mirror of
https://github.com/jmarshall23/Hellfire.git
synced 2026-08-12 07:50:53 +02:00
2752 lines
66 KiB
Plaintext
2752 lines
66 KiB
Plaintext
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib ui\release\diabloui.lib battle\release\battle.lib standard\release\standard.lib /nologo /subsystem:windows /map /machine:I386 /out:"bin/DiabloUI.exe"
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ALL : "Standard - Win32 Debug" "battle - Win32 Debug" "ui - Win32 Debug"\
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib ui\debug\diabloui.lib battle\debug\battle.lib standard\debug\standard.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /out:"bin/DiabloUI.exe"
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\
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standard\debug\standard.lib /nologo /subsystem:windows /incremental:no\
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ALL : ".\bin\diabloui.dll"
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CLEAN :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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MTL=mktyplib.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
|
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows /dll /map /machine:I386 /out:"bin/diabloui.dll"
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# SUBTRACT LINK32 /incremental:yes
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LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\
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shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows\
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/dll /incremental:no /pdb:"$(OUTDIR)/diabloui.pdb"\
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/map:"$(INTDIR)/diabloui.map" /machine:I386 /def:".\Ui\Diabloui.def"\
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/out:"bin/diabloui.dll" /implib:"$(OUTDIR)/diabloui.lib"
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".\Ui\Diabloui.def"
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"$(INTDIR)\cr8game.obj" \
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"$(INTDIR)\CreaDung.obj" \
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"$(INTDIR)\CreaHero.obj" \
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"$(INTDIR)\credits.obj" \
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"$(INTDIR)\DiabEdit.obj" \
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"$(INTDIR)\Diabloui.obj" \
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"$(INTDIR)\DirLink.obj" \
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"$(INTDIR)\disclaim.obj" \
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"$(INTDIR)\Doom.obj" \
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"$(INTDIR)\Focus.obj" \
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"$(INTDIR)\local.obj" \
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"$(INTDIR)\MainMenu.obj" \
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"$(INTDIR)\Modem.obj" \
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"$(INTDIR)\ModmStat.obj" \
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"$(INTDIR)\OkCancel.obj" \
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"$(INTDIR)\Progress.obj" \
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"$(INTDIR)\Sbar.obj" \
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"$(INTDIR)\SelClass.obj" \
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"$(INTDIR)\SelConn.obj" \
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"$(INTDIR)\SelDial.obj" \
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"$(INTDIR)\SelGame.obj" \
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"$(INTDIR)\SelHero.obj" \
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"$(INTDIR)\SelIPX.obj" \
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"$(INTDIR)\Title.obj" \
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"$(INTDIR)\UiSnd.obj" \
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".\STORM.LIB"
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".\bin\diabloui.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "ui - Win32 Debug"
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# PROP BASE Use_MFC 0
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OUTDIR=.\ui\Debug
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ALL : ".\bin\diabloui.dll"
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CLEAN :
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|
