Commit Graph

21 Commits

Author SHA1 Message Date
Justin Marshall 9edbf56043 64bit version now works. Temp hack in for WSA x64 crash. 2020-06-22 13:22:35 -07:00
Justin Marshall e3c998fb16 ScoreScreen works again, WSA animations are fullscreen, added loading screen. 2020-06-22 12:21:13 -07:00
Justin Marshall 95e0bbb3aa Added remaster units support, Image_t now supports multiple image resolutions per shape. 2020-06-21 14:56:25 -07:00
Justin Marshall c124589708 All building animations now work. 2020-06-21 11:55:46 -07:00
Justin Marshall dac4c157cf Added animation support for the HD remaster assets, idle terrain animations work. 2020-06-20 20:29:25 -07:00
Ben Lankamp e7697aa3ac * Fixed input loops/too much callbacks. 2020-06-20 23:33:26 +02:00
Ben Lankamp 7962ff2124 Merge of Marshall/master into BL/master.
Merge of SDL code from feature branch into BL/master.
2020-06-20 11:41:29 +02:00
Justin Marshall 681c762dce Added house palette to remaster textures, AO is missing. 2020-06-19 15:26:41 -07:00
Justin Marshall 3f1e353296 Added hash comparisons to image load code. 2020-06-19 08:57:02 -07:00
Justin Marshall f36a4ddf2f Added initial code to display buildings from the remaster. 2020-06-18 21:31:52 -07:00
Justin Marshall ddebcd6033 Fixed airplane rendering 2020-06-18 17:23:16 -07:00
Justin Marshall 647519138b Switched in game rendering to OpenGL. 2020-06-18 16:45:01 -07:00
Ben Lankamp 829f27c76f Rewrote UserInput <> SDL interaction. 2020-06-18 16:11:40 +02:00
Justin Marshall 9183814eb8 Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images. 2020-06-16 15:39:32 -07:00
Justin Marshall 3cbdd10813 SDL event processing is now done in Call_back. Fixed garbage pixels when opening in game menu dialog. Surrender dialog will now always render. Moved WWKeyboardClass::Head/WWKeyboardClass::Tail to static vars in prep for re-write. 2020-06-16 11:54:13 -07:00
Justin Marshall 19b6c46149 Added 32bit image(single frame) overrides for buildings. Image_t now stores raw pixel data. 2020-06-16 07:25:15 -07:00
Justin Marshall 4a6f105967 Converted the 8bit palette render functions to render into a 32bit buffer. 2020-06-15 15:27:19 -07:00
Justin Marshall b97ed837bf Added red variant of background(needs art pass), fixed bug were g_inMainMenu wasn't updated on map restart. 2020-06-14 15:24:44 -07:00
Justin Marshall efd9ee934c Switched menu render over to OGL. 2020-06-14 14:56:34 -07:00
Ben Lankamp 7fb577abf7 Restructuring of code 2020-06-14 15:03:29 +02:00
Justin Marshall ba0c51a7f2 Moved code into the code folder. 2020-06-12 08:15:26 -07:00