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https://github.com/jmarshall23/CnC_Remastered_Collection.git
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Added RA2 pillbox and added missing IdleAnimIgnorePowerState in Read_INI.
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@@ -4077,6 +4077,7 @@ bool BuildingTypeClass::Read_INI(CCINIClass & ini)
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ActiveAnimAnimShape = MFCD::Retrieve(ConstructAnimName);
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ActiveAnimAnimShape = MFCD::Retrieve(ConstructAnimName);
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}
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}
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IdleAnimIgnorePowerState = ini.Get_Int(Name(), "IdleAnimIgnorePowerState", 0);
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IdleHasShadowFrames = ini.Get_Int(Name(), "IdleHasShadowFrames", 0);
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IdleHasShadowFrames = ini.Get_Int(Name(), "IdleHasShadowFrames", 0);
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IdleAnimNonDamagedStart = ini.Get_Int(Name(), "IdleAnimNonDamagedStart", -1);
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IdleAnimNonDamagedStart = ini.Get_Int(Name(), "IdleAnimNonDamagedStart", -1);
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IdleAnimNonDamagedFrames = ini.Get_Int(Name(), "IdleAnimNonDamagedFrames", -1);
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IdleAnimNonDamagedFrames = ini.Get_Int(Name(), "IdleAnimNonDamagedFrames", -1);
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@@ -1326,6 +1326,14 @@ Points=50
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Power=-15
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Power=-15
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Sensors=yes
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Sensors=yes
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Crewed=yes
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Crewed=yes
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Image=ggpill
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Snow=eapal1sno.pal
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Temperate=eapal1tem.pa
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IdleAnimNonDamagedStart=0
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IdleAnimNonDamagedFrames=1
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IdleAnimDamagedStart=0
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IdleAnimDamagedFrames=1
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IdleHasShadowFrames=1
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; camouflaged pill box
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; camouflaged pill box
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[HBOX]
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[HBOX]
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