|
-@erase "$(INTDIR)\cr8game.obj"
|
|
-@erase "$(INTDIR)\CreaDung.obj"
|
|
-@erase "$(INTDIR)\CreaHero.obj"
|
|
-@erase "$(INTDIR)\credits.obj"
|
|
-@erase "$(INTDIR)\DiabEdit.obj"
|
|
-@erase "$(INTDIR)\Diabloui.obj"
|
|
-@erase "$(INTDIR)\DiabloUI.res"
|
|
-@erase "$(INTDIR)\DirLink.obj"
|
|
-@erase "$(INTDIR)\disclaim.obj"
|
|
-@erase "$(INTDIR)\Doom.obj"
|
|
-@erase "$(INTDIR)\EntrDial.obj"
|
|
-@erase "$(INTDIR)\EntrName.obj"
|
|
-@erase "$(INTDIR)\Fade.obj"
|
|
-@erase "$(INTDIR)\Focus.obj"
|
|
-@erase "$(INTDIR)\local.obj"
|
|
-@erase "$(INTDIR)\Logon.obj"
|
|
-@erase "$(INTDIR)\MainMenu.obj"
|
|
-@erase "$(INTDIR)\Modem.obj"
|
|
-@erase "$(INTDIR)\ModmStat.obj"
|
|
-@erase "$(INTDIR)\OkCancel.obj"
|
|
-@erase "$(INTDIR)\Progress.obj"
|
|
-@erase "$(INTDIR)\Sbar.obj"
|
|
-@erase "$(INTDIR)\SelClass.obj"
|
|
-@erase "$(INTDIR)\SelConn.obj"
|
|
-@erase "$(INTDIR)\SelDial.obj"
|
|
-@erase "$(INTDIR)\SelGame.obj"
|
|
-@erase "$(INTDIR)\SelHero.obj"
|
|
-@erase "$(INTDIR)\SelIPX.obj"
|
|
-@erase "$(INTDIR)\SelList.obj"
|
|
-@erase "$(INTDIR)\SelLoad.obj"
|
|
-@erase "$(INTDIR)\SelModem.obj"
|
|
-@erase "$(INTDIR)\SelYesNo.obj"
|
|
-@erase "$(INTDIR)\Title.obj"
|
|
-@erase "$(INTDIR)\UiSnd.obj"
|
|
-@erase "$(INTDIR)\vc40.idb"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(OUTDIR)\diabloui.exp"
|
|
-@erase "$(OUTDIR)\diabloui.lib"
|
|
-@erase "$(OUTDIR)\diabloui.map"
|
|
-@erase "$(OUTDIR)\diabloui.pdb"
|
|
-@erase ".\bin\diabloui.dll"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/Fp"$(INTDIR)/ui.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\ui\Debug/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/DiabloUI.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ui.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
|
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"bin/diabloui.dll"
|
|
LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\
|
|
shell32.lib wsock32.lib storm.lib /nologo /base:0x20000000 /subsystem:windows\
|
|
/dll /incremental:no /pdb:"$(OUTDIR)/diabloui.pdb"\
|
|
/map:"$(INTDIR)/diabloui.map" /debug /machine:I386 /def:".\Ui\Diabloui.def"\
|
|
/out:"bin/diabloui.dll" /implib:"$(OUTDIR)/diabloui.lib"
|
|
DEF_FILE= \
|
|
".\Ui\Diabloui.def"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\artfont.obj" \
|
|
"$(INTDIR)\connect.obj" \
|
|
"$(INTDIR)\CopyProt.obj" \
|
|
"$(INTDIR)\cr8game.obj" \
|
|
"$(INTDIR)\CreaDung.obj" \
|
|
"$(INTDIR)\CreaHero.obj" \
|
|
"$(INTDIR)\credits.obj" \
|
|
"$(INTDIR)\DiabEdit.obj" \
|
|
"$(INTDIR)\Diabloui.obj" \
|
|
"$(INTDIR)\DiabloUI.res" \
|
|
"$(INTDIR)\DirLink.obj" \
|
|
"$(INTDIR)\disclaim.obj" \
|
|
"$(INTDIR)\Doom.obj" \
|
|
"$(INTDIR)\EntrDial.obj" \
|
|
"$(INTDIR)\EntrName.obj" \
|
|
"$(INTDIR)\Fade.obj" \
|
|
"$(INTDIR)\Focus.obj" \
|
|
"$(INTDIR)\local.obj" \
|
|
"$(INTDIR)\Logon.obj" \
|
|
"$(INTDIR)\MainMenu.obj" \
|
|
"$(INTDIR)\Modem.obj" \
|
|
"$(INTDIR)\ModmStat.obj" \
|
|
"$(INTDIR)\OkCancel.obj" \
|
|
"$(INTDIR)\Progress.obj" \
|
|
"$(INTDIR)\Sbar.obj" \
|
|
"$(INTDIR)\SelClass.obj" \
|
|
"$(INTDIR)\SelConn.obj" \
|
|
"$(INTDIR)\SelDial.obj" \
|
|
"$(INTDIR)\SelGame.obj" \
|
|
"$(INTDIR)\SelHero.obj" \
|
|
"$(INTDIR)\SelIPX.obj" \
|
|
"$(INTDIR)\SelList.obj" \
|
|
"$(INTDIR)\SelLoad.obj" \
|
|
"$(INTDIR)\SelModem.obj" \
|
|
"$(INTDIR)\SelYesNo.obj" \
|
|
"$(INTDIR)\Title.obj" \
|
|
"$(INTDIR)\UiSnd.obj" \
|
|
".\STORM.LIB"
|
|
|
|
".\bin\diabloui.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "battle\Release"
|
|
# PROP BASE Intermediate_Dir "battle\Release"
|
|
# PROP BASE Target_Dir "battle"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "battle\Release"
|
|
# PROP Intermediate_Dir "battle\Release"
|
|
# PROP Target_Dir "battle"
|
|
OUTDIR=.\battle\Release
|
|
INTDIR=.\battle\Release
|
|
|
|
ALL : ".\bin\battle.snp"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\ad.obj"
|
|
-@erase "$(INTDIR)\Battle.obj"
|
|
-@erase "$(INTDIR)\Battle.res"
|
|
-@erase "$(INTDIR)\bnetlogo.obj"
|
|
-@erase "$(INTDIR)\Cache.obj"
|
|
-@erase "$(INTDIR)\cancel.obj"
|
|
-@erase "$(INTDIR)\chatchnl.obj"
|
|
-@erase "$(INTDIR)\Chatroom.obj"
|
|
-@erase "$(INTDIR)\clrpref.obj"
|
|
-@erase "$(INTDIR)\connect.obj"
|
|
-@erase "$(INTDIR)\disconn.obj"
|
|
-@erase "$(INTDIR)\getpass.obj"
|
|
-@erase "$(INTDIR)\Joingame.obj"
|
|
-@erase "$(INTDIR)\logon.obj"
|
|
-@erase "$(INTDIR)\message.obj"
|
|
-@erase "$(INTDIR)\Progress.obj"
|
|
-@erase "$(INTDIR)\rasmgr.obj"
|
|
-@erase "$(INTDIR)\scrllbar.obj"
|
|
-@erase "$(INTDIR)\setpass.obj"
|
|
