess();
}
void HidRegistration::RegisterCurrentProcess() {
if (m_process.IsInitialized()) {
m_hid_server->GetResourceManager()->RegisterAppletResourceUserId(m_process.GetProcessId(),
true);
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -27,7 +24,6 @@ public:
explicit HidRegistration(Core::System& system, Process& process);
~HidRegistration();
void RegisterCurrentProcess();
void EnableAppletToGetInput(bool enable);
private:
@@ -171,18 +171,6 @@ void LifecycleManager::SignalSystemEventIfNeeded(Kernel::KernelCore& kernel) {
}
}
void LifecycleManager::ResetForRelaunch() {
m_unordered_messages.clear();
m_activity_state = ActivityState::BackgroundVisible;
m_requested_focus_state = FocusState{};
m_acknowledged_focus_state = FocusState{};
m_has_focus_state_changed = true;
m_suspend_mode = SuspendMode::NoOverride;
m_forced_suspend = false;
}
bool LifecycleManager::PopMessage(Kernel::KernelCore& kernel, AppletMessage* out_message) {
const auto message = this->PopMessageInOrderOfPriority();
this->SignalSystemEventIfNeeded(kernel);
@@ -138,8 +138,6 @@ public:
void PushUnorderedMessage(Kernel::KernelCore& kernel, AppletMessage message);
bool PopMessage(Kernel::KernelCore& kernel, AppletMessage* out_message);
void ResetForRelaunch();
private:
FocusState GetFocusStateWhileForegroundObscured() const;
FocusState GetFocusStateWhileBackground(bool is_obscured) const;
+8 -24
View File
@@ -40,23 +40,23 @@ namespace {
}
}
[[nodiscard]] inline std::unique_ptr<Process> CreateProcessImpl(std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
[[nodiscard]] inline std::optional<Process> CreateProcessImpl(std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
// Get the appropriate loader to parse this NCA.
out_loader = Loader::GetLoader(system, file, program_id, program_index);
// Ensure we have a loader which can parse the NCA.
if (out_loader) {
// Try to load the process.
auto process = std::make_unique<Process>(system);
auto process = std::make_optional<Process>(system);
if (process->Initialize(*out_loader, out_load_result)) {
return process;
}
}
return nullptr;
return std::nullopt;
}
} // Anonymous namespace
std::unique_ptr<Process> CreateProcess(Core::System& system, u64 program_id, u8 minimum_key_generation, u8 maximum_key_generation) {
std::optional<Process> CreateProcess(Core::System& system, u64 program_id, u8 minimum_key_generation, u8 maximum_key_generation) {
// Attempt to load program NCA.
FileSys::VirtualFile nca_raw{};
@@ -66,7 +66,7 @@ std::unique_ptr<Process> CreateProcess(Core::System& system, u64 program_id, u8
// Ensure we retrieved a program NCA.
if (!nca_raw) {
return nullptr;
return std::nullopt;
}
// Ensure we have a suitable version.
@@ -76,7 +76,7 @@ std::unique_ptr<Process> CreateProcess(Core::System& system, u64 program_id, u8
(nca.GetKeyGeneration() < minimum_key_generation ||
nca.GetKeyGeneration() > maximum_key_generation)) {
LOG_WARNING(Service_LDR, "Skipping program {:016X} with generation {}", program_id, nca.GetKeyGeneration());
return nullptr;
return std::nullopt;
}
}
@@ -85,7 +85,7 @@ std::unique_ptr<Process> CreateProcess(Core::System& system, u64 program_id, u8
return CreateProcessImpl(loader, status, system, nca_raw, program_id, 0);
}
std::unique_ptr<Process> CreateApplicationProcess(std::vector<u8>& out_control, std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
std::optional<Process> CreateApplicationProcess(std::vector<u8>& out_control, std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index) {
if (auto process = CreateProcessImpl(out_loader, out_load_result, system, file, program_id, program_index); process) {
FileSys::NACP nacp;
if (out_loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
@@ -110,23 +110,7 @@ std::unique_ptr<Process> CreateApplicationProcess(std::vector<u8>& out_control,
system.GetARPManager().Register(launch.title_id, launch, out_control);
return process;
}
return nullptr;
}
bool ReinitializeProcess(Core::System& system, Process& process, u64 program_id) {
auto& storage = system.GetContentProviderUnion();
const auto nca_raw = storage.GetEntryRaw(program_id, FileSys::ContentRecordType::Program);
if (!nca_raw) {
return false;
}
auto loader = Loader::GetLoader(system, nca_raw, program_id, 0);
if (!loader) {
return false;
}
Loader::ResultStatus status{};
return process.Initialize(*loader, status);
return std::nullopt;
}
} // namespace Service::AM
+2 -4
View File
@@ -27,9 +27,7 @@ class Process;
namespace Service::AM {
std::unique_ptr<Process> CreateProcess(Core::System& system, u64 program_id, u8 minimum_key_generation, u8 maximum_key_generation);
std::unique_ptr<Process> CreateApplicationProcess(std::vector<u8>& out_control, std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index);
bool ReinitializeProcess(Core::System& system, Process& process, u64 program_id);
std::optional<Process> CreateProcess(Core::System& system, u64 program_id, u8 minimum_key_generation, u8 maximum_key_generation);
std::optional<Process> CreateApplicationProcess(std::vector<u8>& out_control, std::unique_ptr<Loader::AppLoader>& out_loader, Loader::ResultStatus& out_load_result, Core::System& system, FileSys::VirtualFile file, u64 program_id, u64 program_index);
} // namespace Service::AM
@@ -35,9 +35,9 @@ Result CreateGuestApplication(SharedPointer<IApplicationAccessor>* out_applicati
std::unique_ptr<Loader::AppLoader> loader;
Loader::ResultStatus result;
auto process = CreateApplicationProcess(control, loader, result, system, nca_raw, program_id, 0);
R_UNLESS(process != nullptr, ResultUnknown);
R_UNLESS(process != std::nullopt, ResultUnknown);
const auto applet = std::make_shared<Applet>(system, std::move(process), true);
const auto applet = std::make_shared<Applet>(system, std::make_unique<Service::Process>(*std::move(process)), true);
applet->program_id = program_id;
applet->applet_id = AppletId::Application;
applet->type = AppletType::Application;
@@ -88,9 +88,9 @@ Result IApplicationCreator::CreateSystemApplication(
std::vector<u8> control;
std::unique_ptr<Loader::AppLoader> loader;
auto process = CreateProcess(system, application_id, 1, 22);
R_UNLESS(process != nullptr, ResultUnknown);
R_UNLESS(process != std::nullopt, ResultUnknown);
const auto applet = std::make_shared<Applet>(system, std::move(process), true);
const auto applet = std::make_shared<Applet>(system, std::make_unique<Service::Process>(*std::move(process)), true);
applet->program_id = application_id;
applet->applet_id = AppletId::Starter;
applet->type = AppletType::LibraryApplet;
@@ -75,7 +75,7 @@ ILibraryAppletAccessor::ILibraryAppletAccessor(Core::System& system_,
{105, D<&ILibraryAppletAccessor::GetPopOutDataEvent>, "GetPopOutDataEvent"},
{106, D<&ILibraryAppletAccessor::GetPopInteractiveOutDataEvent>, "GetPopInteractiveOutDataEvent"},
{110, nullptr, "NeedsToExitProcess"},
{120, D<&ILibraryAppletAccessor::GetLibraryAppletInfo>, "GetLibraryAppletInfo"},
{120, nullptr, "GetLibraryAppletInfo"},
{150, nullptr, "RequestForAppletToGetForeground"},
{160, D<&ILibraryAppletAccessor::GetIndirectLayerConsumerHandle>, "GetIndirectLayerConsumerHandle"}, //2.0.0+
{170, D<&ILibraryAppletAccessor::Unknown170>, "Unknown170"}, //22.0.0+
@@ -218,16 +218,6 @@ Result ILibraryAppletAccessor::GetIndirectLayerConsumerHandle(Out<u64> out_handl
R_SUCCEED();
}
Result ILibraryAppletAccessor::GetLibraryAppletInfo(
Out<LibraryAppletInfo> out_library_applet_info) {
LOG_INFO(Service_AM, "called");
*out_library_applet_info = {
.applet_id = m_applet->applet_id,
.library_applet_mode = m_applet->library_applet_mode,
};
R_SUCCEED();
}
Result ILibraryAppletAccessor::Unknown170(OutCopyHandle<Kernel::KReadableEvent> out_event) {
LOG_WARNING(Service_AM, "(STUBBED) called");
*out_event = m_applet->unknown_event.GetHandle();
@@ -6,7 +6,6 @@
#pragma once
#include "core/hle/service/am/service/library_applet_self_accessor.h"
#include "core/hle/service/cmif_types.h"
#include "core/hle/service/service.h"
@@ -22,10 +21,6 @@ public:
std::shared_ptr<Applet> applet);
~ILibraryAppletAccessor();
std::shared_ptr<Applet> GetApplet() const {
return m_applet;
}
private:
Result GetAppletStateChangedEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result IsCompleted(Out<bool> out_is_completed);
@@ -42,7 +37,6 @@ private:
Result GetPopOutDataEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetPopInteractiveOutDataEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetIndirectLayerConsumerHandle(Out<u64> out_handle);
Result GetLibraryAppletInfo(Out<LibraryAppletInfo> out_library_applet_info);
Result Unknown170(OutCopyHandle<Kernel::KReadableEvent> out_event);
void FrontendExecute();
@@ -123,7 +123,7 @@ std::shared_ptr<ILibraryAppletAccessor> CreateGuestApplet(Core::System& system,
auto process = CreateProcess(system, program_id, Firmware1400, Firmware2200);
if (process) {
const auto applet = std::make_shared<Applet>(system, std::move(process), false);
const auto applet = std::make_shared<Applet>(system, std::make_unique<Service::Process>(*std::move(process)), false);
applet->program_id = program_id;
applet->applet_id = applet_id;
applet->type = AppletType::LibraryApplet;
@@ -233,9 +233,8 @@ Result ILibraryAppletSelfAccessor::ReportVisibleErrorWithErrorContext(
R_SUCCEED();
}
