Files
Hellfire/Uisrc/DIABLOUI.BAK
T
Justin Marshall 7806bb8ef8 Added uisrc.
2026-04-27 10:37:37 -07:00

2752 lines
66 KiB
Plaintext

# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=Standard - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Standard - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "DiabloUI - Win32 Release" && "$(CFG)" !=\
"DiabloUI - Win32 Debug" && "$(CFG)" != "ui - Win32 Release" && "$(CFG)" !=\
"ui - Win32 Debug" && "$(CFG)" != "battle - Win32 Release" && "$(CFG)" !=\
"battle - Win32 Debug" && "$(CFG)" != "Standard - Win32 Release" && "$(CFG)" !=\
"Standard - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Diabloui.mak" CFG="Standard - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "DiabloUI - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "DiabloUI - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "battle - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "battle - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Standard - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "Standard - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Standard - Win32 Debug"
!IF "$(CFG)" == "DiabloUI - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "Standard - Win32 Release" "battle - Win32 Release" "ui - Win32 Release"\
".\bin\DiabloUI.exe"
CLEAN :
-@erase "$(INTDIR)\Testui.obj"
-@erase "$(OUTDIR)\DiabloUI.map"
-@erase ".\bin\DiabloUI.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /G5 /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/Diabloui.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
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.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Diabloui.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib ui\release\diabloui.lib battle\release\battle.lib standard\release\standard.lib /nologo /subsystem:windows /map /machine:I386 /out:"bin/DiabloUI.exe"
# SUBTRACT LINK32 /incremental:yes
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\
wsock32.lib storm.lib ui\release\diabloui.lib battle\release\battle.lib\
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/pdb:"$(OUTDIR)/DiabloUI.pdb" /map:"$(INTDIR)/DiabloUI.map" /machine:I386\
/out:"bin/DiabloUI.exe"
LINK32_OBJS= \
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".\battle\Release\battle.lib" \
".\Standard\Release\Standard.lib" \
".\STORM.LIB" \
".\ui\Release\diabloui.lib"
".\bin\DiabloUI.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "Standard - Win32 Debug" "battle - Win32 Debug" "ui - Win32 Debug"\
".\bin\DiabloUI.exe"
CLEAN :
-@erase "$(INTDIR)\Testui.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\DiabloUI.map"
-@erase "$(OUTDIR)\DiabloUI.pdb"
-@erase ".\bin\DiabloUI.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/Diabloui.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Diabloui.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib ui\debug\diabloui.lib battle\debug\battle.lib standard\debug\standard.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /out:"bin/DiabloUI.exe"
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\
wsock32.lib storm.lib ui\debug\diabloui.lib battle\debug\battle.lib\
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/pdb:"$(OUTDIR)/DiabloUI.pdb" /map:"$(INTDIR)/DiabloUI.map" /debug\
/machine:I386 /out:"bin/DiabloUI.exe"
LINK32_OBJS= \
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".\battle\debug\battle.lib" \