-@erase "$(INTDIR)\Spi.obj"
|
|
-@erase "$(INTDIR)\Srv.obj"
|
|
-@erase "$(INTDIR)\Ui.obj"
|
|
-@erase "$(OUTDIR)\battle.exp"
|
|
-@erase "$(OUTDIR)\battle.lib"
|
|
-@erase "$(OUTDIR)\battle.map"
|
|
-@erase ".\bin\battle.snp"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c
|
|
CPP_PROJ=/nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
|
|
/Fp"$(INTDIR)/battle.pch" /YX /Fo"$(INTDIR)/" /G5Fry /c
|
|
CPP_OBJS=.\battle\Release/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /i "u:\diabloui" /d "NDEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/battle.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll /map /machine:I386 /out:"bin\battle.snp"
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\
|
|
wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll\
|
|
/incremental:no /pdb:"$(OUTDIR)/battle.pdb" /map:"$(INTDIR)/battle.map"\
|
|
/machine:I386 /def:".\battle\Battle.def" /out:"bin\battle.snp"\
|
|
/implib:"$(OUTDIR)/battle.lib"
|
|
DEF_FILE= \
|
|
".\battle\Battle.def"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\ad.obj" \
|
|
"$(INTDIR)\Battle.obj" \
|
|
"$(INTDIR)\Battle.res" \
|
|
"$(INTDIR)\bnetlogo.obj" \
|
|
"$(INTDIR)\Cache.obj" \
|
|
"$(INTDIR)\cancel.obj" \
|
|
"$(INTDIR)\chatchnl.obj" \
|
|
"$(INTDIR)\Chatroom.obj" \
|
|
"$(INTDIR)\clrpref.obj" \
|
|
"$(INTDIR)\connect.obj" \
|
|
"$(INTDIR)\disconn.obj" \
|
|
"$(INTDIR)\getpass.obj" \
|
|
"$(INTDIR)\Joingame.obj" \
|
|
"$(INTDIR)\logon.obj" \
|
|
"$(INTDIR)\message.obj" \
|
|
"$(INTDIR)\Progress.obj" \
|
|
"$(INTDIR)\rasmgr.obj" \
|
|
"$(INTDIR)\scrllbar.obj" \
|
|
"$(INTDIR)\setpass.obj" \
|
|
"$(INTDIR)\Spi.obj" \
|
|
"$(INTDIR)\Srv.obj" \
|
|
"$(INTDIR)\Ui.obj" \
|
|
".\STORM.LIB"
|
|
|
|
".\bin\battle.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "battle\battle__"
|
|
# PROP BASE Intermediate_Dir "battle\battle__"
|
|
# PROP BASE Target_Dir "battle"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "battle\debug"
|
|
# PROP Intermediate_Dir "battle\debug"
|
|
# PROP Target_Dir "battle"
|
|
OUTDIR=.\battle\debug
|
|
INTDIR=.\battle\debug
|
|
|
|
ALL : ".\bin\battle.snp"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\ad.obj"
|
|
-@erase "$(INTDIR)\Battle.obj"
|
|
-@erase "$(INTDIR)\Battle.res"
|
|
-@erase "$(INTDIR)\bnetlogo.obj"
|
|
-@erase "$(INTDIR)\Cache.obj"
|
|
-@erase "$(INTDIR)\cancel.obj"
|
|
-@erase "$(INTDIR)\chatchnl.obj"
|
|
-@erase "$(INTDIR)\Chatroom.obj"
|
|
-@erase "$(INTDIR)\clrpref.obj"
|
|
-@erase "$(INTDIR)\connect.obj"
|
|
-@erase "$(INTDIR)\disconn.obj"
|
|
-@erase "$(INTDIR)\getpass.obj"
|
|
-@erase "$(INTDIR)\Joingame.obj"
|
|
-@erase "$(INTDIR)\logon.obj"
|
|
-@erase "$(INTDIR)\message.obj"
|
|
-@erase "$(INTDIR)\Progress.obj"
|
|
-@erase "$(INTDIR)\rasmgr.obj"
|
|
-@erase "$(INTDIR)\scrllbar.obj"
|
|
-@erase "$(INTDIR)\setpass.obj"
|
|
-@erase "$(INTDIR)\Spi.obj"
|
|
-@erase "$(INTDIR)\Srv.obj"
|
|
-@erase "$(INTDIR)\Ui.obj"
|
|
-@erase "$(INTDIR)\vc40.idb"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(OUTDIR)\battle.exp"
|
|
-@erase "$(OUTDIR)\battle.lib"
|
|
-@erase "$(OUTDIR)\battle.map"
|
|
-@erase "$(OUTDIR)\battle.pdb"
|
|
-@erase ".\bin\battle.ilk"
|
|
-@erase ".\bin\battle.snp"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/Fp"$(INTDIR)/battle.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\battle\debug/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /i "u:\diabloui" /d "_DEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/battle.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll /map /debug /machine:I386 /out:"bin\battle.snp"
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib\
|
|
wsock32.lib storm.lib /nologo /base:0x19000000 /subsystem:windows /dll\
|
|
/incremental:yes /pdb:"$(OUTDIR)/battle.pdb" /map:"$(INTDIR)/battle.map" /debug\
|
|
/machine:I386 /def:".\battle\Battle.def" /out:"bin\battle.snp"\
|
|
/implib:"$(OUTDIR)/battle.lib"
|
|
DEF_FILE= \
|
|
".\battle\Battle.def"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\ad.obj" \
|
|
"$(INTDIR)\Battle.obj" \
|
|
"$(INTDIR)\Battle.res" \
|
|
"$(INTDIR)\bnetlogo.obj" \
|
|
"$(INTDIR)\Cache.obj" \
|
|
"$(INTDIR)\cancel.obj" \
|
|
"$(INTDIR)\chatchnl.obj" \
|
|
"$(INTDIR)\Chatroom.obj" \
|
|
"$(INTDIR)\clrpref.obj" \
|
|
"$(INTDIR)\connect.obj" \
|
|
"$(INTDIR)\disconn.obj" \
|
|
"$(INTDIR)\getpass.obj" \
|
|
"$(INTDIR)\Joingame.obj" \
|
|
"$(INTDIR)\logon.obj" \
|
|
"$(INTDIR)\message.obj" \
|
|
"$(INTDIR)\Progress.obj" \
|
|
"$(INTDIR)\rasmgr.obj" \
|
|
"$(INTDIR)\scrllbar.obj" \
|
|
"$(INTDIR)\setpass.obj" \
