Justin Marshall
|
9edbf56043
|
64bit version now works. Temp hack in for WSA x64 crash.
|
2020-06-22 13:22:35 -07:00 |
|
Justin Marshall
|
e3c998fb16
|
ScoreScreen works again, WSA animations are fullscreen, added loading screen.
|
2020-06-22 12:21:13 -07:00 |
|
Justin Marshall
|
95e0bbb3aa
|
Added remaster units support, Image_t now supports multiple image resolutions per shape.
|
2020-06-21 14:56:25 -07:00 |
|
Justin Marshall
|
c124589708
|
All building animations now work.
|
2020-06-21 11:55:46 -07:00 |
|
Justin Marshall
|
dac4c157cf
|
Added animation support for the HD remaster assets, idle terrain animations work.
|
2020-06-20 20:29:25 -07:00 |
|
Ben Lankamp
|
e7697aa3ac
|
* Fixed input loops/too much callbacks.
|
2020-06-20 23:33:26 +02:00 |
|
Ben Lankamp
|
7962ff2124
|
Merge of Marshall/master into BL/master.
Merge of SDL code from feature branch into BL/master.
|
2020-06-20 11:41:29 +02:00 |
|
Justin Marshall
|
681c762dce
|
Added house palette to remaster textures, AO is missing.
|
2020-06-19 15:26:41 -07:00 |
|
Justin Marshall
|
3f1e353296
|
Added hash comparisons to image load code.
|
2020-06-19 08:57:02 -07:00 |
|
Justin Marshall
|
f36a4ddf2f
|
Added initial code to display buildings from the remaster.
|
2020-06-18 21:31:52 -07:00 |
|
Justin Marshall
|
ddebcd6033
|
Fixed airplane rendering
|
2020-06-18 17:23:16 -07:00 |
|
Justin Marshall
|
647519138b
|
Switched in game rendering to OpenGL.
|
2020-06-18 16:45:01 -07:00 |
|
Ben Lankamp
|
829f27c76f
|
Rewrote UserInput <> SDL interaction.
|
2020-06-18 16:11:40 +02:00 |
|
Justin Marshall
|
9183814eb8
|
Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images.
|
2020-06-16 15:39:32 -07:00 |
|
Justin Marshall
|
3cbdd10813
|
SDL event processing is now done in Call_back. Fixed garbage pixels when opening in game menu dialog. Surrender dialog will now always render. Moved WWKeyboardClass::Head/WWKeyboardClass::Tail to static vars in prep for re-write.
|
2020-06-16 11:54:13 -07:00 |
|
Justin Marshall
|
19b6c46149
|
Added 32bit image(single frame) overrides for buildings. Image_t now stores raw pixel data.
|
2020-06-16 07:25:15 -07:00 |
|
Justin Marshall
|
4a6f105967
|
Converted the 8bit palette render functions to render into a 32bit buffer.
|
2020-06-15 15:27:19 -07:00 |
|
Justin Marshall
|
b97ed837bf
|
Added red variant of background(needs art pass), fixed bug were g_inMainMenu wasn't updated on map restart.
|
2020-06-14 15:24:44 -07:00 |
|
Justin Marshall
|
efd9ee934c
|
Switched menu render over to OGL.
|
2020-06-14 14:56:34 -07:00 |
|
Ben Lankamp
|
7fb577abf7
|
Restructuring of code
|
2020-06-14 15:03:29 +02:00 |
|
Justin Marshall
|
ba0c51a7f2
|
Moved code into the code folder.
|
2020-06-12 08:15:26 -07:00 |
|