Commit Graph

16 Commits

Author SHA1 Message Date
Justin Marshall 3185e48ccd Added the ability to place new light objects in the world, lights don't work yet. 2020-07-11 14:19:34 -07:00
nev6502 cd6446d58a Improved Scrolling, Large Map Handling
- Bugfix in MapClass::Overpass when placing objects while scrolled all the way up / left on a larger map
- Disabled a check in DisplayClass::Set_Cursor_Pos preventing mouse cell coordinates from being updated while scrolled all the way up / left on a larger map
- Added (disabled) function to display mouse/cell position
- Improved mouse scroll region (but still work to be done)
2020-07-08 00:58:13 -06:00
Justin Marshall f4964c83e9 Ruberband selection now works better. 2020-07-06 16:20:36 -07:00
Justin Marshall e298a30992 Shroud now renders with a circle alpha image, shrouded terrain no longer renders and is no longer simply covered with a black rectangle. Creating skirmish maps in multiplayer no longer causes a crash. 2020-07-04 22:10:04 -07:00
Justin Marshall df725471d5 Moved trans hash mark icons to PNG's and now render properly. 2020-07-04 17:29:28 -07:00
Justin Marshall 0384e3fd42 Setup shroud isometric coordinates. 2020-07-04 14:49:40 -07:00
Justin Marshall e2fcb059ec Isometric tiles now render the entire screen. Off screen tiles will not be rendered. 2020-07-02 21:10:52 -07:00
Justin Marshall c7748a616d Fixed templatetypeclass land_type. Template's can be placed but only the first tile seems to work. 2020-07-01 11:14:03 -07:00
Justin Marshall 9808598a07 Tiberian Sun tiles are now loaded. 2020-06-30 11:52:05 -07:00
Justin Marshall db21f9ad7d Mouse click and rubber band now work in game. 2020-06-27 15:24:29 -07:00
Justin Marshall b474ea55b3 Object selection now works in the map editor. 2020-06-27 15:02:08 -07:00
Justin Marshall 132071e39b Placement Dialog now places objects in proper isometric space. 2020-06-27 14:00:13 -07:00
Justin Marshall 4e1be3e1cb Isometric coordinate conversion is now only applied to rendering the tiles. 2020-06-27 09:49:41 -07:00
Justin Marshall 2a74c0750e Initial test code to render isometric tiles, including test art and test map. 2020-06-26 20:07:36 -07:00
Justin Marshall c7e4870048 Removed blit code from gbuffer class. Fixed cmakelists for linux. 2020-06-25 14:35:47 -07:00
Justin Marshall e581ffad99 Batch lowercase red alert source code. 2020-06-25 13:10:31 -07:00