".\Standard\Debug\Standard.lib" \
".\STORM.LIB" \
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".\bin\DiabloUI.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ui - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Intermediate_Dir "ui\Release"
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# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ui\Release"
# PROP Intermediate_Dir "ui\Release"
# PROP Target_Dir "ui"
OUTDIR=.\ui\Release
INTDIR=.\ui\Release
ALL : ".\bin\diabloui.dll"
CLEAN :
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-@erase "$(INTDIR)\connect.obj"
-@erase "$(INTDIR)\CopyProt.obj"
-@erase "$(INTDIR)\cr8game.obj"
-@erase "$(INTDIR)\CreaDung.obj"
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c
CPP_PROJ=/nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/ui.pch" /YX /Fo"$(INTDIR)/" /G5Fry /c
CPP_OBJS=.\ui\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
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MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/DiabloUI.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/ui.bsc"
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows /dll /map /machine:I386 /out:"bin/diabloui.dll"
# SUBTRACT LINK32 /incremental:yes
LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\
shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows\
/dll /incremental:no /pdb:"$(OUTDIR)/diabloui.pdb"\
/map:"$(INTDIR)/diabloui.map" /machine:I386 /def:".\Ui\Diabloui.def"\
/out:"bin/diabloui.dll" /implib:"$(OUTDIR)/diabloui.lib"
DEF_FILE= \
".\Ui\Diabloui.def"
LINK32_OBJS= \
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"$(INTDIR)\CreaHero.obj" \
"$(INTDIR)\credits.obj" \
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"$(INTDIR)\Focus.obj" \
"$(INTDIR)\local.obj" \
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"$(INTDIR)\OkCancel.obj" \
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"$(INTDIR)\SelLoad.obj" \
"$(INTDIR)\SelModem.obj" \
"$(INTDIR)\SelYesNo.obj" \
"$(INTDIR)\Title.obj" \
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".\STORM.LIB"
".\bin\diabloui.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ui\ui___Win"
# PROP BASE Intermediate_Dir "ui\ui___Win"
# PROP BASE Target_Dir "ui"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "ui\Debug"
# PROP Intermediate_Dir "ui\Debug"
# PROP Target_Dir "ui"
OUTDIR=.\ui\Debug
INTDIR=.\ui\Debug
ALL : ".\bin\diabloui.dll"
CLEAN :
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-@erase "$(INTDIR)\CopyProt.obj"
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-@erase "$(INTDIR)\CreaDung.obj"
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-@erase "$(OUTDIR)\diabloui.pdb"
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/ui.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\ui\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/DiabloUI.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ui.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"bin/diabloui.dll"
LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\
shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows\
/dll /incremental:no /pdb:"$(OUTDIR)/diabloui.pdb"\
/map:"$(INTDIR)/diabloui.map" /debug /machine:I386 /def:".\Ui\Diabloui.def"\
/out:"bin/diabloui.dll" /implib:"$(OUTDIR)/diabloui.lib"
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".\Ui\Diabloui.def"
LINK32_OBJS= \
