Justin Marshall
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6685b5d51a
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Revert "Merge branch 'Isometric-Dev' into master"
This reverts commit ae0648fccc, reversing
changes made to d7243e8265.
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2020-08-06 15:50:30 -07:00 |
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Justin Marshall
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3965b5c366
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Increased LEPTON_Y to 256.
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2020-07-29 15:08:49 -07:00 |
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Justin Marshall
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ebbce748ee
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Fixed unit selection and cursor actions not being pixel accurate. Visible Cells/Visible Cell Render world positions are now cached.
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2020-07-28 16:40:48 -07:00 |
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Justin Marshall
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c28f4d0cfa
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Viewport zoom, adjust in redalert.ini(ZoomLevel) F5/F6 to zoom in and out.
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2020-07-27 10:52:41 -07:00 |
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Justin Marshall
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618a31fb8c
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BigOverlays will now affect pathfinding.
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2020-07-24 20:25:54 -07:00 |
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Justin Marshall
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e55af30b13
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Display tile cache is now complete for render icons. External code now compiles with optimizations.
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2020-07-23 11:14:51 -07:00 |
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Justin Marshall
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8e6e539bd2
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Visible and shadowed cells are now cached at the start of the frame(cuts down processing by 30%).
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2020-07-23 09:56:40 -07:00 |
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Justin Marshall
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0ceb87a4d4
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Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia.
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2020-07-19 10:39:36 -07:00 |
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Justin Marshall
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8353b2c1dd
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Refactored scroll dimensions, fixed a crash were you would click on non existent tiles, editor now displays splash initially until you do new scenario or load a existing one.
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2020-07-17 20:17:49 -07:00 |
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Justin Marshall
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e298a30992
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Shroud now renders with a circle alpha image, shrouded terrain no longer renders and is no longer simply covered with a black rectangle. Creating skirmish maps in multiplayer no longer causes a crash.
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2020-07-04 22:10:04 -07:00 |
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Justin Marshall
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df725471d5
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Moved trans hash mark icons to PNG's and now render properly.
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2020-07-04 17:29:28 -07:00 |
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jmarshall23
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cb69d314ca
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Merge pull request #18 from jmarshall23/master
Revert "Merge branch 'master' into master"
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2020-07-02 13:47:58 -07:00 |
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Justin Marshall
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33b9fd94bd
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Revert "Merge branch 'master' into master"
This reverts commit b91fab3474, reversing
changes made to 78812727c7.
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2020-07-02 13:42:08 -07:00 |
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jmarshall23
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30efdc9689
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Merge pull request #17 from jmarshall23/master
Mainline To Branch
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2020-07-02 08:16:15 -07:00 |
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Justin Marshall
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d141e5ee53
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Fixed the lepton size being incorrect.
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2020-07-01 19:17:09 -07:00 |
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Ben Lankamp
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7a18490fa2
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* All lowercase
* Fixed radar
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2020-07-01 21:40:14 +02:00 |
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Justin Marshall
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132071e39b
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Placement Dialog now places objects in proper isometric space.
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2020-06-27 14:00:13 -07:00 |
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Justin Marshall
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0189929957
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Increased tile size.
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2020-06-27 10:01:29 -07:00 |
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Justin Marshall
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4e1be3e1cb
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Isometric coordinate conversion is now only applied to rendering the tiles.
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2020-06-27 09:49:41 -07:00 |
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Justin Marshall
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2a74c0750e
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Initial test code to render isometric tiles, including test art and test map.
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2020-06-26 20:07:36 -07:00 |
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Justin Marshall
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e581ffad99
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Batch lowercase red alert source code.
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2020-06-25 13:10:31 -07:00 |
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