|
|
"$(INTDIR)\Spi.obj" \
|
|
"$(INTDIR)\Srv.obj" \
|
|
"$(INTDIR)\Ui.obj" \
|
|
".\STORM.LIB"
|
|
|
|
".\bin\battle.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Standard\Release"
|
|
# PROP BASE Intermediate_Dir "Standard\Release"
|
|
# PROP BASE Target_Dir "Standard"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Standard\Release"
|
|
# PROP Intermediate_Dir "Standard\Release"
|
|
# PROP Target_Dir "Standard"
|
|
OUTDIR=.\Standard\Release
|
|
INTDIR=.\Standard\Release
|
|
|
|
ALL : ".\bin\Standard.snp"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\IPX.OBJ"
|
|
-@erase "$(INTDIR)\MODEM.OBJ"
|
|
-@erase "$(INTDIR)\NULL.OBJ"
|
|
-@erase "$(INTDIR)\PERF.OBJ"
|
|
-@erase "$(INTDIR)\SERIAL.OBJ"
|
|
-@erase "$(INTDIR)\STANDARD.OBJ"
|
|
-@erase "$(INTDIR)\STANDARD.res"
|
|
-@erase "$(INTDIR)\Trace.obj"
|
|
-@erase "$(OUTDIR)\Standard.exp"
|
|
-@erase "$(OUTDIR)\Standard.lib"
|
|
-@erase "$(OUTDIR)\Standard.map"
|
|
-@erase ".\bin\Standard.snp"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /G5Fry /c
|
|
CPP_PROJ=/nologo /MT /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
|
|
/Fp"$(INTDIR)/Standard.pch" /YX /Fo"$(INTDIR)/" /G5Fry /c
|
|
CPP_OBJS=.\Standard\Release/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/STANDARD.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Standard.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:I386
|
|
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows /dll /map /machine:I386 /out:"bin\Standard.snp"
|
|
LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\
|
|
shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows\
|
|
/dll /incremental:no /pdb:"$(OUTDIR)/Standard.pdb"\
|
|
/map:"$(INTDIR)/Standard.map" /machine:I386 /def:".\Standard\STANDARD.DEF"\
|
|
/out:"bin\Standard.snp" /implib:"$(OUTDIR)/Standard.lib"
|
|
DEF_FILE= \
|
|
".\Standard\STANDARD.DEF"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\IPX.OBJ" \
|
|
"$(INTDIR)\MODEM.OBJ" \
|
|
"$(INTDIR)\NULL.OBJ" \
|
|
"$(INTDIR)\PERF.OBJ" \
|
|
"$(INTDIR)\SERIAL.OBJ" \
|
|
"$(INTDIR)\STANDARD.OBJ" \
|
|
"$(INTDIR)\STANDARD.res" \
|
|
"$(INTDIR)\Trace.obj" \
|
|
".\STORM.LIB"
|
|
|
|
".\bin\Standard.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "Standard\Debug"
|
|
# PROP BASE Intermediate_Dir "Standard\Debug"
|
|
# PROP BASE Target_Dir "Standard"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "Standard\Debug"
|
|
# PROP Intermediate_Dir "Standard\Debug"
|
|
# PROP Target_Dir "Standard"
|
|
OUTDIR=.\Standard\Debug
|
|
INTDIR=.\Standard\Debug
|
|
|
|
ALL : ".\bin\Standard.snp"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\IPX.OBJ"
|
|
-@erase "$(INTDIR)\MODEM.OBJ"
|
|
-@erase "$(INTDIR)\NULL.OBJ"
|
|
-@erase "$(INTDIR)\PERF.OBJ"
|
|
-@erase "$(INTDIR)\SERIAL.OBJ"
|
|
-@erase "$(INTDIR)\STANDARD.OBJ"
|
|
-@erase "$(INTDIR)\STANDARD.res"
|
|
-@erase "$(INTDIR)\Trace.obj"
|
|
-@erase "$(INTDIR)\vc40.idb"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase "$(OUTDIR)\Standard.exp"
|
|
-@erase "$(OUTDIR)\Standard.lib"
|
|
-@erase "$(OUTDIR)\Standard.map"
|
|
-@erase "$(OUTDIR)\Standard.pdb"
|
|
-@erase ".\bin\Standard.ilk"
|
|
-@erase ".\bin\Standard.snp"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/Fp"$(INTDIR)/Standard.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\Standard\Debug/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/STANDARD.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Standard.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
|
# ADD LINK32 tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows /dll /map /debug /machine:I386 /out:"bin\Standard.snp"
|
|
LINK32_FLAGS=tapi32.lib kernel32.lib user32.lib gdi32.lib advapi32.lib\
|
|
shell32.lib wsock32.lib storm.lib /nologo /base:0x18000000 /subsystem:windows\
|
|
/dll /incremental:yes /pdb:"$(OUTDIR)/Standard.pdb"\
|
|
/map:"$(INTDIR)/Standard.map" /debug /machine:I386\
|
|
/def:".\Standard\STANDARD.DEF" /out:"bin\Standard.snp"\
|
|
/implib:"$(OUTDIR)/Standard.lib"
|
|
DEF_FILE= \
|
|
".\Standard\STANDARD.DEF"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\IPX.OBJ" \
|
|
"$(INTDIR)\MODEM.OBJ" \
|
|
"$(INTDIR)\NULL.OBJ" \
|
|
"$(INTDIR)\PERF.OBJ" \
|
|
"$(INTDIR)\SERIAL.OBJ" \
|
|
"$(INTDIR)\STANDARD.OBJ" \
|
|
"$(INTDIR)\STANDARD.res" \
|
|
"$(INTDIR)\Trace.obj" \
|
|
".\STORM.LIB"
|
|
|
|
".\bin\Standard.snp" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "DiabloUI - Win32 Release"
|
|
# Name "DiabloUI - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "DiabloUI - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Project Dependency
|
