Speech works, and OpenAL audio sources are setup correctly.

This commit is contained in:
Justin Marshall
2020-06-02 13:52:57 -07:00
parent da310386ae
commit e4b2ccf409
4 changed files with 46 additions and 15 deletions
+4
View File
@@ -668,6 +668,10 @@ int Sound_Effect(VocType voc, fixed volume, int variation, signed short pan_valu
"LOAD1" // VOX_MISSION_LOADED
};
const char* GetSpeechFileName(int index) {
return Speech[index];
}
static VoxType CurrentVoice = VOX_NONE;