Ben Lankamp
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fecd7f8ca0
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Merge branch 'master' into BL/SDL-UserInput-plus-hotfixes
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2020-06-22 00:09:24 +02:00 |
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Ben Lankamp
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55ffa4aee3
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* Fix input on Add object in map editor
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2020-06-22 00:08:17 +02:00 |
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Ben Lankamp
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7eff1e1f5a
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* Re-added Normal_Move_Point
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2020-06-22 00:03:57 +02:00 |
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jmarshall23
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fa19c1361b
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Merge pull request #12 from benlankamp/BL/SDL-UserInput-plus-hotfixes
Input fixes for ImGui in map editor
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2020-06-21 14:58:43 -07:00 |
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jmarshall23
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e4d06a99e6
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Merge pull request #11 from nev6502/nev6502_branch
Nev6502 branch
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2020-06-21 14:57:19 -07:00 |
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Justin Marshall
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95e0bbb3aa
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Added remaster units support, Image_t now supports multiple image resolutions per shape.
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2020-06-21 14:56:25 -07:00 |
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Ben Lankamp
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3ced844e55
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* Disable VSYNC
* Fixed input for text etc. (focus messages got lost)
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2020-06-21 23:48:48 +02:00 |
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nev6502
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7836514a16
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Removed some commented out debug code
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2020-06-21 15:17:08 -06:00 |
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Ben Lankamp
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6676b00cc5
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* Remove pasted word
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2020-06-21 23:05:52 +02:00 |
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Ben Lankamp
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168bd74ffc
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* Credits working TEMP (without pictures)
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2020-06-21 23:04:20 +02:00 |
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nev6502
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569c925c04
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Added ability to fire trigger only once (VOLATILE). It's a good thing I did because it exposed an issue with the merge trigger function. The old code was allowing a trigger to exist more than once in the various lists (eg. LogicTriggers), causing major issues when a temporary (VOLATILE) trigger got sprung. This is resolved.
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2020-06-21 14:51:56 -06:00 |
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Ben Lankamp
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8f8b0a7dc1
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* Centering of choosing Difficulty dialog
* Centering of Counterstrike/Aftermath mission dialogs
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2020-06-21 22:33:41 +02:00 |
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Ben Lankamp
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bf229c1593
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* Fixes for ImGui map editing dialogs
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2020-06-21 22:27:25 +02:00 |
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Justin Marshall
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c124589708
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All building animations now work.
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2020-06-21 11:55:46 -07:00 |
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Justin Marshall
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378a615ffd
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Fixed a bug were cache was generating bad file names(increased to v4), some building animations now work.
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2020-06-21 11:37:05 -07:00 |
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nev6502
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2b0c6f4157
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Further formatting and organization
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2020-06-21 12:26:50 -06:00 |
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Justin Marshall
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b19e278529
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Remaster Building Source filenames are now sourced from the XML file.
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2020-06-21 10:54:00 -07:00 |
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nev6502
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b554ba4448
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Global header added
Several new utility functions
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2020-06-21 05:32:19 -06:00 |
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nev6502
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1343dcd1d5
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FINALLY finished all vanilla actions and all vanilla events. Every one has been tested along the way. Up next will be utilities as well as functionality to combine 2 triggers to allow for efficient multi triggers and ways to set various trigger options after creating.
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2020-06-21 01:10:01 -06:00 |
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Justin Marshall
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dac4c157cf
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Added animation support for the HD remaster assets, idle terrain animations work.
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2020-06-20 20:29:25 -07:00 |
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Justin Marshall
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ae4763251c
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Remaster tilesets now load correctly.
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2020-06-20 16:59:56 -07:00 |
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nev6502
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2cfc369190
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-20 15:48:25 -06:00 |
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Justin Marshall
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acc1af0c05
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Fix for placement editor crash.
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2020-06-20 14:47:37 -07:00 |
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jmarshall23
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5d8b853436
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Merge pull request #10 from benlankamp/BL/SDL-UserInput-plus-hotfixes
* Fixed input loops/too much callbacks.