|
|
|
# Project_Dep_Name "ui"
|
|
|
|
!IF "$(CFG)" == "DiabloUI - Win32 Release"
|
|
|
|
"ui - Win32 Release" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="ui - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
|
|
|
|
"ui - Win32 Debug" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="ui - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Project Dependency
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Testui.cpp
|
|
DEP_CPP_TESTU=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\Diabloui.h"\
|
|
|
|
|
|
"$(INTDIR)\Testui.obj" : $(SOURCE) $(DEP_CPP_TESTU) "$(INTDIR)"
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\STORM.LIB
|
|
|
|
!IF "$(CFG)" == "DiabloUI - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Project Dependency
|
|
|
|
# Project_Dep_Name "battle"
|
|
|
|
!IF "$(CFG)" == "DiabloUI - Win32 Release"
|
|
|
|
"battle - Win32 Release" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="battle - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
|
|
|
|
"battle - Win32 Debug" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="battle - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Project Dependency
|
|
################################################################################
|
|
# Begin Project Dependency
|
|
|
|
# Project_Dep_Name "Standard"
|
|
|
|
!IF "$(CFG)" == "DiabloUI - Win32 Release"
|
|
|
|
"Standard - Win32 Release" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="Standard - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "DiabloUI - Win32 Debug"
|
|
|
|
"Standard - Win32 Debug" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\Diabloui.mak" CFG="Standard - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Project Dependency
|
|
# End Target
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "ui - Win32 Release"
|
|
# Name "ui - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Title.cpp
|
|
DEP_CPP_TITLE=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\Title.obj" : $(SOURCE) $(DEP_CPP_TITLE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\DiabloUI.rc
|
|
DEP_RSC_DIABL=\
|
|
".\Ui\arrow.cur"\
|
|
".\Ui\But_sml.raw"\
|
|
".\Ui\Credits.txt"\
|
|
".\Ui\Frank.rc"\
|
|
".\Ui\ibeam.cur"\
|
|
".\Ui\link.cur"\
|
|
".\Ui\Mike.rc"\
|
|
".\Ui\Srpopup.pal"\
|
|
".\Ui\Srpopup.raw"\
|
|
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\DiabloUI.res" : $(SOURCE) $(DEP_RSC_DIABL) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/DiabloUI.res" /i "Ui" /d "NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\DiabloUI.res" : $(SOURCE) $(DEP_RSC_DIABL) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/DiabloUI.res" /i "Ui" /d "_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\local.cpp
|
|
DEP_CPP_LOCAL=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\local.obj" : $(SOURCE) $(DEP_CPP_LOCAL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Diabloui.cpp
|
|
DEP_CPP_DIABLO=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\Diabloui.obj" : $(SOURCE) $(DEP_CPP_DIABLO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Diabloui.def
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\MainMenu.cpp
|
|
DEP_CPP_MAINM=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\MainMenu.obj" : $(SOURCE) $(DEP_CPP_MAINM) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\credits.cpp
|
|
DEP_CPP_CREDI=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\credits.obj" : $(SOURCE) $(DEP_CPP_CREDI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\cr8game.cpp
|
|
DEP_CPP_CR8GA=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\cr8game.obj" : $(SOURCE) $(DEP_CPP_CR8GA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelHero.cpp
|
|
DEP_CPP_SELHE=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelHero.obj" : $(SOURCE) $(DEP_CPP_SELHE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\OkCancel.cpp
|
|
DEP_CPP_OKCAN=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\OkCancel.obj" : $(SOURCE) $(DEP_CPP_OKCAN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Logon.cpp
|
|
DEP_CPP_LOGON=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\Logon.obj" : $(SOURCE) $(DEP_CPP_LOGON) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Progress.cpp
|
|
DEP_CPP_PROGR=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\Progress.obj" : $(SOURCE) $(DEP_CPP_PROGR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\connect.cpp
|
|
