mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
95 lines
2.2 KiB
C++
95 lines
2.2 KiB
C++
// MapScript.cpp
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//
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#include "FUNCTION.H"
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#include "MapScript.h"
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static int Script_GiveMoney(lua_State* L) {
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int cashToGive = lua_tointeger(L, -1);
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PlayerPtr->Refund_Money(cashToGive);
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return 1;
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}
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static int Script_NumBuildingTypeForPlayer(lua_State* L) {
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int houseType = lua_tointeger(L, 1);
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int structType = lua_tointeger(L, 2);
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int result = 0;
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for (int b_index = 0; b_index < Buildings.Count(); b_index++) {
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BuildingClass* building = Buildings.Ptr(b_index);
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if (building->Owner() == houseType) {
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if (building->Class->Type == structType) {
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result++;
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}
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}
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}
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lua_pushnumber(L, result);
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return 1;
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}
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static int Script_StartMissionTimer(lua_State* L) {
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int ret = lua_tointeger(L, -1);
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Scen.MissionTimer = Scen.MissionTimer + (ret * (TICKS_PER_MINUTE / 10));
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Scen.MissionTimer.Start();
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Map.Redraw_Tab();
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return 1;
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}
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static int Script_StopMissionTimer(lua_State* L) {
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Scen.MissionTimer.Start();
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return 1;
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}
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static int Script_PlayMovie(lua_State* L) {
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int ret = lua_tointeger(L, -1);
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Play_Movie((VQType)ret);
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return 1;
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}
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static int Script_Speak(lua_State* L) {
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int ret = lua_tointeger(L, -1);
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Speak((VoxType)ret);
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return 1;
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}
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static int Script_SetBriefingText(lua_State* L) {
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strcpy(Scen.BriefingText, lua_tostring(L, -1));
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return 1;
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}
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/*
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==================
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MapScript::CallFunction
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==================
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*/
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void MapScript::CallFunction(const char* functionName) {
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lua_getglobal(L, functionName);
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lua_pcall(L, 0, 0, 0);
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} //BriefingText
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/*
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==================
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MapScript::Init
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==================
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*/
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bool MapScript::Init(const char* mapName) {
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char scriptName[256];
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sprintf(scriptName, "scripts/%s.script", mapName);
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L = luaL_newstate();
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if (luaL_loadfile(L, scriptName) || lua_pcall(L, 0, 0, 0)) {
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L = NULL;
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return false;
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}
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lua_register(L, "Play_Movie", Script_PlayMovie);
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lua_register(L, "SetBriefingText", Script_SetBriefingText);
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lua_register(L, "Speak", Script_Speak);
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lua_register(L, "StartMissionTimer", Script_StartMissionTimer);
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lua_register(L, "StopMissionTimer", Script_StopMissionTimer);
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lua_register(L, "NumBuildingTypeForPlayer", Script_NumBuildingTypeForPlayer);
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lua_register(L, "GiveMoney", Script_GiveMoney);
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return true;
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}
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