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"$(INTDIR)\CopyProt.obj" \
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"$(INTDIR)\CreaDung.obj" \
"$(INTDIR)\CreaHero.obj" \
"$(INTDIR)\credits.obj" \
"$(INTDIR)\DiabEdit.obj" \
"$(INTDIR)\Diabloui.obj" \
"$(INTDIR)\DiabloUI.res" \
"$(INTDIR)\DirLink.obj" \
"$(INTDIR)\disclaim.obj" \
"$(INTDIR)\Doom.obj" \
"$(INTDIR)\EntrDial.obj" \
"$(INTDIR)\EntrName.obj" \
"$(INTDIR)\Fade.obj" \
"$(INTDIR)\Focus.obj" \
"$(INTDIR)\local.obj" \
"$(INTDIR)\Logon.obj" \
"$(INTDIR)\MainMenu.obj" \
"$(INTDIR)\Modem.obj" \
"$(INTDIR)\ModmStat.obj" \
"$(INTDIR)\OkCancel.obj" \
"$(INTDIR)\Progress.obj" \
"$(INTDIR)\Sbar.obj" \
"$(INTDIR)\SelClass.obj" \
"$(INTDIR)\SelConn.obj" \
"$(INTDIR)\SelDial.obj" \
"$(INTDIR)\SelGame.obj" \
"$(INTDIR)\SelHero.obj" \
"$(INTDIR)\SelIPX.obj" \
"$(INTDIR)\SelList.obj" \
"$(INTDIR)\SelLoad.obj" \
"$(INTDIR)\SelModem.obj" \
"$(INTDIR)\SelYesNo.obj" \
"$(INTDIR)\Title.obj" \
"$(INTDIR)\UiSnd.obj" \
".\STORM.LIB"
".\bin\diabloui.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "battle - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "battle\Release"
# PROP BASE Intermediate_Dir "battle\Release"
# PROP BASE Target_Dir "battle"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "battle\Release"
# PROP Intermediate_Dir "battle\Release"
# PROP Target_Dir "battle"
OUTDIR=.\battle\Release
INTDIR=.\battle\Release
ALL : ".\bin\battle.snp"
CLEAN :
-@erase "$(INTDIR)\ad.obj"
-@erase "$(INTDIR)\Battle.obj"
-@erase "$(INTDIR)\Battle.res"
-@erase "$(INTDIR)\bnetlogo.obj"
-@erase "$(INTDIR)\Cache.obj"
-@erase "$(INTDIR)\cancel.obj"
-@erase "$(INTDIR)\chatchnl.obj"
-@erase "$(INTDIR)\Chatroom.obj"
-@erase "$(INTDIR)\clrpref.obj"
-@erase "$(INTDIR)\connect.obj"
-@erase "$(INTDIR)\disconn.obj"
-@erase "$(INTDIR)\getpass.obj"
-@erase "$(INTDIR)\Joingame.obj"
-@erase "$(INTDIR)\logon.obj"
-@erase "$(INTDIR)\message.obj"
-@erase "$(INTDIR)\Progress.obj"
-@erase "$(INTDIR)\rasmgr.obj"
-@erase "$(INTDIR)\scrllbar.obj"
-@erase "$(INTDIR)\setpass.obj"
-@erase "$(INTDIR)\Spi.obj"
-@erase "$(INTDIR)\Srv.obj"
-@erase "$(INTDIR)\Ui.obj"
-@erase "$(OUTDIR)\battle.exp"
-@erase "$(OUTDIR)\battle.lib"
-@erase "$(OUTDIR)\battle.map"
-@erase ".\bin\battle.snp"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c
CPP_PROJ=/nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/battle.pch" /YX /Fo"$(INTDIR)/" /G5Fry /c
CPP_OBJS=.\battle\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /i "u:\diabloui" /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/battle.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll /map /machine:I386 /out:"bin\battle.snp"
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\
wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll\
/incremental:no /pdb:"$(OUTDIR)/battle.pdb" /map:"$(INTDIR)/battle.map"\
/machine:I386 /def:".\battle\Battle.def" /out:"bin\battle.snp"\
/implib:"$(OUTDIR)/battle.lib"
DEF_FILE= \
".\battle\Battle.def"
LINK32_OBJS= \
"$(INTDIR)\ad.obj" \
"$(INTDIR)\Battle.obj" \
"$(INTDIR)\Battle.res" \
"$(INTDIR)\bnetlogo.obj" \
"$(INTDIR)\Cache.obj" \
"$(INTDIR)\cancel.obj" \
"$(INTDIR)\chatchnl.obj" \
"$(INTDIR)\Chatroom.obj" \
"$(INTDIR)\clrpref.obj" \
"$(INTDIR)\connect.obj" \
"$(INTDIR)\disconn.obj" \
"$(INTDIR)\getpass.obj" \
"$(INTDIR)\Joingame.obj" \
"$(INTDIR)\logon.obj" \
"$(INTDIR)\message.obj" \
"$(INTDIR)\Progress.obj" \
"$(INTDIR)\rasmgr.obj" \