DEP_CPP_CONNE=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\connect.obj" : $(SOURCE) $(DEP_CPP_CONNE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\disclaim.cpp
|
|
DEP_CPP_DISCL=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\disclaim.obj" : $(SOURCE) $(DEP_CPP_DISCL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\artfont.cpp
|
|
DEP_CPP_ARTFO=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\artfont.obj" : $(SOURCE) $(DEP_CPP_ARTFO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Focus.cpp
|
|
DEP_CPP_FOCUS=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\Focus.obj" : $(SOURCE) $(DEP_CPP_FOCUS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\STORM.LIB
|
|
|
|
!IF "$(CFG)" == "ui - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelClass.cpp
|
|
DEP_CPP_SELCL=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelClass.obj" : $(SOURCE) $(DEP_CPP_SELCL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelList.cpp
|
|
DEP_CPP_SELLI=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelList.obj" : $(SOURCE) $(DEP_CPP_SELLI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\EntrName.cpp
|
|
DEP_CPP_ENTRN=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\EntrName.obj" : $(SOURCE) $(DEP_CPP_ENTRN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\UiSnd.cpp
|
|
DEP_CPP_UISND=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\UiSnd.obj" : $(SOURCE) $(DEP_CPP_UISND) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelYesNo.cpp
|
|
DEP_CPP_SELYE=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelYesNo.obj" : $(SOURCE) $(DEP_CPP_SELYE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelConn.cpp
|
|
DEP_CPP_SELCO=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelConn.obj" : $(SOURCE) $(DEP_CPP_SELCO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\CreaHero.cpp
|
|
DEP_CPP_CREAH=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\CreaHero.obj" : $(SOURCE) $(DEP_CPP_CREAH) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\DiabEdit.cpp
|
|
DEP_CPP_DIABE=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\DiabEdit.obj" : $(SOURCE) $(DEP_CPP_DIABE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Doom.cpp
|
|
DEP_CPP_DOOM_=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\Doom.obj" : $(SOURCE) $(DEP_CPP_DOOM_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Fade.cpp
|
|
DEP_CPP_FADE_=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\Fade.obj" : $(SOURCE) $(DEP_CPP_FADE_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelIPX.cpp
|
|
DEP_CPP_SELIP=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelIPX.obj" : $(SOURCE) $(DEP_CPP_SELIP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelGame.cpp
|
|
DEP_CPP_SELGA=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\SelGame.obj" : $(SOURCE) $(DEP_CPP_SELGA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\CreaDung.cpp
|
|
DEP_CPP_CREAD=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\CreaDung.obj" : $(SOURCE) $(DEP_CPP_CREAD) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\DirLink.cpp
|
|
DEP_CPP_DIRLI=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\DirLink.obj" : $(SOURCE) $(DEP_CPP_DIRLI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Sbar.cpp
|
|
DEP_CPP_SBAR_=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
|
|
|
|
"$(INTDIR)\Sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelLoad.cpp
|
|
DEP_CPP_SELLO=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelLoad.obj" : $(SOURCE) $(DEP_CPP_SELLO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\CopyProt.cpp
|
|
DEP_CPP_COPYP=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\CopyProt.obj" : $(SOURCE) $(DEP_CPP_COPYP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\Modem.cpp
|
|
DEP_CPP_MODEM=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\Modem.obj" : $(SOURCE) $(DEP_CPP_MODEM) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelModem.cpp
|
|
DEP_CPP_SELMO=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelModem.obj" : $(SOURCE) $(DEP_CPP_SELMO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\EntrDial.cpp
|
|
DEP_CPP_ENTRD=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\EntrDial.obj" : $(SOURCE) $(DEP_CPP_ENTRD) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\SelDial.cpp
|
|
DEP_CPP_SELDI=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\SelDial.obj" : $(SOURCE) $(DEP_CPP_SELDI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ui\ModmStat.cpp
|
|
DEP_CPP_MODMS=\
|
|
".\Sclass.h"\
|
|
".\Ui\..\storm.h"\
|
|
".\Ui\artfont.h"\