Result ILibraryAppletSelfAccessor::UnpopInData(SharedPointer<IStorage> storage) {
LOG_INFO(Service_AM, "called");
m_broker->GetInData().Unpop(system.Kernel(), storage);
Result ILibraryAppletSelfAccessor::UnpopInData() {
LOG_WARNING(Service_AM, "(STUBBED) called");
R_SUCCEED();
}
@@ -72,7 +72,7 @@ private:
Result ReportVisibleError(ErrorCode error_code);
Result ReportVisibleErrorWithErrorContext(
ErrorCode error_code, InLargeData<ErrorContext, BufferAttr_HipcMapAlias> error_context);
Result UnpopInData(SharedPointer<IStorage> storage);
Result UnpopInData();
Result GetMainAppletApplicationDesiredLanguage(Out<u64> out_desired_language);
Result GetCurrentApplicationId(Out<u64> out_application_id);
Result GetMainAppletAvailableUsers(Out<bool> out_can_select_any_user, Out<s32> out_users_count,
@@ -1,11 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/core.h"
#include "core/hle/service/am/applet.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/am/service/library_applet_accessor.h"
#include "core/hle/service/am/service/process_winding_controller.h"
@@ -45,18 +43,6 @@ Result IProcessWindingController::OpenCallingLibraryApplet(
Out<SharedPointer<ILibraryAppletAccessor>> out_calling_library_applet) {
LOG_INFO(Service_AM, "called");
std::shared_ptr<Applet> reserved_applet;
{
std::scoped_lock lk{m_applet->lock};
reserved_applet = std::move(m_applet->reserved_applet);
}
if (reserved_applet != nullptr) {
*out_calling_library_applet = std::make_shared<ILibraryAppletAccessor>(
system, reserved_applet->caller_applet_broker, reserved_applet);
R_SUCCEED();
}
const auto caller_applet = m_applet->caller_applet.lock();
if (caller_applet == nullptr) {
LOG_ERROR(Service_AM, "No caller applet available");
@@ -88,82 +74,22 @@ Result IProcessWindingController::PopContext(Out<SharedPointer<IStorage>> out_co
}
Result IProcessWindingController::CancelWindingReservation() {
LOG_INFO(Service_AM, "called");
std::scoped_lock lk{m_applet->lock};
m_applet->reserved_applet.reset();
m_applet->unwind_after_reserved = false;
LOG_WARNING(Service_AM, "STUBBED");
R_SUCCEED();
}
Result IProcessWindingController::WindAndDoReserved() {
LOG_INFO(Service_AM, "called");
std::shared_ptr<Applet> reserved_applet;
{
std::scoped_lock lk{m_applet->lock};
reserved_applet = m_applet->reserved_applet;
m_applet->display_layer_manager.SetWindowVisibility(false);
m_applet->exit_locked = false;
system.SetExitLocked(false);
}
if (reserved_applet) {
{
std::scoped_lock lk{m_applet->lock};
m_applet->is_winding = true;
}
{
std::scoped_lock lk{reserved_applet->lock};
reserved_applet->window_visible = true;
reserved_applet->process->Run();
}
if (reserved_applet->frontend) {
reserved_applet->frontend->Initialize();
reserved_applet->frontend->Execute();
}
} else {
LOG_WARNING(Service_AM, "called without a reserved applet to start");
}
m_applet->process->Terminate();
LOG_WARNING(Service_AM, "STUBBED");
R_SUCCEED();
}
Result IProcessWindingController::ReserveToStartAndWaitAndUnwindThis(
SharedPointer<ILibraryAppletAccessor> reserved_applet_accessor) {
LOG_INFO(Service_AM, "called");
if (reserved_applet_accessor == nullptr) {
LOG_ERROR(Service_AM, "No applet accessor provided");
R_THROW(ResultUnknown);
}
std::scoped_lock lk{m_applet->lock};
m_applet->reserved_applet = reserved_applet_accessor->GetApplet();
m_applet->unwind_after_reserved = true;
Result IProcessWindingController::ReserveToStartAndWaitAndUnwindThis() {
LOG_WARNING(Service_AM, "STUBBED");
R_SUCCEED();
}
Result IProcessWindingController::ReserveToStartAndWait(
SharedPointer<ILibraryAppletAccessor> reserved_applet_accessor) {
LOG_INFO(Service_AM, "called");
if (reserved_applet_accessor == nullptr) {
LOG_ERROR(Service_AM, "No applet accessor provided");
R_THROW(ResultUnknown);
}
std::scoped_lock lk{m_applet->lock};
m_applet->reserved_applet = reserved_applet_accessor->GetApplet();
m_applet->unwind_after_reserved = false;
Result IProcessWindingController::ReserveToStartAndWait() {
LOG_WARNING(Service_AM, "STUBBED");
R_SUCCEED();
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -29,9 +29,8 @@ private:
Result PopContext(Out<SharedPointer<IStorage>> out_context);
Result CancelWindingReservation();
Result WindAndDoReserved();
Result ReserveToStartAndWaitAndUnwindThis(
SharedPointer<ILibraryAppletAccessor> reserved_applet_accessor);
Result ReserveToStartAndWait(SharedPointer<ILibraryAppletAccessor> reserved_applet_accessor);
Result ReserveToStartAndWaitAndUnwindThis();
Result ReserveToStartAndWait();
const std::shared_ptr<Applet> m_applet;
};
-57
View File
@@ -9,7 +9,6 @@
#include "core/hle/service/am/applet.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/event_observer.h"
#include "core/hle/service/am/process_creation.h"
#include "core/hle/service/am/window_system.h"
namespace Service::AM {
@@ -241,37 +240,6 @@ void WindowSystem::PruneTerminatedAppletsLocked() {
continue;
}
// A winding applet has had its own process killed but is kept alive as a transparent slot
// while the reserved applet running in its place finishes (see WindAndDoReserved()).
if (applet->is_winding) {
if (!applet->child_applets.empty()) {
it = std::next(it);
continue;
}
const bool unwind = applet->unwind_after_reserved;
applet->is_winding = false;
applet->unwind_after_reserved = false;
if (unwind && this->RestartAppletProcessLocked(applet.get())) {
const u64 new_aruid = applet->aruid.pid;
const auto next = std::next(it);
if (new_aruid != aruid) {
auto node = m_applets.extract(it);
node.key() = new_aruid;
m_applets.insert(std::move(node));
}
applet->process->Run();
m_event_observer->RequestUpdate();
it = next;
continue;
}
applet->reserved_applet.reset();
}
// Terminated, so ensure all child applets are terminated.
if (!applet->child_applets.empty()) {
this->TerminateChildAppletsLocked(applet.get());
@@ -333,28 +301,6 @@ void WindowSystem::PruneTerminatedAppletsLocked() {
}
}
bool WindowSystem::RestartAppletProcessLocked(Applet* applet) {
if (!ReinitializeProcess(m_system, *applet->process, applet->program_id)) {
LOG_ERROR(Service_AM, "Failed to restart winding applet_id={}",
static_cast<u32>(applet->applet_id));
return false;
}
applet->aruid.pid = applet->process->GetProcessId();
applet->is_process_running = false;
applet->is_completed = false;
applet->hid_registration.RegisterCurrentProcess();
applet->lifecycle_manager.ResetForRelaunch();
applet->is_activity_runnable = false;
applet->launch_reason.flag = 1;
m_event_observer->TrackAppletProcess(*applet);
return true;
}
bool WindowSystem::LockHomeMenuIntoForegroundLocked() {
// If the home menu is not locked into foreground, then there's nothing to do.
if (m_home_menu == nullptr || !m_home_menu_foreground_locked) {
@@ -406,9 +352,6 @@ void WindowSystem::UpdateAppletStateLocked(Applet* applet, bool is_foreground, b
const bool has_obscuring_child_applets = [&] {
for (const auto& child_applet : applet->child_applets) {
std::scoped_lock lk2{child_applet->lock};
if (child_applet->is_winding) {
return true;
}
const auto mode = child_applet->library_applet_mode;
if (child_applet->is_process_running && child_applet->window_visible &&
(mode == LibraryAppletMode::AllForeground ||
-1
View File
@@ -61,7 +61,6 @@ public:
private:
void PruneTerminatedAppletsLocked();
bool RestartAppletProcessLocked(Applet* applet);
bool LockHomeMenuIntoForegroundLocked();
void TerminateChildAppletsLocked(Applet* applet);
void UpdateAppletStateLocked(Applet* applet, bool is_foreground, bool overlay_blocking = false);
+11 -17
View File
@@ -24,6 +24,9 @@
#include "network/network.h"
#include <common/settings.h>
using Common::Expected;
using Common::Unexpected;
namespace Service::Sockets {
namespace {
@@ -461,22 +464,13 @@ void BSD::DuplicateSocket(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto input = rp.PopRaw<InputParameters>();
Expected<s32, Errno> res = DuplicateSocketImpl(input.fd);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
auto const res_v = DuplicateSocketImpl(input.fd);
if (auto* res = std::get_if<s32>(&res_v)) {
rb.PushRaw(OutputParameters{
.ret = *res,
.bsd_errno = Errno::SUCCESS,
});
} else {
auto* err = std::get_if<Errno>(&res_v);
rb.PushRaw(OutputParameters{
.ret = 0,
.bsd_errno = *err,
});
}
rb.PushRaw(OutputParameters{
.ret = res.value_or(0),
.bsd_errno = res ? Errno::SUCCESS : res.error(),
});
}
void BSD::EventFd(HLERequestContext& ctx) {
@@ -983,15 +977,15 @@ Errno BSD::CloseImpl(s32 fd) {
return bsd_errno;
}
std::variant<s32, Errno> BSD::DuplicateSocketImpl(s32 fd) {
Expected<s32, Errno> BSD::DuplicateSocketImpl(s32 fd) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
return Unexpected(Errno::BADF);
}
const s32 new_fd = FindFreeFileDescriptorHandle();
if (new_fd < 0) {
LOG_ERROR(Service, "No more file descriptors available");
return Errno::MFILE;
return Unexpected(Errno::MFILE);
}
file_descriptors[new_fd] = FileDescriptor{
+3 -3
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -8,9 +8,9 @@
#include <memory>
#include <span>
#include <vector>
#include <variant>
#include "common/common_types.h"
#include "common/expected.h"
#include "common/socket_types.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sockets/sockets.h"
@@ -35,7 +35,7 @@ public:
// These methods are called from SSL; the first two are also called from
// this class for the corresponding IPC methods.