"$(INTDIR)\scrllbar.obj" \
"$(INTDIR)\setpass.obj" \
"$(INTDIR)\Spi.obj" \
"$(INTDIR)\Srv.obj" \
"$(INTDIR)\Ui.obj" \
".\STORM.LIB"
".\bin\battle.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "battle\battle__"
# PROP BASE Intermediate_Dir "battle\battle__"
# PROP BASE Target_Dir "battle"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "battle\debug"
# PROP Intermediate_Dir "battle\debug"
# PROP Target_Dir "battle"
OUTDIR=.\battle\debug
INTDIR=.\battle\debug
ALL : ".\bin\battle.snp"
CLEAN :
-@erase "$(INTDIR)\ad.obj"
-@erase "$(INTDIR)\Battle.obj"
-@erase "$(INTDIR)\Battle.res"
-@erase "$(INTDIR)\bnetlogo.obj"
-@erase "$(INTDIR)\Cache.obj"
-@erase "$(INTDIR)\cancel.obj"
-@erase "$(INTDIR)\chatchnl.obj"
-@erase "$(INTDIR)\Chatroom.obj"
-@erase "$(INTDIR)\clrpref.obj"
-@erase "$(INTDIR)\connect.obj"
-@erase "$(INTDIR)\disconn.obj"
-@erase "$(INTDIR)\getpass.obj"
-@erase "$(INTDIR)\Joingame.obj"
-@erase "$(INTDIR)\logon.obj"
-@erase "$(INTDIR)\message.obj"
-@erase "$(INTDIR)\Progress.obj"
-@erase "$(INTDIR)\rasmgr.obj"
-@erase "$(INTDIR)\scrllbar.obj"
-@erase "$(INTDIR)\setpass.obj"
-@erase "$(INTDIR)\Spi.obj"
-@erase "$(INTDIR)\Srv.obj"
-@erase "$(INTDIR)\Ui.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\battle.exp"
-@erase "$(OUTDIR)\battle.lib"
-@erase "$(OUTDIR)\battle.map"
-@erase "$(OUTDIR)\battle.pdb"
-@erase ".\bin\battle.ilk"
-@erase ".\bin\battle.snp"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/battle.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\battle\debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "u:\diabloui" /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/battle.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll /map /debug /machine:I386 /out:"bin\battle.snp"
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\
wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll\
/incremental:yes /pdb:"$(OUTDIR)/battle.pdb" /map:"$(INTDIR)/battle.map" /debug\
/machine:I386 /def:".\battle\Battle.def" /out:"bin\battle.snp"\
/implib:"$(OUTDIR)/battle.lib"
DEF_FILE= \
".\battle\Battle.def"
LINK32_OBJS= \
"$(INTDIR)\ad.obj" \
"$(INTDIR)\Battle.obj" \
"$(INTDIR)\Battle.res" \
"$(INTDIR)\bnetlogo.obj" \
"$(INTDIR)\Cache.obj" \
"$(INTDIR)\cancel.obj" \
"$(INTDIR)\chatchnl.obj" \
"$(INTDIR)\Chatroom.obj" \
"$(INTDIR)\clrpref.obj" \
"$(INTDIR)\connect.obj" \
"$(INTDIR)\disconn.obj" \
"$(INTDIR)\getpass.obj" \
"$(INTDIR)\Joingame.obj" \
"$(INTDIR)\logon.obj" \
"$(INTDIR)\message.obj" \
"$(INTDIR)\Progress.obj" \
"$(INTDIR)\rasmgr.obj" \
"$(INTDIR)\scrllbar.obj" \
"$(INTDIR)\setpass.obj" \
"$(INTDIR)\Spi.obj" \
"$(INTDIR)\Srv.obj" \
"$(INTDIR)\Ui.obj" \
".\STORM.LIB"
".\bin\battle.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Standard - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Standard\Release"
# PROP BASE Intermediate_Dir "Standard\Release"
# PROP BASE Target_Dir "Standard"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Standard\Release"
# PROP Intermediate_Dir "Standard\Release"
# PROP Target_Dir "Standard"
OUTDIR=.\Standard\Release
INTDIR=.\Standard\Release
ALL : ".\bin\Standard.snp"
CLEAN :
-@erase "$(INTDIR)\IPX.OBJ"
-@erase "$(INTDIR)\MODEM.OBJ"
-@erase "$(INTDIR)\NULL.OBJ"
-@erase "$(INTDIR)\PERF.OBJ"
-@erase "$(INTDIR)\SERIAL.OBJ"
-@erase "$(INTDIR)\STANDARD.OBJ"
-@erase "$(INTDIR)\STANDARD.res"
-@erase "$(INTDIR)\Trace.obj"
-@erase "$(OUTDIR)\Standard.exp"