|
|
".\Ui\DiabEdit.h"\
|
|
".\Ui\Diabloui.h"\
|
|
".\Ui\Doom.h"\
|
|
".\Ui\Fade.h"\
|
|
".\Ui\local.h"\
|
|
".\Ui\Pch.h"\
|
|
".\Ui\Sbar.h"\
|
|
".\Ui\UiSnd.h"\
|
|
|
|
|
|
"$(INTDIR)\ModmStat.obj" : $(SOURCE) $(DEP_CPP_MODMS) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
# End Target
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "battle - Win32 Release"
|
|
# Name "battle - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Ui.cpp
|
|
DEP_CPP_UI_CP=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Ui.obj" : $(SOURCE) $(DEP_CPP_UI_CP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Battle.h
|
|
|
|
!IF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Battle.rc
|
|
DEP_RSC_BATTL=\
|
|
".\battle\Chathelp.txt"\
|
|
|
|
|
|
!IF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\Battle.res" : $(SOURCE) $(DEP_RSC_BATTL) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /i "battle" /d\
|
|
"NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\Battle.res" : $(SOURCE) $(DEP_RSC_BATTL) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/Battle.res" /i "u:\diabloui" /i "battle" /d\
|
|
"_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\bnetart.h
|
|
|
|
!IF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Chatroom.cpp
|
|
DEP_CPP_CHATR=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Chatroom.obj" : $(SOURCE) $(DEP_CPP_CHATR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Joingame.cpp
|
|
DEP_CPP_JOING=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Joingame.obj" : $(SOURCE) $(DEP_CPP_JOING) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Pch.h
|
|
|
|
!IF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Resource.h
|
|
|
|
!IF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Spi.cpp
|
|
DEP_CPP_SPI_C=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Spi.obj" : $(SOURCE) $(DEP_CPP_SPI_C) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Srv.cpp
|
|
DEP_CPP_SRV_C=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Srv.obj" : $(SOURCE) $(DEP_CPP_SRV_C) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Battle.cpp
|
|
DEP_CPP_BATTLE=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Battle.obj" : $(SOURCE) $(DEP_CPP_BATTLE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\STORM.LIB
|
|
|
|
!IF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Battle.def
|
|
|
|
!IF "$(CFG)" == "battle - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "battle - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\connect.cpp
|
|
DEP_CPP_CONNE=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\connect.obj" : $(SOURCE) $(DEP_CPP_CONNE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\logon.cpp
|
|
DEP_CPP_LOGON_=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\logon.obj" : $(SOURCE) $(DEP_CPP_LOGON_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Progress.cpp
|
|
DEP_CPP_PROGR=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Progress.obj" : $(SOURCE) $(DEP_CPP_PROGR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\bnetlogo.cpp
|
|
DEP_CPP_BNETL=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\bnetlogo.obj" : $(SOURCE) $(DEP_CPP_BNETL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\cancel.cpp
|
|
DEP_CPP_CANCE=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\cancel.obj" : $(SOURCE) $(DEP_CPP_CANCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\Cache.cpp
|
|
DEP_CPP_CACHE=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Cache.obj" : $(SOURCE) $(DEP_CPP_CACHE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\clrpref.cpp
|
|
DEP_CPP_CLRPR=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\clrpref.obj" : $(SOURCE) $(DEP_CPP_CLRPR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\ad.cpp
|
|
DEP_CPP_AD_CP=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\ad.obj" : $(SOURCE) $(DEP_CPP_AD_CP) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\rasmgr.cpp
|
|
DEP_CPP_RASMG=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\rasmgr.obj" : $(SOURCE) $(DEP_CPP_RASMG) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\disconn.cpp
|
|
DEP_CPP_DISCO=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\disconn.obj" : $(SOURCE) $(DEP_CPP_DISCO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\chatchnl.cpp
|
|
DEP_CPP_CHATC=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\chatchnl.obj" : $(SOURCE) $(DEP_CPP_CHATC) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\scrllbar.cpp
|
|