// On the real device, the SSL service makes IPC calls to this service.
std::variant<s32, Errno> DuplicateSocketImpl(s32 fd);
Common::Expected<s32, Errno> DuplicateSocketImpl(s32 fd);
Errno CloseImpl(s32 fd);
std::optional<std::shared_ptr<Network::SocketBase>> GetSocket(s32 fd);
+20 -19
View File
@@ -88,12 +88,11 @@ static const constexpr std::array blockedDomains = {
"sun.hac.lp1.d4c.nintendo.net",
"phoenix-api.wbagora.com", //hogwarts legacy
"battle.net",
"microsoft.com", // Minecraft dungeons + other games
"microsoft.com", //minecraft dungeons + other games
"mojang.com",
"xboxlive.com",
"api.epicgames.dev", // marvel cosmic invasion +?
"minecraftservices.com",
"508223012e5a5ff19f30a391b2bdadc0.my.2k.com", // Civilization 5
"minecraftservices.com"
};
static bool IsBlockedHost(const std::string& host) {
@@ -208,15 +207,16 @@ static std::pair<u32, GetAddrInfoError> GetHostByNameRequestImpl(HLERequestConte
return {0, GetAddrInfoError::AGAIN};
}
auto res_v = Network::GetAddressInfo(host, /*service*/ std::nullopt);
if (auto* res = std::get_if<std::vector<Network::AddrInfo>>(&res_v)) {
const std::vector<u8> data = SerializeAddrInfoAsHostEnt(*res, host);
const u32 data_size = u32(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, GetAddrInfoError::SUCCESS};
auto res = Network::GetAddressInfo(host, /*service*/ std::nullopt);
if (!res.has_value()) {
return {0, Translate(res.error())};
}
auto* err = std::get_if<Network::GetAddrInfoError>(&res_v);
return {0, Translate(*err)};
const std::vector<u8> data = SerializeAddrInfoAsHostEnt(res.value(), host);
const u32 data_size = static_cast<u32>(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, GetAddrInfoError::SUCCESS};
}
void SFDNSRES::GetHostByNameRequest(HLERequestContext& ctx) {
@@ -332,15 +332,16 @@ static std::pair<u32, GetAddrInfoError> GetAddrInfoRequestImpl(HLERequestContext
// Serialized hints are also passed in a buffer, but are ignored for now.
auto res_v = Network::GetAddressInfo(host, service);
if (auto* res = std::get_if<std::vector<Network::AddrInfo>>(&res_v)) {
const std::vector<u8> data = SerializeAddrInfo(*res, host);
const u32 data_size = u32(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, GetAddrInfoError::SUCCESS};
auto res = Network::GetAddressInfo(host, service);
if (!res.has_value()) {
return {0, Translate(res.error())};
}
auto* err = std::get_if<Network::GetAddrInfoError>(&res_v);
return {0, Translate(*err)};
const std::vector<u8> data = SerializeAddrInfo(res.value(), host);
const u32 data_size = static_cast<u32>(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, GetAddrInfoError::SUCCESS};
}
void SFDNSRES::GetAddrInfoRequest(HLERequestContext& ctx) {
+22 -19
View File
@@ -160,26 +160,29 @@ private:
auto bsd = system.ServiceManager().GetService<Service::Sockets::BSD>("bsd:u");
ASSERT_OR_EXECUTE(bsd, { return ResultInternalError; });
auto const res_v = bsd->DuplicateSocketImpl(fd);
if (auto *res = std::get_if<s32>(&res_v)) {
const s32 duplicated_fd = *res;
if (do_not_close_socket) {
*out_fd = duplicated_fd;
} else {
*out_fd = -1;
fd_to_close = duplicated_fd;
}
std::optional<std::shared_ptr<Network::SocketBase>> sock = bsd->GetSocket(duplicated_fd);
if (!sock.has_value()) {
LOG_ERROR(Service_SSL, "invalid socket fd {} after duplication", duplicated_fd);
return ResultInvalidSocket;
}
socket = std::move(*sock);
backend->SetSocket(socket);
return ResultSuccess;
auto res = bsd->DuplicateSocketImpl(fd);
if (!res.has_value()) {
LOG_ERROR(Service_SSL, "Failed to duplicate socket with fd {}", fd);
return ResultInvalidSocket;
}
LOG_ERROR(Service_SSL, "Failed to duplicate socket with fd {}", fd);
return ResultInvalidSocket;
const s32 duplicated_fd = *res;
if (do_not_close_socket) {
*out_fd = duplicated_fd;
} else {
*out_fd = -1;
fd_to_close = duplicated_fd;
}
std::optional<std::shared_ptr<Network::SocketBase>> sock = bsd->GetSocket(duplicated_fd);
if (!sock.has_value()) {
LOG_ERROR(Service_SSL, "invalid socket fd {} after duplication", duplicated_fd);
return ResultInvalidSocket;
}
socket = std::move(*sock);
backend->SetSocket(socket);
return ResultSuccess;
}
Result SetHostNameImpl(const std::string& hostname) {
+5 -3
View File
@@ -28,6 +28,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/expected.h"
#include "common/logging.h"
#include "common/settings.h"
#include "core/internal_network/network.h"
@@ -732,14 +733,15 @@ u32 IPv4AddressToInteger(IPv4Address ip_addr) {
static_cast<u32>(ip_addr[2]) << 8 | static_cast<u32>(ip_addr[3]);
}
std::variant<std::vector<AddrInfo>, GetAddrInfoError> GetAddressInfo(
Common::Expected<std::vector<AddrInfo>, GetAddrInfoError> GetAddressInfo(
const std::string& host, const std::optional<std::string>& service) {
addrinfo hints{};
hints.ai_family = AF_INET; // Switch only supports IPv4.
addrinfo* addrinfo;
s32 gai_err = getaddrinfo(host.c_str(), service.has_value() ? service->c_str() : nullptr, &hints, &addrinfo);
s32 gai_err = getaddrinfo(host.c_str(), service.has_value() ? service->c_str() : nullptr,
&hints, &addrinfo);
if (gai_err != 0) {
return TranslateGetAddrInfoErrorFromNative(gai_err);
return Common::Unexpected(TranslateGetAddrInfoErrorFromNative(gai_err));
}
std::vector<AddrInfo> ret;
for (auto* current = addrinfo; current; current = current->ai_next) {
+2 -2
View File
@@ -9,7 +9,6 @@
#include <array>
#include <optional>
#include <vector>
#include <variant>
#include "common/common_funcs.h"
#include "common/common_types.h"
@@ -125,6 +124,7 @@ std::string IPv4AddressToString(IPv4Address ip_addr);
u32 IPv4AddressToInteger(IPv4Address ip_addr);
// named to avoid name collision with Windows macro
std::variant<std::vector<AddrInfo>, GetAddrInfoError> GetAddressInfo(const std::string& host, const std::optional<std::string>& service);
Common::Expected<std::vector<AddrInfo>, GetAddrInfoError> GetAddressInfo(
const std::string& host, const std::optional<std::string>& service);
} // namespace Network
@@ -229,8 +229,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, dma_accuracy, tr("DMA Accuracy:"),
tr("Controls the DMA precision accuracy. Safe precision fixes issues in some games but "
"may degrade performance."));
INSERT(Settings, enable_gpu_buffer_readback, tr("Enable GPU buffer readback"),
tr("Preserves GPU-modified buffer data by reading it back before uploads.\nSome games require this to render certain effects properly.\nMay cause issues if the hardware cannot handle the additional workload."));
INSERT(Settings, use_asynchronous_shaders, tr("Enable asynchronous shader compilation"),
tr("May reduce shader stutter."));
INSERT(Settings, fast_gpu_time, tr("Fast GPU Time"),
+5 -5
View File
@@ -109,12 +109,12 @@ public:
return static_cast<u32>(other_cpu_addr - cpu_addr);
}
u64 GetFrameTick() const noexcept {
return frame_tick;
size_t getLRUID() const noexcept {
return lru_id;
}
void SetFrameTick(u64 tick) noexcept {
frame_tick = tick;
void setLRUID(size_t lru_id_) {
lru_id = lru_id_;
}
size_t SizeBytes() const {
@@ -125,7 +125,7 @@ private:
VAddr cpu_addr = 0;
BufferFlagBits flags{};
int stream_score = 0;
u64 frame_tick = 0;
size_t lru_id = SIZE_MAX;
size_t size_bytes = 0;
};
+16 -22
View File
@@ -58,22 +58,17 @@ void BufferCache<P>::RunGarbageCollector() {
const bool aggressive_gc = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = aggressive_gc ? 60 : 120;
int num_iterations = aggressive_gc ? 64 : 32;
const u64 threshold = frame_tick - ticks_to_destroy;
boost::container::small_vector<BufferId, 64> expired;
for (auto [id, buffer] : slot_buffers) {
if (buffer->GetFrameTick() < threshold) {
expired.push_back(id);
}
}
for (const auto buffer_id : expired) {
const auto clean_up = [this, &num_iterations](BufferId buffer_id) {
if (num_iterations == 0) {
break;
return true;
}
--num_iterations;
auto& buffer = slot_buffers[buffer_id];
DownloadBufferMemory(buffer);
DeleteBuffer(buffer_id);
}
return false;
};
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
}
template <class P>
@@ -1596,9 +1591,10 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
const auto size = buffer.SizeBytes();
if (insert) {
total_used_memory += Common::AlignUp(size, 1024);
buffer.SetFrameTick(frame_tick);
buffer.setLRUID(lru_cache.Insert(buffer_id, frame_tick));