-@erase "$(OUTDIR)\Standard.lib"
-@erase "$(OUTDIR)\Standard.map"
-@erase ".\bin\Standard.snp"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c
CPP_PROJ=/nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/Standard.pch" /YX /Fo"$(INTDIR)/" /G5Fry /c
CPP_OBJS=.\Standard\Release/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/STANDARD.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Standard.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows /dll /map /machine:I386 /out:"bin\Standard.snp"
LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\
shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows\
/dll /incremental:no /pdb:"$(OUTDIR)/Standard.pdb"\
/map:"$(INTDIR)/Standard.map" /machine:I386 /def:".\Standard\STANDARD.DEF"\
/out:"bin\Standard.snp" /implib:"$(OUTDIR)/Standard.lib"
DEF_FILE= \
".\Standard\STANDARD.DEF"
LINK32_OBJS= \
"$(INTDIR)\IPX.OBJ" \
"$(INTDIR)\MODEM.OBJ" \
"$(INTDIR)\NULL.OBJ" \
"$(INTDIR)\PERF.OBJ" \
"$(INTDIR)\SERIAL.OBJ" \
"$(INTDIR)\STANDARD.OBJ" \
"$(INTDIR)\STANDARD.res" \
"$(INTDIR)\Trace.obj" \
".\STORM.LIB"
".\bin\Standard.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Standard\Debug"
# PROP BASE Intermediate_Dir "Standard\Debug"
# PROP BASE Target_Dir "Standard"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Standard\Debug"
# PROP Intermediate_Dir "Standard\Debug"
# PROP Target_Dir "Standard"
OUTDIR=.\Standard\Debug
INTDIR=.\Standard\Debug
ALL : ".\bin\Standard.snp"
CLEAN :
-@erase "$(INTDIR)\IPX.OBJ"
-@erase "$(INTDIR)\MODEM.OBJ"
-@erase "$(INTDIR)\NULL.OBJ"
-@erase "$(INTDIR)\PERF.OBJ"
-@erase "$(INTDIR)\SERIAL.OBJ"
-@erase "$(INTDIR)\STANDARD.OBJ"
-@erase "$(INTDIR)\STANDARD.res"
-@erase "$(INTDIR)\Trace.obj"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\Standard.exp"
-@erase "$(OUTDIR)\Standard.lib"
-@erase "$(OUTDIR)\Standard.map"
-@erase "$(OUTDIR)\Standard.pdb"
-@erase ".\bin\Standard.ilk"
-@erase ".\bin\Standard.snp"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/Standard.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Standard\Debug/
CPP_SBRS=.\.
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
MTL=mktyplib.exe
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
RSC=rc.exe
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/STANDARD.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Standard.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows /dll /map /debug /machine:I386 /out:"bin\Standard.snp"
LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\
shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows\
/dll /incremental:yes /pdb:"$(OUTDIR)/Standard.pdb"\
/map:"$(INTDIR)/Standard.map" /debug /machine:I386\
/def:".\Standard\STANDARD.DEF" /out:"bin\Standard.snp"\
/implib:"$(OUTDIR)/Standard.lib"
DEF_FILE= \
".\Standard\STANDARD.DEF"
LINK32_OBJS= \
"$(INTDIR)\IPX.OBJ" \
"$(INTDIR)\MODEM.OBJ" \
"$(INTDIR)\NULL.OBJ" \
"$(INTDIR)\PERF.OBJ" \
"$(INTDIR)\SERIAL.OBJ" \
"$(INTDIR)\STANDARD.OBJ" \
"$(INTDIR)\STANDARD.res" \
"$(INTDIR)\Trace.obj" \
".\STORM.LIB"
".\bin\Standard.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
################################################################################
# Begin Target
# Name "DiabloUI - Win32 Release"
# Name "DiabloUI - Win32 Debug"
!IF "$(CFG)" == "DiabloUI - Win32 Release"
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
!ENDIF
################################################################################
