Commit Graph

20 Commits

Author SHA1 Message Date
Justin Marshall 3965b5c366 Increased LEPTON_Y to 256. 2020-07-29 15:08:49 -07:00
Justin Marshall ebbce748ee Fixed unit selection and cursor actions not being pixel accurate. Visible Cells/Visible Cell Render world positions are now cached. 2020-07-28 16:40:48 -07:00
Justin Marshall c28f4d0cfa Viewport zoom, adjust in redalert.ini(ZoomLevel) F5/F6 to zoom in and out. 2020-07-27 10:52:41 -07:00
Justin Marshall 618a31fb8c BigOverlays will now affect pathfinding. 2020-07-24 20:25:54 -07:00
Justin Marshall e55af30b13 Display tile cache is now complete for render icons. External code now compiles with optimizations. 2020-07-23 11:14:51 -07:00
Justin Marshall 8e6e539bd2 Visible and shadowed cells are now cached at the start of the frame(cuts down processing by 30%). 2020-07-23 09:56:40 -07:00
Justin Marshall 0ceb87a4d4 Switched TacticalCoordinate to new DisplayTacticalCoord struct that manages XY to Coord and vice versa conversion. Temp disabled scroll inertia. 2020-07-19 10:39:36 -07:00
Justin Marshall 8353b2c1dd Refactored scroll dimensions, fixed a crash were you would click on non existent tiles, editor now displays splash initially until you do new scenario or load a existing one. 2020-07-17 20:17:49 -07:00
Justin Marshall e298a30992 Shroud now renders with a circle alpha image, shrouded terrain no longer renders and is no longer simply covered with a black rectangle. Creating skirmish maps in multiplayer no longer causes a crash. 2020-07-04 22:10:04 -07:00
Justin Marshall df725471d5 Moved trans hash mark icons to PNG's and now render properly. 2020-07-04 17:29:28 -07:00
jmarshall23 cb69d314ca Merge pull request #18 from jmarshall23/master
Revert "Merge branch 'master' into master"
2020-07-02 13:47:58 -07:00
Justin Marshall 33b9fd94bd Revert "Merge branch 'master' into master"
This reverts commit b91fab3474, reversing
changes made to 78812727c7.
2020-07-02 13:42:08 -07:00
jmarshall23 30efdc9689 Merge pull request #17 from jmarshall23/master
Mainline To Branch
2020-07-02 08:16:15 -07:00
Justin Marshall d141e5ee53 Fixed the lepton size being incorrect. 2020-07-01 19:17:09 -07:00
Ben Lankamp 7a18490fa2 * All lowercase
* Fixed radar
2020-07-01 21:40:14 +02:00
Justin Marshall 132071e39b Placement Dialog now places objects in proper isometric space. 2020-06-27 14:00:13 -07:00
Justin Marshall 0189929957 Increased tile size. 2020-06-27 10:01:29 -07:00
Justin Marshall 4e1be3e1cb Isometric coordinate conversion is now only applied to rendering the tiles. 2020-06-27 09:49:41 -07:00
Justin Marshall 2a74c0750e Initial test code to render isometric tiles, including test art and test map. 2020-06-26 20:07:36 -07:00
Justin Marshall e581ffad99 Batch lowercase red alert source code. 2020-06-25 13:10:31 -07:00