Commit Graph

13 Commits

Author SHA1 Message Date
Justin Marshall 4b8246506f Added render offset for the Construction yard, width/height for buildings is now based on width/height of the first frame of the image. 2020-08-05 14:59:30 -07:00
Justin Marshall 9ca02bef6e Added RA2 pillbox and added missing IdleAnimIgnorePowerState in Read_INI. 2020-08-05 11:52:11 -07:00
Justin Marshall 2d6681465f Added HD image support for sidebar unit/building icons. Icons but 32bit and 8bit for sidebar unit/building icons are now loaded at startup rather then when requested. 2020-08-03 11:35:01 -07:00
Justin Marshall 65ebb17489 TS/RA2 SHP shadow support. 2020-08-03 08:36:06 -07:00
Justin Marshall 19b9cb16f8 Added anim frame range support for buildings in rules.ini. Added prism tower. 2020-08-02 18:26:40 -07:00
Justin Marshall d7270bccc9 Fixed a bug in the original RA code were the make animation wouldn't play if there was too many frames. TS make building animations now load. 2020-08-01 19:00:39 -07:00
Justin Marshall 3763e9e2ed Added support for separate active animation SHP. 2020-08-01 13:17:17 -07:00
Justin Marshall 857f0b7f60 RA2/TS idle animation support. TS uncompressed tile support. Smaller shapes then the main image now blit to a correctly sized buffer. 2020-08-01 12:22:29 -07:00
Justin Marshall 8e4a9a019c Added custom theater palette support in Rules.ini. Fixed a crash bug in TS/RA2 SHP were referenced frames can exceed total SHP frames. 2020-08-01 10:27:11 -07:00
Justin Marshall 93a0819fe9 Missing file from previous CL. 2020-08-01 09:07:22 -07:00
Justin Marshall ace3df0d94 Added two more abandoned buildings from Tiberian Sun(restricted assets). 2020-07-07 16:46:05 -07:00
Justin Marshall 8a04d5fca9 Added first enviro prop building(restricted asset from Tiberian Sun). 2020-07-07 13:53:42 -07:00
Justin Marshall e581ffad99 Batch lowercase red alert source code. 2020-06-25 13:10:31 -07:00