Justin Marshall
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9edbf56043
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64bit version now works. Temp hack in for WSA x64 crash.
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2020-06-22 13:22:35 -07:00 |
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Justin Marshall
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e3c998fb16
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ScoreScreen works again, WSA animations are fullscreen, added loading screen.
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2020-06-22 12:21:13 -07:00 |
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Justin Marshall
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fd24e73e0f
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Inline assembly is now replaced with C.
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2020-06-22 09:01:10 -07:00 |
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Justin Marshall
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95e0bbb3aa
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Added remaster units support, Image_t now supports multiple image resolutions per shape.
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2020-06-21 14:56:25 -07:00 |
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Justin Marshall
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dac4c157cf
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Added animation support for the HD remaster assets, idle terrain animations work.
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2020-06-20 20:29:25 -07:00 |
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Justin Marshall
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ae4763251c
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Remaster tilesets now load correctly.
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2020-06-20 16:59:56 -07:00 |
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Justin Marshall
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79b24cb81d
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Initial HD stamp loading code.
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2020-06-20 14:31:11 -07:00 |
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Justin Marshall
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2ba8a7a2dd
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Tileset stamps are now loaded before the level is rendered.
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2020-06-20 09:51:38 -07:00 |
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Ben Lankamp
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28e98329b6
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Mouse X/Y-reversal
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2020-06-20 11:44:21 +02:00 |
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Ben Lankamp
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7962ff2124
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Merge of Marshall/master into BL/master.
Merge of SDL code from feature branch into BL/master.
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2020-06-20 11:41:29 +02:00 |
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Justin Marshall
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681c762dce
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Added house palette to remaster textures, AO is missing.
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2020-06-19 15:26:41 -07:00 |
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Justin Marshall
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647519138b
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Switched in game rendering to OpenGL.
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2020-06-18 16:45:01 -07:00 |
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Ben Lankamp
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829f27c76f
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Rewrote UserInput <> SDL interaction.
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2020-06-18 16:11:40 +02:00 |
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Justin Marshall
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032b6e112f
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Buffer_To_Page now writes to the correct area.
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2020-06-16 16:29:29 -07:00 |
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Justin Marshall
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9183814eb8
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Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images.
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2020-06-16 15:39:32 -07:00 |
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Justin Marshall
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c25752e638
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Ported Linear_Scale_To_Linear to 32bit.
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2020-06-15 17:31:34 -07:00 |
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Justin Marshall
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4a6f105967
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Converted the 8bit palette render functions to render into a 32bit buffer.
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2020-06-15 15:27:19 -07:00 |
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Justin Marshall
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92cc33e4aa
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Used additional Chronoshift code to remove legacy assembly for stamp/icon rendering.
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2020-06-15 11:47:17 -07:00 |
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Justin Marshall
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e571a66f0e
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Re-added dlls
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2020-06-15 11:16:49 -07:00 |
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jmarshall23
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c8c5ef4e34
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Merge branch 'master' into master
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2020-06-15 11:07:10 -07:00 |
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Justin Marshall
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c9e027e1a0
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Scorescreen no longer crashes but page flips all over the place. Disable color clear each frame.
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2020-06-14 18:28:42 -07:00 |
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Justin Marshall
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0a1ef9aa84
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Initial checkin of the new UI blit code(there are issues and will be fixed one by one).
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2020-06-14 09:20:39 -07:00 |
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Justin Marshall
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2b84397244
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Revert "Merge branch 'master' into jm-linux"
This reverts commit bbfefbf9ab, reversing
changes made to 48ba992ee7.
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2020-06-14 08:40:03 -07:00 |
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jmarshall23
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bbfefbf9ab
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Merge branch 'master' into jm-linux
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2020-06-14 08:23:26 -07:00 |
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Ben Lankamp
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8e573d5db8
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* Proper shutdown of mouse on exit
* Moved DevIL.dll inside external/devil folder
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2020-06-14 15:25:18 +02:00 |
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Ben Lankamp
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52f249f2c0
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Merge from Marshall
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2020-06-14 15:06:07 +02:00 |
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Ben Lankamp
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7fb577abf7
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Restructuring of code
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2020-06-14 15:03:29 +02:00 |
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Justin Marshall
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41691916b3
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MouseHotX/Y now used with new mouse code.
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2020-06-13 21:39:32 -07:00 |
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Justin Marshall
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c43b0dd047
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Hack for new cursor code to be in the right spot.
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2020-06-13 19:14:58 -07:00 |
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Justin Marshall
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e7f1372fdd
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Cursor now renders in OpenGL.
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2020-06-13 18:57:47 -07:00 |
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Diego Iastrubni
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8483eed94f
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Merge remote-tracking branch 'jmarshall23/master' into jm-linux
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2020-06-14 00:31:05 +03:00 |
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Justin Marshall
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7994e304bf
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Removed some left over ddraw code and used proper linear_blit* bits from Chronoshift.
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2020-06-12 17:32:11 -07:00 |
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Justin Marshall
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f261a00a0a
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Initial Developer Console code.
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2020-06-12 13:16:21 -07:00 |
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Justin Marshall
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ba0c51a7f2
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Moved code into the code folder.
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2020-06-12 08:15:26 -07:00 |
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