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Speech works, and OpenAL audio sources are setup correctly.
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@@ -668,6 +668,10 @@ int Sound_Effect(VocType voc, fixed volume, int variation, signed short pan_valu
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"LOAD1" // VOX_MISSION_LOADED
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};
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const char* GetSpeechFileName(int index) {
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return Speech[index];
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}
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static VoxType CurrentVoice = VOX_NONE;
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