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Internal editor can now save out multiplayer maps.
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@@ -3650,7 +3650,7 @@ void Disect_Scenario_Name(char const * name, int & scenario, ScenarioPlayerType
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/*
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** Fetch the scenario player (side).
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*/
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player = SCEN_PLAYER_GREECE;
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player = SCEN_PLAYER_MPLAYER;
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if (name[2] == HouseTypeClass::As_Reference(HOUSE_SPAIN).Prefix) {
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player = SCEN_PLAYER_SPAIN;
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}
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