Justin Marshall
5d441ca39e
Added soviet mission 1 script, expanded _global with more vehicle types and CreateVehicle/CreateInfrantry now support coordinate input.
2020-07-14 15:05:25 -07:00
nev6502
678d784004
Added To_Float to fixed point class. This is to help with certain house values to/from Lua but may have other uses.
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Added ability to create objects out of thin air, and force factories to produce units.
Added ability to issue movement commands to units.
Updated object cache system to use an incremental UID for retrieval / passing ID back to the script, as ID collisions were occuring.
2020-06-28 15:54:47 -06:00
nev6502
19569faf2b
Added ability to change attributes for buildings, units, infantry, aircraft and veseels. Values are restored to default values by cacheing values upon first usage and cleaning up with Deinit().
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Revised global header to encapsulate the values within sections, drastically reducing variable counts
Mouse frequent click/drag fix
2020-06-27 18:16:29 -06:00
nev6502
0ef858bf86
More scripting functions (ability to various change object / objectType attributes) and globals for use with them
2020-06-26 00:19:20 -06:00
nev6502
569c925c04
Added ability to fire trigger only once (VOLATILE). It's a good thing I did because it exposed an issue with the merge trigger function. The old code was allowing a trigger to exist more than once in the various lists (eg. LogicTriggers), causing major issues when a temporary (VOLATILE) trigger got sprung. This is resolved.
2020-06-21 14:51:56 -06:00
nev6502
b554ba4448
Global header added
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Several new utility functions
2020-06-21 05:32:19 -06:00