# Begin Project Dependency
# Project_Dep_Name "ui"
!IF "$(CFG)" == "DiabloUI - Win32 Release"
"ui - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="ui - Win32 Release"
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
"ui - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="ui - Win32 Debug"
!ENDIF
# End Project Dependency
################################################################################
# Begin Source File
SOURCE=.\Testui.cpp
DEP_CPP_TESTU=\
".\Sclass.h"\
".\Ui\..\storm.h"\
".\Ui\Diabloui.h"\
"$(INTDIR)\Testui.obj" : $(SOURCE) $(DEP_CPP_TESTU) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\STORM.LIB
!IF "$(CFG)" == "DiabloUI - Win32 Release"
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
!ENDIF
# End Source File
################################################################################
# Begin Project Dependency
# Project_Dep_Name "battle"
!IF "$(CFG)" == "DiabloUI - Win32 Release"
"battle - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="battle - Win32 Release"
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
"battle - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="battle - Win32 Debug"
!ENDIF
# End Project Dependency
################################################################################
# Begin Project Dependency
# Project_Dep_Name "Standard"
!IF "$(CFG)" == "DiabloUI - Win32 Release"
"Standard - Win32 Release" :
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="Standard - Win32 Release"
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
"Standard - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="Standard - Win32 Debug"
!ENDIF
# End Project Dependency
# End Target
################################################################################
# Begin Target
# Name "ui - Win32 Release"
# Name "ui - Win32 Debug"
!IF "$(CFG)" == "ui - Win32 Release"
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\Ui\Title.cpp
DEP_CPP_TITLE=\
".\Sclass.h"\
".\Ui\..\storm.h"\
".\Ui\artfont.h"\
".\Ui\DiabEdit.h"\
".\Ui\Diabloui.h"\
".\Ui\Doom.h"\
".\Ui\Fade.h"\
".\Ui\local.h"\
".\Ui\Pch.h"\
".\Ui\Sbar.h"\
"$(INTDIR)\Title.obj" : $(SOURCE) $(DEP_CPP_TITLE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Ui\DiabloUI.rc
DEP_RSC_DIABL=\
".\Ui\arrow.cur"\
".\Ui\But_sml.raw"\
".\Ui\Credits.txt"\
".\Ui\Frank.rc"\
".\Ui\ibeam.cur"\
".\Ui\link.cur"\
".\Ui\Mike.rc"\
".\Ui\Srpopup.pal"\
".\Ui\Srpopup.raw"\
!IF "$(CFG)" == "ui - Win32 Release"
"$(INTDIR)\DiabloUI.res" : $(SOURCE) $(DEP_RSC_DIABL) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/DiabloUI.res" /i "Ui" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
"$(INTDIR)\DiabloUI.res" : $(SOURCE) $(DEP_RSC_DIABL) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)/DiabloUI.res" /i "Ui" /d "_DEBUG" $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Ui\local.cpp
DEP_CPP_LOCAL=\
".\Sclass.h"\
".\Ui\..\storm.h"\
".\Ui\artfont.h"\
".\Ui\DiabEdit.h"\
".\Ui\Diabloui.h"\
".\Ui\Doom.h"\
".\Ui\Fade.h"\
".\Ui\local.h"\
".\Ui\Pch.h"\
".\Ui\Sbar.h"\
"$(INTDIR)\local.obj" : $(SOURCE) $(DEP_CPP_LOCAL) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Ui\Diabloui.cpp
DEP_CPP_DIABLO=\
".\Sclass.h"\
".\Ui\..\storm.h"\
".\Ui\artfont.h"\
".\Ui\DiabEdit.h"\
".\Ui\Diabloui.h"\
".\Ui\Doom.h"\
".\Ui\Fade.h"\
".\Ui\local.h"\
".\Ui\Pch.h"\
".\Ui\Sbar.h"\
".\Ui\UiSnd.h"\
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