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2020-06-20 14:39:07 -07:00 |
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Ben Lankamp
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e7697aa3ac
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* Fixed input loops/too much callbacks.
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2020-06-20 23:33:26 +02:00 |
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Justin Marshall
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79b24cb81d
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Initial HD stamp loading code.
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2020-06-20 14:31:11 -07:00 |
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nev6502
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cbf0c3cd74
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Merge branch 'nev6502_branch' of https://github.com/nev6502/CnC_Remastered_Collection into nev6502_branch
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2020-06-20 14:18:27 -06:00 |
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nev6502
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f1cb462b89
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Heavy work done to scripting engine
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2020-06-20 14:18:19 -06:00 |
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Justin Marshall
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2ba8a7a2dd
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Tileset stamps are now loaded before the level is rendered.
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2020-06-20 09:51:38 -07:00 |
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Justin Marshall
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381f12b8c5
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More remastered buildings should now load(temp workaround).
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2020-06-20 08:54:15 -07:00 |
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jmarshall23
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4abf80eb0e
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Merge pull request #9 from benlankamp/BL/SDL-UserInput-plus-hotfixes
Bl/sdl user input plus hotfixes
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2020-06-20 07:24:49 -07:00 |
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Ben Lankamp
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09197ee12f
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* Added arrow keys
* Fixed position of radar button
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2020-06-20 11:48:49 +02:00 |
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Ben Lankamp
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28e98329b6
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Mouse X/Y-reversal
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2020-06-20 11:44:21 +02:00 |
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Ben Lankamp
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7962ff2124
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Merge of Marshall/master into BL/master.
Merge of SDL code from feature branch into BL/master.
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2020-06-20 11:41:29 +02:00 |
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Ben Lankamp
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e4da9ac861
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Merge remote-tracking branch 'upstream/master'
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2020-06-20 11:14:55 +02:00 |
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Ben Lankamp
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9d5eb0ac1e
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* Centering of mission accomplished
* Added 8 px next to the Options bar
* TEMP: everything costs $50
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2020-06-20 10:27:17 +02:00 |
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nev6502
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ea14d1bc82
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-19 23:46:11 -06:00 |
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Justin Marshall
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5087eeb294
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Adjusted HD colors so the they the team colors.
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2020-06-19 22:45:03 -07:00 |
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Justin Marshall
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c511b0f9bf
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Added image cache for remaster assets.
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2020-06-19 22:02:50 -07:00 |
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Justin Marshall
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e3c5e96c81
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Removed CPU side memory buffer for textures
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2020-06-19 20:57:48 -07:00 |
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Justin Marshall
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b8a912f3a6
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Remaster palettes now work correctly.
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2020-06-19 19:37:06 -07:00 |
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Justin Marshall
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28e37d2d6e
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Removed bad add in remaster palette rasterization.
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2020-06-19 17:54:59 -07:00 |
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Justin Marshall
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8a94ae2a46
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Some progress on the palette remapping bits.
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2020-06-19 17:32:09 -07:00 |
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Justin Marshall
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681c762dce
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Added house palette to remaster textures, AO is missing.
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2020-06-19 15:26:41 -07:00 |
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Justin Marshall
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3f1e353296
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Added hash comparisons to image load code.
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2020-06-19 08:57:02 -07:00 |
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Justin Marshall
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2192c10ec1
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Radar now works properly in OGL.
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2020-06-19 08:06:12 -07:00 |
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Justin Marshall
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f36a4ddf2f
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Added initial code to display buildings from the remaster.
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2020-06-18 21:31:52 -07:00 |
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nev6502
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3d7b8e9941
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-18 18:27:50 -06:00 |
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Justin Marshall
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ddebcd6033
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Fixed airplane rendering
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2020-06-18 17:23:16 -07:00 |
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nev6502
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d251106f01
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Merge remote-tracking branch 'upstream/master' into nev6502_branch
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2020-06-18 17:54:57 -06:00 |
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