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Speech works, and OpenAL audio sources are setup correctly.
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+2
-1
@@ -7,4 +7,5 @@
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void AudMix_Init(void);
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const char* GetEffectFileName(int index);
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const char* GetThemeMusicFileName(int index);
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void AudMix_PlayMusic(int musicId);
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void AudMix_PlayMusic(int musicId);
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const char* GetSpeechFileName(int index);
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