} else {
total_used_memory -= Common::AlignUp(size, 1024);
lru_cache.Free(buffer.getLRUID());
}
const DAddr device_addr_begin = buffer.CpuAddr();
const DAddr device_addr_end = device_addr_begin + size;
@@ -1616,7 +1612,7 @@ void BufferCache<P>::ChangeRegister(BufferId buffer_id) {
template <class P>
void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
if (buffer_id != NULL_BUFFER_ID) {
buffer.SetFrameTick(frame_tick);
lru_cache.Touch(buffer.getLRUID(), frame_tick);
}
}
@@ -1638,17 +1634,15 @@ bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 si
if (total_size_bytes == 0) {
return true;
}
if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
u64 min_offset = (std::numeric_limits<u64>::max)();
u64 max_offset = 0;
for (const auto& copy : upload_copies) {
min_offset = (std::min)(min_offset, copy.dst_offset);
max_offset = (std::max)(max_offset, copy.dst_offset + copy.size);
}
const DAddr sync_addr = buffer.CpuAddr() + min_offset;
const u64 sync_size = max_offset - min_offset;
DownloadBufferMemory(buffer, sync_addr, sync_size);
u64 min_offset = (std::numeric_limits<u64>::max)();
u64 max_offset = 0;
for (const auto& copy : upload_copies) {
min_offset = (std::min)(min_offset, copy.dst_offset);
max_offset = (std::max)(max_offset, copy.dst_offset + copy.size);
}
const DAddr sync_addr = buffer.CpuAddr() + min_offset;
const u64 sync_size = max_offset - min_offset;
DownloadBufferMemory(buffer, sync_addr, sync_size);
const std::span<BufferCopy> copies_span(upload_copies.data(), upload_copies.size());
UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
any_buffer_uploaded = true;
@@ -23,6 +23,7 @@
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "common/literals.h"
#include "common/lru_cache.h"
#include "common/range_sets.h"
#include "common/scope_exit.h"
#include "common/settings.h"
@@ -505,6 +506,11 @@ private:
size_t immediate_buffer_capacity = 0;
Common::ScratchBuffer<u8> immediate_buffer_alloc;
struct LRUItemParams {
using ObjectType = BufferId;
using TickType = u64;
};
Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
u64 frame_tick = 0;
u64 total_used_memory = 0;
u64 minimum_memory = 0;
+2 -34
View File
@@ -117,35 +117,7 @@ void DmaPusher::ProcessCommands(std::span<const CommandHeader> commands) {
dma_state.is_last_call = true;
index += max_write;
} else if (dma_state.method_count) {
if (!dma_state.non_incrementing && !dma_increment_once &&
dma_state.method >= non_puller_methods) {
auto subchannel = subchannels[dma_state.subchannel];
const u32 available = u32(std::min<size_t>(
index + dma_state.method_count, commands.size()) - index);
u32 batch = 0;
u32 method = dma_state.method;
while (batch < available) {
const bool needs_exec =
(method < Engines::EngineInterface::EXECUTION_MASK_TABLE_SIZE)
? subchannel->execution_mask[method]
: subchannel->execution_mask_default;
if (needs_exec) break;
batch++;
method++;
}
if (batch > 0) {
auto& sink = subchannel->method_sink;
sink.reserve(sink.size() + batch);
for (u32 j = 0; j < batch; j++) {
sink.emplace_back(dma_state.method + j, commands[index + j].argument);
}
dma_state.method += batch;
dma_state.method_count -= batch;
index += batch;
continue;
}
}
auto const command_header = commands[index];
auto const command_header = commands[index]; //can copy
dma_state.dma_word_offset = u32(index * sizeof(u32));
dma_state.is_last_call = dma_state.method_count <= 1;
CallMethod(command_header.argument);
@@ -204,11 +176,7 @@ void DmaPusher::CallMethod(u32 argument) {
});
} else {
auto subchannel = subchannels[dma_state.subchannel];
const bool needs_execution =
(dma_state.method < Engines::EngineInterface::EXECUTION_MASK_TABLE_SIZE)
? subchannel->execution_mask[dma_state.method]
: subchannel->execution_mask_default;
if (!needs_execution) {
if (!subchannel->execution_mask[dma_state.method]) {
subchannel->method_sink.emplace_back(dma_state.method, argument);
} else {
subchannel->ConsumeSink(system);
-40
View File
@@ -4,8 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include "common/settings.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
@@ -132,44 +130,6 @@ void Maxwell3D::DrawManager::SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 inde
draw_state.draw_mode = DrawMode::InlineIndex;
}
void Maxwell3D::DrawManager::SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 method,
const u32* base_start, u32 amount) {
auto& index_buffer = draw_state.inline_index_draw_indexes;
switch (method) {
case MAXWELL3D_REG_INDEX(draw_inline_index): {
const auto* const bytes = reinterpret_cast<const u8*>(base_start);
index_buffer.insert(index_buffer.end(), bytes, bytes + size_t(amount) * sizeof(u32));
break;
}
case MAXWELL3D_REG_INDEX(inline_index_2x16.even): {
const size_t offset = index_buffer.size();
index_buffer.resize(offset + size_t(amount) * 2 * sizeof(u32));
u8* dst = index_buffer.data() + offset;
for (u32 i = 0; i < amount; ++i) {
const u32 word = base_start[i];
const u32 indexes[2]{word & 0xFFFF, word >> 16};
std::memcpy(dst, indexes, sizeof(indexes));
dst += sizeof(indexes);
}
break;
}
case MAXWELL3D_REG_INDEX(inline_index_4x8.index0): {
const size_t offset = index_buffer.size();
index_buffer.resize(offset + size_t(amount) * 4 * sizeof(u32));
u8* dst = index_buffer.data() + offset;
for (u32 i = 0; i < amount; ++i) {
const u32 word = base_start[i];
const u32 indexes[4]{word & 0xFF, (word >> 8) & 0xFF, (word >> 16) & 0xFF,
word >> 24};
std::memcpy(dst, indexes, sizeof(indexes));
dst += sizeof(indexes);
}
break;
}
}
draw_state.draw_mode = DrawMode::InlineIndex;
}
void Maxwell3D::DrawManager::DrawBegin(Maxwell3D& maxwell3d) {
auto reset_instance_count = maxwell3d.regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First;
auto increment_instance_count = maxwell3d.regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent;
+5 -9
View File
@@ -6,8 +6,9 @@
#pragma once
#include <array>
#include <boost/container/small_vector.hpp>
#include <bitset>
#include <limits>
#include <vector>
#include "common/common_types.h"
@@ -42,15 +43,10 @@ public:
}
}
static constexpr size_t EXECUTION_MASK_TABLE_SIZE = 0xE00;
std::array<u8, EXECUTION_MASK_TABLE_SIZE> execution_mask{};
bool execution_mask_default{};
boost::container::small_vector<std::pair<u32, u32>, 64> method_sink{};
std::bitset<(std::numeric_limits<u16>::max)()> execution_mask{};
std::vector<std::pair<u32, u32>> method_sink{};
GPUVAddr current_dma_segment;
/// @brief Indicates whether the current DMA segment is dirty.
bool current_dirty{};
protected:
virtual void ConsumeSinkImpl(Core::System& system) {
for (auto [method, value] : method_sink) {
+1 -1
View File
@@ -26,7 +26,7 @@ Fermi2D::Fermi2D(MemoryManager& memory_manager_) : memory_manager{memory_manager
regs.src.depth = 1;
regs.dst.depth = 1;
execution_mask.fill(0);
execution_mask.reset();
execution_mask[FERMI2D_REG_INDEX(pixels_from_memory.src_y0) + 1] = true;
}
+1 -1
View File
@@ -20,7 +20,7 @@ KeplerCompute::KeplerCompute(MemoryManager& memory_manager_)
: memory_manager{memory_manager_}
, upload_state{memory_manager, regs.upload}
{
execution_mask.fill(0);
execution_mask.reset();
execution_mask[KEPLER_COMPUTE_REG_INDEX(exec_upload)] = true;
execution_mask[KEPLER_COMPUTE_REG_INDEX(data_upload)] = true;
execution_mask[KEPLER_COMPUTE_REG_INDEX(launch)] = true;
+1 -1
View File
@@ -23,7 +23,7 @@ KeplerMemory::~KeplerMemory() = default;
void KeplerMemory::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
upload_state.BindRasterizer(rasterizer_);
execution_mask.fill(0);
execution_mask.reset();
execution_mask[KEPLERMEMORY_REG_INDEX(exec)] = true;
execution_mask[KEPLERMEMORY_REG_INDEX(data)] = true;
}
+5 -65
View File
@@ -4,14 +4,8 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <cstring>
#include <optional>
#if defined(_MSC_VER) && !defined(__clang__)
#include <intrin.h>
#endif
#include "common/assert.h"
#include "common/bit_util.h"
#include "common/scope_exit.h"
@@ -28,16 +22,6 @@
namespace Tegra::Engines {
namespace {
inline void PrefetchLine(const void* addr) {
#if defined(_MSC_VER) && !defined(__clang__)
_mm_prefetch(static_cast<const char*>(addr), _MM_HINT_T0);
#else
__builtin_prefetch(addr, 0, 1);
#endif
}
} // namespace
/// First register id that is actually a Macro call.
