Files
Justin Marshall 101266ab72 Initial commit.
2026-04-27 10:35:40 -07:00

44 lines
1.5 KiB
C++

/*-----------------------------------------------------------------------**
** Diablo
**
** Constants and Variables
**
** (C)1995 Condor, Inc. All rights reserved.
**-----------------------------------------------------------------------**
** $Header: /Diablo/DEAD.H 1 1/22/97 2:06p Dgartner $
**-----------------------------------------------------------------------*/
/*-----------------------------------------------------------------------**
** Defines
**-----------------------------------------------------------------------*/
#define MAXDEAD 31 // Always will be 31!
/*-----------------------------------------------------------------------**
** Structures
**-----------------------------------------------------------------------*/
typedef struct {
BYTE *_deadData[8]; // Data pointer to anim tables
int _deadFrame; // current dead frame
long _deadWidth; // width of dead
long _deadWidth2; // (width - 64) / 2 of dead for drawing
char _deadtrans; // translations for unique monsters
} DeadStruct;
/*-----------------------------------------------------------------------**
** Externs
**-----------------------------------------------------------------------*/
extern DeadStruct dead[MAXDEAD];
extern int spurtndx;
extern int stonendx;
/*-----------------------------------------------------------------------**
** Prototypes
**-----------------------------------------------------------------------*/
void InitDead();
void AddDead(int, int, char, int);
void SyncUniqDead();