DEP_CPP_SCRLL=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\scrllbar.obj" : $(SOURCE) $(DEP_CPP_SCRLL) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\message.cpp
|
|
DEP_CPP_MESSA=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Sclass.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\message.obj" : $(SOURCE) $(DEP_CPP_MESSA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\setpass.cpp
|
|
DEP_CPP_SETPA=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\setpass.obj" : $(SOURCE) $(DEP_CPP_SETPA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\battle\getpass.cpp
|
|
DEP_CPP_GETPA=\
|
|
".\battle\Battle.h"\
|
|
".\battle\chat.h"\
|
|
".\battle\Pch.h"\
|
|
".\battle\rasmgr.h"\
|
|
".\Ui\..\battle\bnetart.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\getpass.obj" : $(SOURCE) $(DEP_CPP_GETPA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
# End Target
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "Standard - Win32 Release"
|
|
# Name "Standard - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\STANDARD.RC
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\STANDARD.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/STANDARD.res" /i "Standard" /d "NDEBUG"\
|
|
$(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\STANDARD.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/STANDARD.res" /i "Standard" /d "_DEBUG"\
|
|
$(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\MODEM.CPP
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
DEP_CPP_MODEM=\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
|
|
|
|
"$(INTDIR)\MODEM.OBJ" : $(SOURCE) $(DEP_CPP_MODEM) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
DEP_CPP_MODEM=\
|
|
".\Sclass.h"\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\MODEM.OBJ" : $(SOURCE) $(DEP_CPP_MODEM) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\NULL.CPP
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
DEP_CPP_NULL_=\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
|
|
|
|
"$(INTDIR)\NULL.OBJ" : $(SOURCE) $(DEP_CPP_NULL_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
DEP_CPP_NULL_=\
|
|
".\Sclass.h"\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\NULL.OBJ" : $(SOURCE) $(DEP_CPP_NULL_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\PERF.CPP
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
DEP_CPP_PERF_=\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
|
|
|
|
"$(INTDIR)\PERF.OBJ" : $(SOURCE) $(DEP_CPP_PERF_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
DEP_CPP_PERF_=\
|
|
".\Sclass.h"\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\PERF.OBJ" : $(SOURCE) $(DEP_CPP_PERF_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\SERIAL.CPP
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
DEP_CPP_SERIA=\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
|
|
|
|
"$(INTDIR)\SERIAL.OBJ" : $(SOURCE) $(DEP_CPP_SERIA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
DEP_CPP_SERIA=\
|
|
".\Sclass.h"\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\SERIAL.OBJ" : $(SOURCE) $(DEP_CPP_SERIA) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\STANDARD.CPP
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
DEP_CPP_STAND=\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
|
|
|
|
"$(INTDIR)\STANDARD.OBJ" : $(SOURCE) $(DEP_CPP_STAND) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
DEP_CPP_STAND=\
|
|
".\Sclass.h"\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\STANDARD.OBJ" : $(SOURCE) $(DEP_CPP_STAND) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\IPX.CPP
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
DEP_CPP_IPX_C=\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
|
|
|
|
"$(INTDIR)\IPX.OBJ" : $(SOURCE) $(DEP_CPP_IPX_C) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
DEP_CPP_IPX_C=\
|
|
".\Sclass.h"\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\IPX.OBJ" : $(SOURCE) $(DEP_CPP_IPX_C) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\STORM.LIB
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\STANDARD.DEF
|
|
|
|
!IF "$(CFG)" == "Standard - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Standard - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Standard\Trace.cpp
|
|
DEP_CPP_TRACE=\
|
|
".\Standard\Pch.h"\
|
|
".\Standard\Standard.h"\
|
|
".\Standard\Trace.h"\
|
|
".\Ui\..\storm.h"\
|
|
|
|
|
|
"$(INTDIR)\Trace.obj" : $(SOURCE) $(DEP_CPP_TRACE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|
|
################################################################################
|