constexpr u32 MacroRegistersStart = 0xE00;
@@ -53,10 +37,9 @@ Maxwell3D::Maxwell3D(MemoryManager& memory_manager_)
{
dirty.flags.flip();
InitializeRegisterDefaults();
execution_mask.fill(0);
for (size_t i = 0; i < EXECUTION_MASK_TABLE_SIZE; i++)
execution_mask.reset();
for (size_t i = 0; i < execution_mask.size(); i++)
execution_mask[i] = IsMethodExecutable(u32(i));
execution_mask_default = true;
}
Maxwell3D::~Maxwell3D() = default;
@@ -299,44 +282,18 @@ u32 Maxwell3D::ProcessShadowRam(u32 method, u32 argument) {
}
void Maxwell3D::ConsumeSinkImpl(Core::System& system) {
std::stable_sort(method_sink.begin(), method_sink.end(),
[](const auto& a, const auto& b) { return a.first < b.first; });
const auto sink_size = method_sink.size();
const auto control = shadow_state.shadow_ram_control;
if (control == Regs::ShadowRamControl::Track || control == Regs::ShadowRamControl::TrackWithFilter) {
for (size_t i = 0; i < sink_size; ++i) {
const auto [method, value] = method_sink[i];
if (i + 1 < sink_size) {
const u32 next = method_sink[i + 1].first;
PrefetchLine(&regs.reg_array[next]);
PrefetchLine(&shadow_state.reg_array[next]);
PrefetchLine(&dirty.tables[0][next]);
}
for (auto [method, value] : method_sink) {
shadow_state.reg_array[method] = value;
ProcessDirtyRegisters(method, value);
}
} else if (control == Regs::ShadowRamControl::Replay) {
for (size_t i = 0; i < sink_size; ++i) {
const auto [method, value] = method_sink[i];
if (i + 1 < sink_size) {
const u32 next = method_sink[i + 1].first;
PrefetchLine(&regs.reg_array[next]);
PrefetchLine(&shadow_state.reg_array[next]);
PrefetchLine(&dirty.tables[0][next]);
}
for (auto [method, value] : method_sink)
ProcessDirtyRegisters(method, shadow_state.reg_array[method]);
}
} else {
for (size_t i = 0; i < sink_size; ++i) {
const auto [method, value] = method_sink[i];
if (i + 1 < sink_size) {
const u32 next = method_sink[i + 1].first;
PrefetchLine(&regs.reg_array[next]);
PrefetchLine(&dirty.tables[0][next]);
}
for (auto [method, value] : method_sink)
ProcessDirtyRegisters(method, value);
}
}
method_sink.clear();
}
@@ -479,14 +436,6 @@ void Maxwell3D::CallMultiMethod(Core::System& system, u32 method, const u32* bas
upload_state.ProcessData(base_start, amount);
return;
}
case MAXWELL3D_REG_INDEX(draw_inline_index):
case MAXWELL3D_REG_INDEX(inline_index_2x16.even):
case MAXWELL3D_REG_INDEX(inline_index_4x8.index0):
if (shadow_state.shadow_ram_control != Regs::ShadowRamControl::Replay) {
ProcessInlineIndexMultiData(method, base_start, amount);
break;
}
[[fallthrough]];
default:
for (u32 i = 0; i < amount; i++) {
CallMethod(system, method, base_start[i], methods_pending - i <= 1);
@@ -673,15 +622,6 @@ void Maxwell3D::ProcessCBData(u32 value) {
ProcessCBMultiData(&value, 1);
}
void Maxwell3D::ProcessInlineIndexMultiData(u32 method, const u32* start_base, u32 amount) {
if (amount == 0) {
return;
}
const u32 argument = ProcessShadowRam(method, start_base[amount - 1]);
ProcessDirtyRegisters(method, argument);
draw_manager.SetInlineIndexBuffer(*this, method, start_base, amount);
}
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const GPUVAddr tic_address_gpu{regs.tex_header.Address() +
tic_index * sizeof(Texture::TICEntry)};
-3
View File
@@ -3077,7 +3077,6 @@ public:
void DrawArrayIndirect(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology);
void DrawIndexedIndirect(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology, u32 index_first, u32 index_count);
void SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 index);
void SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 method, const u32* base_start, u32 amount);
void DrawBegin(Maxwell3D& maxwell3d);
void DrawEnd(Maxwell3D& maxwell3d, u32 instance_count = 1, bool force_draw = false);
void DrawIndexSmall(Maxwell3D& maxwell3d, u32 argument);
@@ -3194,8 +3193,6 @@ public:
void ProcessCBData(u32 value);
void ProcessCBMultiData(const u32* start_base, u32 amount);
void ProcessInlineIndexMultiData(u32 method, const u32* start_base, u32 amount);
private:
void InitializeRegisterDefaults();
+1 -1
View File
@@ -24,7 +24,7 @@ using namespace Texture;
MaxwellDMA::MaxwellDMA(MemoryManager& memory_manager_)
: memory_manager{memory_manager_}
{
execution_mask.fill(0);
execution_mask.reset();
execution_mask[offsetof(Regs, launch_dma) / sizeof(u32)] = true;
}
+35 -29
View File
@@ -4,7 +4,6 @@
#include "video_core/gpu_logging/gpu_logging.h"
#include <fmt/format.h>
#include <mutex>
#include <thread>
#include "common/fs/file.h"
@@ -281,12 +280,13 @@ void GPULogger::LogMemoryDeallocation(uintptr_t memory) {
}
void GPULogger::LogShaderCompilation(const std::string& shader_name,
const std::string& shader_info) {
const std::string& shader_info,
std::span<const u32> spirv_code) {
if (!initialized || current_level == LogLevel::Off) {
return;
}
if (current_level < LogLevel::Verbose) {
if (!dump_shaders && current_level < LogLevel::Verbose) {
return;
}
@@ -294,36 +294,38 @@ void GPULogger::LogShaderCompilation(const std::string& shader_name,
std::chrono::steady_clock::now().time_since_epoch());
const auto log_entry = fmt::format("[{}] [Shader] Compiled: {} ({})\n",
FormatTimestamp(timestamp), shader_name, shader_info);
FormatTimestamp(timestamp), shader_name, shader_info);
WriteToLog(log_entry);
}
bool IsActive() noexcept {
return Settings::values.gpu_log_level.GetValue() != Settings::GpuLogLevel::Off;
}
// Dump SPIR-V binary if enabled and we have data
if (dump_shaders && !spirv_code.empty()) {
using namespace Common::FS;
const auto& log_dir = GetEdenPath(EdenPath::LogDir);
const auto shaders_dir = log_dir / "shaders";
void DumpSpirvShader(u64 shader_hash, std::span<const u32> spirv_code) {
if (spirv_code.empty()) {
return;
// Create directory on first dump
if (!shader_dump_dir_created) {
[[maybe_unused]] const bool created = CreateDir(shaders_dir);
shader_dump_dir_created = true;
}
// Write SPIR-V binary file
const auto shader_path = shaders_dir / fmt::format("{}.spv", shader_name);
auto shader_file = std::make_unique<Common::FS::IOFile>(
shader_path, FileAccessMode::Write, FileType::BinaryFile);
if (shader_file->IsOpen()) {
const size_t bytes_to_write = spirv_code.size() * sizeof(u32);
static_cast<void>(shader_file->WriteSpan(spirv_code));
shader_file->Close();
const auto dump_log = fmt::format("[{}] [Shader] Dumped SPIR-V: {} ({} bytes)\n",
FormatTimestamp(timestamp), shader_path.string(), bytes_to_write);
WriteToLog(dump_log);
} else {
LOG_WARNING(Render_Vulkan, "[GPU Logging] Failed to dump shader: {}", shader_path.string());
}
}
using namespace Common::FS;
const auto& dump_dir = GetEdenPath(EdenPath::DumpDir);
// Ensure DumpDir exists once. CreateDir is idempotent, so guarded to skip the syscall.
static std::once_flag dump_dir_flag;
std::call_once(dump_dir_flag, [&dump_dir]() {
[[maybe_unused]] const bool created = CreateDir(dump_dir);
});
const auto shader_path = dump_dir / fmt::format("{:016x}_{:016x}.spv",
Settings::GetCurrentProgramID(), shader_hash);
Common::FS::IOFile shader_file(shader_path, FileAccessMode::Write, FileType::BinaryFile);
if (!shader_file.IsOpen()) {
LOG_WARNING(Render_Vulkan, "[Shader Dump] Failed to open {}", shader_path.string());
return;
}
static_cast<void>(shader_file.WriteSpan(spirv_code));
}
void GPULogger::LogPipelineStateChange(const std::string& state_info) {
@@ -655,6 +657,10 @@ void GPULogger::EnableVulkanCallTracking(bool enabled) {
track_vulkan_calls = enabled;
}
void GPULogger::EnableShaderDumps(bool enabled) {
dump_shaders = enabled;
}
void GPULogger::EnableMemoryTracking(bool enabled) {
track_memory = enabled;
}
+7 -5
View File
@@ -87,7 +87,8 @@ public:
void LogVulkanCall(const std::string& call_name, const std::string& params, int result);
void LogMemoryAllocation(uintptr_t memory, u64 size, u32 memory_flags);
void LogMemoryDeallocation(uintptr_t memory);
void LogShaderCompilation(const std::string& shader_name, const std::string& shader_info);
void LogShaderCompilation(const std::string& shader_name, const std::string& shader_info,
std::span<const u32> spirv_code = {});
void LogPipelineStateChange(const std::string& state_info);
void LogDriverDebugInfo(const std::string& debug_info);
@@ -120,6 +121,7 @@ public:
// Settings
void SetLogLevel(LogLevel level);
void EnableVulkanCallTracking(bool enabled);
void EnableShaderDumps(bool enabled);
void EnableMemoryTracking(bool enabled);
void EnableDriverDebugInfo(bool enabled);
void SetRingBufferSize(size_t entries);
@@ -169,6 +171,7 @@ private:
// Feature flags
bool track_vulkan_calls = true;
bool dump_shaders = false;
bool track_memory = false;
bool capture_driver_debug = false;
@@ -176,16 +179,15 @@ private:
std::set<std::string> used_extensions;
mutable std::mutex extension_mutex;
// Shader dump directory (created on demand)
bool shader_dump_dir_created = false;
// Stored state for crash dumps
std::string stored_driver_debug_info;
std::string stored_pipeline_state;
mutable std::mutex state_mutex;
};
[[nodiscard]] bool IsActive() noexcept;
void DumpSpirvShader(u64 shader_hash, std::span<const u32> spirv_code);
// Helper to get stage name from index
inline const char* GetShaderStageName(size_t stage_index) {
static constexpr std::array<const char*, 5> stage_names{
+14 -6
View File
@@ -1328,14 +1328,22 @@ Macro::Opcode MacroJITx64Impl::GetOpCode() const {
#endif
static void Dump(u64 hash, std::span<const u32> code, bool decompiled = false) {
const auto dump_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
if (!Common::FS::CreateDir(dump_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create dump directory");
const auto base_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
const auto macro_dir{base_dir / "macros"};
if (!Common::FS::CreateDir(base_dir) || !Common::FS::CreateDir(macro_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create macro dump directories");
return;
}
const char* const variant_suffix = decompiled ? "jit" : "raw";
const auto name{dump_dir / fmt::format("{:016x}_{:016x}_{}.macro",
Settings::GetCurrentProgramID(), hash, variant_suffix)};
auto name{macro_dir / fmt::format("{:016x}.macro", hash)};
if (decompiled) {
auto new_name{macro_dir / fmt::format("decompiled_{:016x}.macro", hash)};
if (Common::FS::Exists(name)) {
(void)Common::FS::RenameFile(name, new_name);
return;
}
name = new_name;
}
std::fstream macro_file(name, std::ios::out | std::ios::binary);
if (!macro_file) {
-3
View File
@@ -287,7 +287,6 @@ void QueryCacheBase<Traits>::CounterReport(GPUVAddr addr, QueryType counter_type
u32 value = static_cast<u32>(query_base->value);
std::memcpy(pointer, &value, sizeof(value));
}
query_base->flags |= QueryFlagBits::IsGuestSynced;
if (!is_synced) [[likely]] {
impl->pending_unregister.push_back(query_location);
}
@@ -570,12 +569,10 @@ bool QueryCacheBase<Traits>::SemiFlushQueryDirty(QueryCacheBase<Traits>::QueryLo
auto* ptr = impl->device_memory.template GetPointer<u8>(query_base->guest_address);
if (True(query_base->flags & QueryFlagBits::HasTimestamp)) {
std::memcpy(ptr, &query_base->value, sizeof(query_base->value));
query_base->flags |= QueryFlagBits::IsGuestSynced;
return false;
}
u32 value_l = static_cast<u32>(query_base->value);
std::memcpy(ptr, &value_l, sizeof(value_l));
query_base->flags |= QueryFlagBits::IsGuestSynced;
return false;
}
return True(query_base->flags & QueryFlagBits::IsHostManaged) &&
@@ -481,7 +481,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const u32 cfg_offset = u32(env.StartAddress() + sizeof(Shader::ProgramHeader));
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_guest_shaders) {
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
@@ -578,7 +578,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
if (Settings::values.dump_guest_shaders) {
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hash);
}
+56 -34
View File
@@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include "video_core/renderer_vulkan/vk_texture_cache.h"
@@ -135,15 +136,18 @@ VkPipelineInputAssemblyStateCreateInfo GetPipelineInputAssemblyStateCreateInfo(c
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
}
constexpr VkPipelineViewportStateCreateInfo PIPELINE_VIEWPORT_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
VkPipelineViewportStateCreateInfo GetPipelineViewportStateCreateInfo(const Device& device) {
const u32 viewport_count = device.GetViewportCount();
return VkPipelineViewportStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = viewport_count,
