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require("_Global")
function map_briefing()
PlayMovie("SOVIET1")
SetBriefingText("Objective 1: Capture the allied communication center.\nObjective 2: Ensure your engineers dont die.\nObjective 3: Ensure your radar domes survive.\n")
end
function map_start()
GiveSpecialWeapon(SpecialWeapons.Paratroops, Houses.USSR, 1)
ToggleFireSale(Houses.GREECE, 0) -- Disable fire sale for the AI, otherwise it sells the radar dome we're trying to capture :)
end
function map_frame()
local numTeslaTanks = 0
-- Check to make sure there are two radar domes in the map, if not the player lost.
if not (CountBuildings(BuildingTypes.DOME) == 2) then
Lose(Houses.USSR)
end
-- Ensure USSR has atleast 1 engineer, and if not ussr has two radar domes
if CountInfantry(InfantryTypes.E6, Houses.USSR) == 0 then
if not (CountBuildings(BuildingTypes.DOME, Houses.USSR) == 2) then
Lose(Houses.USSR)
end
end
-- Check to see if the soviets have two radar domes, if so the player has won.
if CountBuildings(BuildingTypes.DOME, Houses.USSR) == 2 then
ToggleFireSale(Houses.GREECE, 1) -- Renable the fire sale for the AI
Win(Houses.USSR)
end
numTeslaTanks = CountUnits(VehicleTypes.TESLATANK)
if numTeslaTanks == 0 then
PlaySpeech(11) -- Reinforcements have arrived
CreateVehicle(VehicleTypes.TESLATANK,Houses.USSR,5833)
CreateVehicle(VehicleTypes.TESLATANK,Houses.USSR,5577)
CreateVehicle(VehicleTypes.TESLATANK,Houses.USSR,5706)
CreateVehicle(VehicleTypes._4TNK,Houses.USSR,5831)
end
end