.pViewports = nullptr,
.scissorCount = viewport_count,
.pScissors = nullptr,
};
}
constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
@@ -361,7 +365,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
}
void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
const VkOffset2D offset{
.x = (std::min)(dst_region.start.x, dst_region.end.x),
.y = (std::min)(dst_region.start.y, dst_region.end.y),
@@ -383,13 +387,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
.offset = offset,
.extent = extent,
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
}
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
BindBlitState(cmdbuf, dst_region);
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, VkPipelineLayout layout,
const Region2D& dst_region, const Region2D& src_region,
const Extent3D& src_size = {1, 1, 1}) {
BindBlitState(device, cmdbuf, dst_region);
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
static_cast<float>(src_size.width);
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
@@ -559,7 +567,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region);
BindBlitState(device, cmdbuf, layout, dst_region, src_region);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
@@ -585,7 +593,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
BindBlitState(device, cmdbuf, layout, dst_region, src_region, src_size);
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
});
@@ -621,7 +629,7 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region);
BindBlitState(device, cmdbuf, layout, dst_region, src_region);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
@@ -702,13 +710,13 @@ void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_ma
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record(
[pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
[pipeline, layout, color_mask, clear_color, dst_region, this](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
const std::array blend_color = {
(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
cmdbuf.SetBlendConstants(blend_color.data());
BindBlitState(cmdbuf, dst_region);
BindBlitState(device, cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -728,11 +736,11 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) {
scheduler.Record([pipeline, layout, clear_depth, dst_region, this](vk::CommandBuffer cmdbuf) {
constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
cmdbuf.SetBlendConstants(blend_constants.data());
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
BindBlitState(cmdbuf, dst_region);
BindBlitState(device, cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -775,8 +783,11 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -821,8 +832,11 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -860,6 +874,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -869,7 +884,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = nullptr,
@@ -892,6 +907,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
blit_depth_stencil_keys.push_back(key);
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -901,7 +917,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -945,6 +961,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -954,7 +971,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1001,6 +1018,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.maxDepthBounds = 0.0f,
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1010,7 +1028,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &depth_stencil_ci,
@@ -1032,6 +1050,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
VkShaderModule frag_shader = *convert_float_to_depth_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1041,7 +1060,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1062,6 +1081,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
VkShaderModule frag_shader = *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1071,7 +1091,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1093,6 +1113,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
}
const std::array stages = MakeStages(*full_screen_vert, *module);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1102,7 +1123,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@@ -1135,6 +1156,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1144,7 +1166,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@@ -62,7 +62,6 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
extended_dynamic_state_2_logic_op.Assign(features.has_extended_dynamic_state_2_logic_op ? 1 : 0);
extended_dynamic_state_3_blend.Assign(features.has_extended_dynamic_state_3_blend ? 1 : 0);
extended_dynamic_state_3_enables.Assign(features.has_extended_dynamic_state_3_enables ? 1 : 0);
dynamic_state3_depth_clamp_enable.Assign(features.has_dynamic_state3_depth_clamp_enable ? 1 : 0);
dynamic_vertex_input.Assign(features.has_dynamic_vertex_input ? 1 : 0);
xfb_enabled.Assign(regs.transform_feedback_enabled != 0);
ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0);
@@ -208,7 +208,6 @@ struct FixedPipelineState {
BitField<12, 2, u32> tessellation_spacing;
BitField<14, 1, u32> tessellation_clockwise;
BitField<15, 5, u32> patch_control_points_minus_one;
BitField<20, 1, u32> dynamic_state3_depth_clamp_enable;
BitField<24, 4, Maxwell::PrimitiveTopology> topology;
BitField<28, 4, Tegra::Texture::MsaaMode> msaa_mode;
@@ -183,10 +183,10 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, easu_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
easu_descriptor_set, {});
@@ -196,7 +196,7 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, rcas_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
rcas_descriptor_set, {});
@@ -129,10 +129,10 @@ void FXAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
@@ -125,10 +125,10 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
@@ -237,10 +237,10 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, this, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
BeginRenderPass(device, cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -251,7 +251,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
BeginRenderPass(device, cmdbuf, *m_renderpasses[BlendingWeightCalculation],
blending_weight_calculation_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipelines[BlendingWeightCalculation]);
@@ -263,7 +263,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
BeginRenderPass(device, cmdbuf, *m_renderpasses[NeighborhoodBlending],
neighborhood_blending_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include <array>
#include <ranges>
#include <vulkan/vulkan_core.h>
#include "video_core/renderer_vulkan/present/util.h"
@@ -408,14 +409,14 @@ static vk::Pipeline CreateWrappedPipelineImpl(
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
const u32 viewport_count = device.GetViewportCount();
const VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.viewportCount = viewport_count,
.pViewports = nullptr,
.scissorCount = 1,
.scissorCount = viewport_count,
.pScissors = nullptr,
};
@@ -669,8 +670,8 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
}
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent) {
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
VkFramebuffer framebuffer, VkExtent2D extent) {
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
@@ -697,8 +698,11 @@ void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFram
.offset = {0, 0},
.extent = extent,
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
}
} // namespace Vulkan
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -59,7 +59,7 @@ vk::Sampler CreateBilinearSampler(const Device& device);
vk::Sampler CreateNearestNeighborSampler(const Device& device);
vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights);
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent);
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
VkFramebuffer framebuffer, VkExtent2D extent);
} // namespace Vulkan
@@ -69,7 +69,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
layer_it++;
}
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
@@ -91,7 +91,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
.layerCount = 1,
};
BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
BeginRenderPass(device, cmdbuf, renderpass, host_framebuffer, render_area);
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
for (size_t i = 0; i < layer_count; i++) {
@@ -87,7 +87,7 @@ ComputePipeline::ComputePipeline(const Device& device_, Scheduler& scheduler, vk
}, *pipeline_cache);
// Log compute pipeline creation
if (GPU::Logging::IsActive()) {
if (Settings::values.gpu_logging_enabled.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogPipelineStateChange(
"ComputePipeline created"
);
@@ -223,7 +223,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
}
// Log compute pipeline binding
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogPipelineBind(true, "compute pipeline");
}
@@ -532,7 +532,7 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
// Log graphics pipeline binding
if (bind_pipeline && GPU::Logging::IsActive() &&
if (bind_pipeline && Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string pipeline_info = fmt::format("hash=0x{:016x}", key.Hash());
GPU::Logging::GPULogger::GetInstance().LogPipelineBind(false, pipeline_info);
@@ -907,7 +907,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
// EDS3 - Enables (composite: per-feature)
if (key.state.extended_dynamic_state_3_enables) {
if (key.state.dynamic_state3_depth_clamp_enable != 0) {
if (device.SupportsDynamicState3DepthClampEnable()) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT);
}
if (device.SupportsDynamicState3LogicOpEnable()) {
@@ -986,7 +986,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
}, *pipeline_cache);
// Log graphics pipeline creation
if (GPU::Logging::IsActive()) {
if (Settings::values.gpu_logging_enabled.GetValue()) {
const std::string pipeline_info = fmt::format(
"GraphicsPipeline created: stages={}, attachments={}",
shader_stages.size(),
@@ -492,9 +492,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
device.IsExtExtendedDynamicState3BlendingSupported();
dynamic_features.has_extended_dynamic_state_3_enables =
device.IsExtExtendedDynamicState3EnablesSupported();
dynamic_features.has_dynamic_state3_depth_clamp_enable =
dynamic_features.has_extended_dynamic_state_3_enables &&
device.SupportsDynamicState3DepthClampEnable();
dynamic_features.has_dynamic_state3_depth_clamp_enable = false;
dynamic_features.has_dynamic_state3_logic_op_enable =
device.SupportsDynamicState3LogicOpEnable();
dynamic_features.has_dynamic_state3_line_stipple_enable =
@@ -753,7 +751,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}
if (Settings::values.dump_guest_shaders) {
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
@@ -785,22 +783,14 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
device.SaveShader(code);
modules[stage_index] = BuildShader(device, code);
// Text log + .spv dump. Text log is gated by gpu_log_level != Off; .spv dump
// is independent and gated only by gpu_log_shader_dumps.
const bool should_log = GPU::Logging::IsActive();
const bool should_dump = Settings::values.gpu_log_shader_dumps.GetValue();
if (should_log || should_dump) {
// Log shader compilation to GPU logger (with SPIR-V binary dump if enabled)
if (Settings::values.gpu_logging_enabled.GetValue()) {
static constexpr std::array stage_names{"vertex", "tess_control", "tess_eval", "geometry", "fragment"};
const std::string shader_name = fmt::format("shader_{:016x}_{}", key.unique_hashes[index], stage_names[stage_index]);
if (should_log) {
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hashes[index]);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info);
}
if (should_dump) {
GPU::Logging::DumpSpirvShader(key.unique_hashes[index],
std::span<const u32>(code.data(), code.size()));
}
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hashes[index]);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info,
std::span<const u32>(code.data(), code.size()));
}
if (device.HasDebuggingToolAttached()) {
@@ -889,7 +879,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
// Dump it before error.
if (Settings::values.dump_guest_shaders) {
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hash);
}
@@ -911,20 +901,13 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
device.SaveShader(code);
vk::ShaderModule spv_module{BuildShader(device, code)};
// Text log + .spv dump. Same split as the graphics path.
const bool should_log = GPU::Logging::IsActive();
const bool should_dump = Settings::values.gpu_log_shader_dumps.GetValue();
if (should_log || should_dump) {
// Log compute shader compilation to GPU logger (with SPIR-V binary dump if enabled)
if (Settings::values.gpu_logging_enabled.GetValue()) {
const std::string shader_name = fmt::format("shader_{:016x}_compute", key.unique_hash);
if (should_log) {
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hash);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info);
}
if (should_dump) {
GPU::Logging::DumpSpirvShader(key.unique_hash,
std::span<const u32>(code.data(), code.size()));
}
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hash);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info,
std::span<const u32>(code.data(), code.size()));
}
if (device.HasDebuggingToolAttached()) {
@@ -113,10 +113,6 @@ public:
[[nodiscard]] ComputePipeline* CurrentComputePipeline();
[[nodiscard]] bool SupportsDynamicState3DepthClampEnable() const {
return dynamic_features.has_dynamic_state3_depth_clamp_enable;
}
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const VideoCore::DiskResourceLoadCallback& callback);
@@ -218,7 +218,8 @@ public:
}
PauseCounter();
const auto driver_id = device.GetDriverID();
if (driver_id == VK_DRIVER_ID_ARM_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_TURNIP) {
if (driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
driver_id == VK_DRIVER_ID_ARM_PROPRIETARY || driver_id == VK_DRIVER_ID_MESA_TURNIP) {
pending_sync.clear();
sync_values_stash.clear();
return;
@@ -270,7 +270,7 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
});
// Log draw call
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string params = is_indexed ?
fmt::format("vertices={}, instances={}, firstIndex={}, baseVertex={}, baseInstance={}",
@@ -331,7 +331,7 @@ void RasterizerVulkan::DrawIndirect() {
});
// Log indirect draw call
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string log_params = fmt::format("drawCount={}, stride={}",
params.max_draw_counts, params.stride);
@@ -585,7 +585,7 @@ void RasterizerVulkan::DispatchCompute() {
scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
// Log compute dispatch
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string params = fmt::format("groupCountX={}, groupCountY={}, groupCountZ={}",
dim[0], dim[1], dim[2]);
@@ -1110,7 +1110,7 @@ void RasterizerVulkan::HandleTransformFeedback() {
regs.transform_feedback_enabled);
if (regs.transform_feedback_enabled != 0) {
// Log extension usage for transform feedback
if (GPU::Logging::IsActive()) {
if (Settings::values.gpu_logging_enabled.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogExtensionUsage(
"VK_EXT_transform_feedback", "HandleTransformFeedback");
}
@@ -1578,7 +1578,7 @@ void RasterizerVulkan::UpdateDepthClampEnable(Tegra::Engines::Maxwell3D::Regs& r
if (!state_tracker.TouchDepthClampEnable()) {
return;
}
if (!pipeline_cache.SupportsDynamicState3DepthClampEnable()) {
if (!device.SupportsDynamicState3DepthClampEnable()) {
return;
}
bool is_enabled = !(regs.viewport_clip_control.geometry_clip ==
@@ -181,7 +181,7 @@ void Scheduler::RequestRenderpass(const Framebuffer* framebuffer) {
state.render_area = render_area;
// Log render pass begin
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string render_pass_info = fmt::format(
"renderArea={}x{}, numImages={}",
@@ -292,7 +292,7 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
cmdbuf, upload_cmdbuf, signal_semaphore, wait_semaphore, signal_value)) {
case VK_SUCCESS:
// Log successful queue submission
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogVulkanCall(
"vkQueueSubmit", "", VK_SUCCESS);
@@ -335,7 +335,7 @@ void Scheduler::EndRenderPass()
query_cache->CounterClose(VideoCommon::QueryType::StreamingByteCount);
// Log render pass end
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogRenderPassEnd();
}
@@ -6,7 +6,6 @@
#pragma once
#include <atomic>
#include <condition_variable>
#include <cstddef>
#include <functional>
@@ -93,12 +92,10 @@ public:
requires std::is_invocable_v<T, vk::CommandBuffer, vk::CommandBuffer>
void RecordWithUploadBuffer(T&& command) {
if (chunk->Record(command)) {
record_serial.fetch_add(1, std::memory_order_relaxed);
return;
}
DispatchWork();
(void)chunk->Record(command);
record_serial.fetch_add(1, std::memory_order_relaxed);
}
template <typename T>
@@ -120,11 +117,6 @@ public:
return master_semaphore->IsFree(tick);
}
/// Returns a monotonic serial incremented for every recorded command callback.
[[nodiscard]] u64 CurrentRecordSerial() const noexcept {
return record_serial.load(std::memory_order_relaxed);
}
/// Waits for the given GPU tick, optionally pacing frames.
void Wait(u64 tick, double target_fps = 0.0) {
if (tick > 0) {
@@ -306,7 +298,6 @@ private:
u64 frame_counter{};
u64 last_submitted_tick = 0;
std::atomic<u64> record_serial{0};
};
} // namespace Vulkan
@@ -2332,7 +2332,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
if (has_custom_border_colors) {
pnext = &border_ci;
// Log extension usage for custom border color
if (GPU::Logging::IsActive()) {
if (Settings::values.gpu_logging_enabled.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogExtensionUsage(
"VK_EXT_custom_border_color", "Sampler::Sampler");
}
+15 -16
View File
@@ -18,7 +18,6 @@
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging.h"
#include "common/settings.h"
#include <ranges>
#include "shader_recompiler/environment.h"
#include "video_core/engines/kepler_compute.h"
@@ -74,36 +73,36 @@ static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture
static std::string_view StageToPrefix(Shader::Stage stage) {
switch (stage) {
case Shader::Stage::VertexB:
return "vs";
return "VB";
case Shader::Stage::TessellationControl:
return "tc";
return "TC";
case Shader::Stage::TessellationEval:
return "te";
return "TE";
case Shader::Stage::Geometry:
return "gs";
return "GS";
case Shader::Stage::Fragment:
return "fs";
return "FS";
case Shader::Stage::Compute:
return "cs";
return "CS";
case Shader::Stage::VertexA:
return "va";
return "VA";
default:
return "uk";
return "UK";
}
}
static void DumpImpl(u64 /*pipeline_hash*/, u64 shader_hash, std::span<const u64> code,
static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
u32 initial_offset, Shader::Stage stage) {
const auto dump_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
if (!Common::FS::CreateDir(dump_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create dump directory");
const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
const auto base_dir{shader_dir / "shaders"};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
return;
}
const auto prefix = StageToPrefix(stage);
const auto name{dump_dir /
fmt::format("{:016x}_{:016x}_{}.ash",
Settings::GetCurrentProgramID(), shader_hash, prefix)};
const auto name{base_dir /
fmt::format("{:016x}_{}_{:016x}.ash", pipeline_hash, prefix, shader_hash)};
std::fstream shader_file(name, std::ios::out | std::ios::binary);
ASSERT(initial_offset % sizeof(u64) == 0);
const size_t jump_index = initial_offset / sizeof(u64);
+1 -4
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -105,7 +102,7 @@ struct ImageBase {
VAddr cpu_addr_end = 0;
u64 modification_tick = 0;
u64 last_use_tick = 0;
size_t lru_index = SIZE_MAX;
std::array<u32, MAX_MIP_LEVELS> mip_level_offsets{};
+6 -49
View File
@@ -159,54 +159,11 @@ void TextureCache<P>::RunGarbageCollector() {
}
return false;
};
const auto CollectBelow = [this](u64 threshold) {
boost::container::small_vector<ImageId, 64> expired;
for (auto [id, image] : slot_images) {
if (image->last_use_tick < threshold) {
expired.push_back(id);
}
}
return expired;
};
// Aggressively clear massive sparse textures
if (total_used_memory >= expected_memory) {
auto candidates = CollectBelow(frame_tick);
for (const auto image_id : candidates) {
auto& image = slot_images[image_id];
if (image.info.is_sparse &&
image.guest_size_bytes >= 256_MiB &&
image.allocation_tick < frame_tick - 3) {
LOG_DEBUG(HW_GPU, "GC targeting old sparse texture at 0x{:X} ({} MiB, age: {} frames)",
image.gpu_addr, image.guest_size_bytes / (1024 * 1024),
frame_tick - image.allocation_tick);
if (Cleanup(image_id)) {
break;
}
}
}
}
Configure(false);
{
auto expired = CollectBelow(frame_tick - ticks_to_destroy);
for (const auto image_id : expired) {
if (Cleanup(image_id)) {
break;
}
}
}
// If pressure is still too high, prune aggressively.
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
if (total_used_memory >= critical_memory) {
Configure(true);
auto expired = CollectBelow(frame_tick - ticks_to_destroy);
for (const auto image_id : expired) {
if (Cleanup(image_id)) {
break;
}
}
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, Cleanup);
}
}
@@ -1908,7 +1865,7 @@ std::pair<u32, u32> TextureCache<P>::PrepareDmaImage(ImageId dst_id, GPUVAddr ba
const auto base = image.TryFindBase(base_addr);
PrepareImage(dst_id, mark_as_modified, false);
const auto& new_image = slot_images[dst_id];
new_image.last_use_tick = frame_tick;
lru_cache.Touch(new_image.lru_index, frame_tick);
return std::make_pair(base->level, base->layer);
}
@@ -2235,7 +2192,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
}
total_used_memory += Common::AlignUp(tentative_size, 1024);
image.last_use_tick = frame_tick;
image.lru_index = lru_cache.Insert(image_id, frame_tick);
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes, [this, image_id](u64 page) {
(*channel_state->gpu_page_table)[page].push_back(image_id);
@@ -2269,7 +2226,7 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
"Trying to unregister an already registered image");
image.flags &= ~ImageFlagBits::Registered;
image.flags &= ~ImageFlagBits::BadOverlap;
lru_cache.Free(image.lru_index);
const auto& clear_page_table =
[image_id](u64 page, ankerl::unordered_dense::map<u64, std::vector<ImageId>, Common::IdentityHash<u64>>& selected_page_table) {
const auto page_it = selected_page_table.find(page);
@@ -2597,7 +2554,7 @@ void TextureCache<P>::PrepareImage(ImageId image_id, bool is_modification, bool
if (is_modification) {
MarkModification(image);
}
image.last_use_tick = frame_tick;
lru_cache.Touch(image.lru_index, frame_tick);
}
template <class P>
@@ -23,7 +23,7 @@
#include "common/common_types.h"
#include "common/hash.h"
#include "common/literals.h"
#include "common/lru_cache.h"
#include <ranges>
#include "common/scratch_buffer.h"
#include "common/slot_vector.h"
@@ -485,7 +485,11 @@ private:
std::deque<std::vector<AsyncBuffer>> async_buffers;
std::deque<AsyncBuffer> async_buffers_death_ring;
struct LRUItemParams {
using ObjectType = ImageId;
using TickType = u64;
};
Common::LeastRecentlyUsedCache<LRUItemParams> lru_cache;
#ifdef YUZU_LEGACY
static constexpr size_t TICKS_TO_DESTROY = 6;
@@ -76,7 +76,7 @@ VkBool32 DebugUtilCallback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
}
// Route to GPU logger for tracking Vulkan validation messages
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
// Convert severity to result code for logging (negative = error)
int result_code = 0;
+13 -4
View File
@@ -441,6 +441,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
if (!is_suitable)
LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways");
@@ -656,6 +657,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
properties.properties.limits.maxVertexInputBindings = 32;
}
if (is_arm && SupportsMultiViewport()) {
LOG_WARNING(Render_Vulkan, "ARM driver requires setting multiple viewports on command buffer reuse");
requires_setting_multi_viewports_on_cmdbuf_reuse = true;
}
const auto dyna_state = Settings::values.dyna_state.GetValue();
// Base dynamic states (VIEWPORT, SCISSOR, DEPTH_BIAS, etc.) are ALWAYS active in vk_graphics_pipeline.cpp
@@ -1518,10 +1524,7 @@ std::vector<VkDeviceQueueCreateInfo> Device::GetDeviceQueueCreateInfos() const {
}
void Device::InitializeGPULogging() {
// Get log level from settings — Off is the disable.
const auto log_level = static_cast<GPU::Logging::LogLevel>(
static_cast<u32>(Settings::values.gpu_log_level.GetValue()));
if (log_level == GPU::Logging::LogLevel::Off) {
if (!Settings::values.gpu_logging_enabled.GetValue()) {
return;
}
@@ -1535,12 +1538,18 @@ void Device::InitializeGPULogging() {
detected_driver = GPU::Logging::DriverType::Qualcomm;
}
// Get log level from settings
const auto log_level = static_cast<GPU::Logging::LogLevel>(
static_cast<u32>(Settings::values.gpu_log_level.GetValue()));
// Initialize GPU logger
GPU::Logging::GPULogger::GetInstance().Initialize(log_level, detected_driver);
// Configure feature flags
GPU::Logging::GPULogger::GetInstance().EnableVulkanCallTracking(
Settings::values.gpu_log_vulkan_calls.GetValue());
GPU::Logging::GPULogger::GetInstance().EnableShaderDumps(
Settings::values.gpu_log_shader_dumps.GetValue());
GPU::Logging::GPULogger::GetInstance().EnableMemoryTracking(
Settings::values.gpu_log_memory_tracking.GetValue());
GPU::Logging::GPULogger::GetInstance().EnableDriverDebugInfo(
@@ -834,6 +834,10 @@ public:
return features2.features.multiViewport;
}
u32 GetViewportCount() const noexcept {
return requires_setting_multi_viewports_on_cmdbuf_reuse ? 2U : 1U;
}
/// Returns true if the device supports VK_KHR_maintenance1.
bool IsKhrMaintenance1Supported() const {
return extensions.maintenance1;
@@ -1046,6 +1050,7 @@ private:
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
bool requires_setting_multi_viewports_on_cmdbuf_reuse{}; ///< ARM workaround to always set 2+ viewports.
bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
bool dynamic_state3_depth_clamp_enable{};
@@ -111,7 +111,7 @@ namespace Vulkan {
: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
// Log GPU memory allocation
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(memory),
@@ -179,7 +179,7 @@ namespace Vulkan {
void MemoryCommit::Release() {
if (allocation && allocator) {
// Log GPU memory deallocation
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_memory_tracking.GetValue() &&
memory != VK_NULL_HANDLE) {
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
@@ -243,7 +243,7 @@ namespace Vulkan {
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
// Log GPU memory allocation for images
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
@@ -281,7 +281,7 @@ namespace Vulkan {
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
// Log GPU memory allocation for buffers
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
+3 -12
View File
@@ -81,8 +81,8 @@ void ConfigureDebug::SetConfiguration() {
ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
ui->enable_nsight_aftermath->setEnabled(runtime_lock);
ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
ui->dump_guest_shaders->setEnabled(runtime_lock);
ui->dump_guest_shaders->setChecked(Settings::values.dump_guest_shaders.GetValue());
ui->dump_shaders->setEnabled(runtime_lock);
ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());
ui->dump_macros->setEnabled(runtime_lock);
ui->dump_macros->setChecked(Settings::values.dump_macros.GetValue());
ui->disable_macro_jit->setEnabled(runtime_lock);
@@ -94,12 +94,6 @@ void ConfigureDebug::SetConfiguration() {
Settings::values.disable_shader_loop_safety_checks.GetValue());
ui->perform_vulkan_check->setChecked(Settings::values.perform_vulkan_check.GetValue());
ui->debug_knobs_spinbox->setValue(Settings::values.debug_knobs.GetValue());
ui->gpu_log_level->setEnabled(runtime_lock);
ui->gpu_log_level->setCurrentIndex(
static_cast<int>(Settings::values.gpu_log_level.GetValue()));
ui->gpu_log_shader_dumps->setEnabled(runtime_lock);
ui->gpu_log_shader_dumps->setChecked(Settings::values.gpu_log_shader_dumps.GetValue());
#ifdef YUZU_USE_QT_WEB_ENGINE
ui->disable_web_applet->setChecked(Settings::values.disable_web_applet.GetValue());
#else
@@ -129,7 +123,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.disable_buffer_reorder = ui->disable_buffer_reorder->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
Settings::values.dump_guest_shaders = ui->dump_guest_shaders->isChecked();
Settings::values.dump_shaders = ui->dump_shaders->isChecked();
Settings::values.dump_macros = ui->dump_macros->isChecked();
Settings::values.disable_shader_loop_safety_checks =
ui->disable_loop_safety_checks->isChecked();
@@ -141,9 +135,6 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.serial_battery = ui->serial_battery_edit->text().toUInt();
Settings::values.serial_unit = ui->serial_board_edit->text().toUInt();
Settings::values.debug_knobs = ui->debug_knobs_spinbox->value();
Settings::values.gpu_log_level =
static_cast<Settings::GpuLogLevel>(ui->gpu_log_level->currentIndex());
Settings::values.gpu_log_shader_dumps = ui->gpu_log_shader_dumps->isChecked();
Debugger::ToggleConsole();
Common::Log::Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());
+43 -162
View File
@@ -157,7 +157,7 @@
<string>Logging</string>
</property>
<layout class="QGridLayout" name="gridLayout_1">
<item row="0" column="0" colspan="4">
<item row="0" column="0" colspan="2">
<widget class="QWidget" name="logging_widget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
@@ -197,77 +197,7 @@
</layout>
</widget>
</item>
<item row="1" column="0">
<widget class="QWidget" name="gpu_log_level_widget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QHBoxLayout" name="gpu_log_level_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="gpu_log_level_label">
<property name="text">
<string>GPU Logging/Level</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="gpu_log_level">
<property name="toolTip">
<string>Detail level for GPU logs. Off disables logging entirely.</string>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>Errors</string>
</property>
</item>
<item>
<property name="text">
<string>Standard</string>
</property>
</item>
<item>
<property name="text">
<string>Verbose</string>
</property>
</item>
<item>
<property name="text">
<string>All</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="toggle_console">
<property name="text">
<string>Show Log in Console</string>
</property>
</widget>
</item>
<item row="1" column="2">
<item row="2" column="0">
<widget class="QCheckBox" name="extended_logging">
<property name="enabled">
<bool>true</bool>
@@ -280,20 +210,15 @@
</property>
</widget>
</item>
<item row="1" column="3">
<item row="1" column="0">
<widget class="QCheckBox" name="toggle_console">
<property name="text">
<string>Show Log in Console</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="open_log_button">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Maximum">
<horstretch>1</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>250</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>Open Log Location</string>
</property>
@@ -345,7 +270,7 @@
</property>
</widget>
</item>
<item row="9" column="0">
<item row="8" column="0">
<widget class="QCheckBox" name="dump_macros">
<property name="enabled">
<bool>true</bool>
@@ -369,15 +294,15 @@
</widget>
</item>
<item row="6" column="0">
<widget class="QCheckBox" name="dump_guest_shaders">
<widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm.</string>
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
<string>Dump Guest (Maxwell) Shaders</string>
<string>Dump Game Shaders</string>
</property>
</widget>
</item>
@@ -388,7 +313,7 @@
</property>
</widget>
</item>
<item row="8" column="0">
<item row="7" column="0">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
@@ -401,7 +326,7 @@
</property>
</widget>
</item>
<item row="10" column="0">
<item row="9" column="0">
<widget class="QCheckBox" name="disable_macro_hle">
<property name="enabled">
<bool>true</bool>
@@ -427,7 +352,7 @@
</property>
</widget>
</item>
<item row="11" column="0">
<item row="10" column="0">
<spacer name="verticalSpacer_5">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
@@ -463,16 +388,6 @@
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QCheckBox" name="gpu_log_shader_dumps">
<property name="toolTip">
<string>When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc.</string>
</property>
<property name="text">
<string>Dump SPIR-V Shaders</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
@@ -599,65 +514,31 @@
</layout>
</widget>
</item>
<item row="8" column="0">
<widget class="QWidget" name="debug_knobs_widget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_debug_knobs">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_debug_knobs">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Debug Knobs:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="debug_knobs_spinbox">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>65535</number>
</property>
<property name="toolTip">
<string>Bitmask for quick development toggles</string>
</property>
<property name="statusTip">
<string>Set debug knobs (bitmask)</string>
</property>
<property name="whatsThis">
<string>16-bit debug knob set for quick development toggles</string>
</property>
<property name="suffix">
<string> (bitmask)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="8" column="0">
<widget class="QSpinBox" name="debug_knobs_spinbox">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>65535</number>
</property>
<property name="toolTip">
<string>Bitmask for quick development toggles</string>
</property>
<property name="statusTip">
<string>Set debug knobs (bitmask)</string>
</property>
<property name="whatsThis">
<string>16-bit debug knob set for quick development toggles</string>
</property>
<property name="suffix">
<string> (bitmask)</string>
</property>
<property name="prefix">
<string>Debug Knobs: </string>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QWidget" name="serial_board_widget" native="true">
<property name="sizePolicy">
@@ -698,7 +579,7 @@
</layout>
</widget>
</item>
<item row="20" column="0">
<item row="0" column="0">
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>